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The growing popularity of remote fitness has increased the demand for highly accurate computer vision models that track human poses. However, the best methods still fail in many real-world fitness scenarios, suggesting that there is a…

Computer Vision and Pattern Recognition · Computer Science 2021-12-17 Andrew Weitz , Lina Colucci , Sidney Primas , Brinnae Bent

Dexterous manipulation of objects in virtual environments with our bare hands, by using only a depth sensor and a state-of-the-art 3D hand pose estimator (HPE), is challenging. While virtual environments are ruled by physics, e.g. object…

Computer Vision and Pattern Recognition · Computer Science 2020-08-10 Guillermo Garcia-Hernando , Edward Johns , Tae-Kyun Kim

Analyzing human motion is an active research area, with various applications. In this work, we focus on human motion analysis in the context of physical rehabilitation using a robot coach system. Computer-aided assessment of physical…

Human-Computer Interaction · Computer Science 2024-08-07 Aleksa Marusic , Louis Annabi , Sao Msi Nguyen , Adriana Tapus

Learning to solve complex manipulation tasks from visual observations is a dominant challenge for real-world robot learning. Although deep reinforcement learning algorithms have recently demonstrated impressive results in this context, they…

Robotics · Computer Science 2022-01-20 Eugenio Chisari , Tim Welschehold , Joschka Boedecker , Wolfram Burgard , Abhinav Valada

We demonstrate a novel deep neural network capable of reconstructing human full body pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing so, we address several difficult challenges. First, the…

Graphics · Computer Science 2018-10-12 Yinghao Huang , Manuel Kaufmann , Emre Aksan , Michael J. Black , Otmar Hilliges , Gerard Pons-Moll

We present Reusable Motion prior (ReMP), an effective motion prior that can accurately track the temporal evolution of motion in various downstream tasks. Inspired by the success of foundation models, we argue that a robust spatio-temporal…

Computer Vision and Pattern Recognition · Computer Science 2024-11-15 Hojun Jang , Young Min Kim

Action recognition and pose estimation from videos are closely related to understand human motions, but more literature focuses on how to solve pose estimation tasks alone from action recognition. This research shows a faster and more…

Computer Vision and Pattern Recognition · Computer Science 2022-06-15 Hao Bai

This paper presents a control interface to translate the residual body motions of individuals living with severe disabilities, into control commands for body-machine interaction. A custom, wireless, wearable multi-sensor network is used to…

Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Youliang Zhang , Ronghui Li , Yachao Zhang , Liang Pan , Jingbo Wang , Yebin Liu , Xiu Li

In this paper, we address the problem of detecting unseen objects from RGB images and estimating their poses in 3D. We propose two mobile friendly networks: MobilePose-Base and MobilePose-Shape. The former is used when there is only pose…

Computer Vision and Pattern Recognition · Computer Science 2020-03-10 Tingbo Hou , Adel Ahmadyan , Liangkai Zhang , Jianing Wei , Matthias Grundmann

Stroke patients with upper limb motor impairments are re-acclimated to their corresponding motor functionalities through therapeutic interventions. Physiotherapists typically assess these functionalities using various qualitative protocols.…

Human-Computer Interaction · Computer Science 2024-10-07 Mohammad Ridwan Kabir , Mohammad Ishrak Abedin , Mohaimin Ehsan , Mohammad Anas Jawad , Hasan Mahmud , Md. Kamrul Hasan

Accurate and reliable human motion reconstruction is crucial for creating natural interactions of full-body avatars in Virtual Reality (VR) and entertainment applications. As the Metaverse and social applications gain popularity, users are…

Graphics · Computer Science 2024-06-11 Jose Luis Ponton , Haoran Yun , Andreas Aristidou , Carlos Andujar , Nuria Pelechano

While current methods have shown promising progress on estimating 3D human motion from monocular videos, their motion estimates are often physically unrealistic because they mainly consider kinematics. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yufei Zhang , Jeffrey O. Kephart , Zijun Cui , Qiang Ji

Learning controllers that reproduce legged locomotion in nature has been a long-time goal in robotics and computer graphics. While yielding promising results, recent approaches are not yet flexible enough to be applicable to legged systems…

Robotics · Computer Science 2022-07-26 Daniel Ordonez-Apraez , Antonio Agudo , Francesc Moreno-Noguer , Mario Martin

High-quality and representative data is essential for both Imitation Learning (IL)- and Reinforcement Learning (RL)-based motion planning tasks. For real robots, it is challenging to collect enough qualified data either as demonstrations…

Robotics · Computer Science 2023-06-13 Sha Luo , Lambert Schomaker

Rehabilitation assessment is critical to determine an adequate intervention for a patient. However, the current practices of assessment mainly rely on therapist's experience, and assessment is infrequently executed due to the limited…

Human-Computer Interaction · Computer Science 2020-03-03 Min Hun Lee , Daniel P. Siewiorek , Asim Smailagic , Alexandre Bernardino , Sergi Bermúdez i Badia

Enabling robots to grasp and reposition human limbs can significantly enhance their ability to provide assistive care to individuals with severe mobility impairments, particularly in tasks such as robot-assisted bed bathing and dressing.…

Robotics · Computer Science 2025-08-05 Yubin Koh , Ahmed H. Qureshi

This article contributes to the search for a notion of postural style, focusing on the issue of classifying subjects in terms of how they maintain posture. Longer term, the hope is to make it possible to determine on a case by case basis…

Applications · Statistics 2012-09-28 Antoine Chambaz , Christophe Denis

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in…

Computer Vision and Pattern Recognition · Computer Science 2016-09-05 Bugra Tekin , Artem Rozantsev , Vincent Lepetit , Pascal Fua