Related papers: BodyFormer: Semantics-guided 3D Body Gesture Synth…
Speech-driven 3D facial animation is challenging due to the diversity in speaking styles and the limited availability of 3D audio-visual data. Speech predominantly dictates the coarse motion trends of the lip region, while specific styles…
We present an innovative end-to-end framework for synthesizing semantically meaningful co-speech gestures and deploying them in real-time on a humanoid robot. This system addresses the challenge of creating natural, expressive non-verbal…
Text does not fully specify the spoken form, so text-to-speech models must be able to learn from speech data that vary in ways not explained by the corresponding text. One way to reduce the amount of unexplained variation in training data…
A key challenge in 3D talking head synthesis lies in the reliance on a long-duration talking head video to train a new model for each target identity from scratch. Recent methods have attempted to address this issue by extracting general…
In computer vision, human pose synthesis and transfer deal with probabilistic image generation of a person in a previously unseen pose from an already available observation of that person. Though researchers have recently proposed several…
Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh…
Training state-of-the-art models for human pose estimation in videos requires datasets with annotations that are really hard and expensive to obtain. Although transformers have been recently utilized for body pose sequence modeling, related…
In this paper, we propose a novel framework, Combo, for harmonious co-speech holistic 3D human motion generation and efficient customizable adaption. In particular, we identify that one fundamental challenge as the…
The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…
To enable more natural face-to-face interactions, conversational agents need to adapt their behavior to their interlocutors. One key aspect of this is generation of appropriate non-verbal behavior for the agent, for example facial gestures,…
Achieving expressive 3D motion reconstruction and automatic generation for isolated sign words can be challenging, due to the lack of real-world 3D sign-word data, the complex nuances of signing motions, and the cross-modal understanding of…
Generating human motions from textual descriptions has gained growing research interest due to its wide range of applications. However, only a few works consider human-scene interactions together with text conditions, which is crucial for…
Audio-driven 3D face animation is increasingly vital in live streaming and augmented reality applications. While remarkable progress has been observed, most existing approaches are designed for specific individuals with predefined speaking…
Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being…
Dynamically synthesizing talking speech that actively responds to a listening head is critical during the face-to-face interaction. For example, the speaker could take advantage of the listener's facial expression to adjust the tones,…
Recent advances in co-speech gesture and talking head generation have been impressive, yet most methods focus on only one of the two tasks. Those that attempt to generate both often rely on separate models or network modules, increasing…
Emotional speech synthesis aims to synthesize human voices with various emotional effects. The current studies are mostly focused on imitating an averaged style belonging to a specific emotion type. In this paper, we seek to generate speech…
Co-speech gesture generation is crucial for creating lifelike avatars and enhancing human-computer interactions by synchronizing gestures with speech. Despite recent advancements, existing methods struggle with accurately identifying the…
Although significant progress has been made in the field of speech-driven 3D facial animation recently, the speech-driven animation of an indispensable facial component, eye gaze, has been overlooked by recent research. This is primarily…