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This paper focuses on enhancing human-agent communication by integrating spatial context into virtual agents' non-verbal behaviors, specifically gestures. Recent advances in co-speech gesture generation have primarily utilized data-driven…

Human-Computer Interaction · Computer Science 2024-08-09 Anna Deichler , Simon Alexanderson , Jonas Beskow

This paper addresses the problem of cross-dataset generalization of 3D human pose estimation models. Testing a pre-trained 3D pose estimator on a new dataset results in a major performance drop. Previous methods have mainly addressed this…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Mohsen Gholami , Bastian Wandt , Helge Rhodin , Rabab Ward , Z. Jane Wang

The creation of lifelike speech-driven 3D facial animation requires a natural and precise synchronization between audio input and facial expressions. However, existing works still fail to render shapes with flexible head poses and natural…

Computer Vision and Pattern Recognition · Computer Science 2023-11-01 Wei Zhao , Yijun Wang , Tianyu He , Lianying Yin , Jianxin Lin , Xin Jin

This paper addresses the challenge of transferring the behavior expressivity style of a virtual agent to another one while preserving behaviors shape as they carry communicative meaning. Behavior expressivity style is viewed here as the…

Multimedia · Computer Science 2023-08-22 Mireille Fares , Catherine Pelachaud , Nicolas Obin

We present an end-to-end text-to-speech (TTS) synthesis system that generates audio and synchronized tongue motion directly from text. This is achieved by adapting a 3D model of the tongue surface to an articulatory dataset and training a…

Human-Computer Interaction · Computer Science 2018-04-17 Ingmar Steiner , Sébastien Le Maguer , Alexander Hewer

In this paper, we propose three methods for generating synthetic samples to train and evaluate multimodal large language models capable of processing both text and speech inputs. Addressing the scarcity of samples containing both…

Audio and Speech Processing · Electrical Eng. & Systems 2024-06-21 Vahid Noroozi , Zhehuai Chen , Somshubra Majumdar , Steve Huang , Jagadeesh Balam , Boris Ginsburg

Creating a diverse and comprehensive dataset of hand gestures for dynamic human-machine interfaces in the automotive domain can be challenging and time-consuming. To overcome this challenge, we propose using synthetic gesture datasets…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Amr Gomaa , Robin Zitt , Guillermo Reyes , Antonio Krüger

The field has made significant progress in synthesizing realistic human motion driven by various modalities. Yet, the need for different methods to animate various body parts according to different control signals limits the scalability of…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zixiang Zhou , Yu Wan , Baoyuan Wang

We propose a simple and novel method for generating 3D human motion from complex natural language sentences, which describe different velocity, direction and composition of all kinds of actions. Different from existing methods that use…

Computer Vision and Pattern Recognition · Computer Science 2023-04-17 Zhiyuan Ren , Zhihong Pan , Xin Zhou , Le Kang

We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, they overlook the inherent one-to-many relationship between…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Balamurugan Thambiraja , Sadegh Aliakbarian , Darren Cosker , Justus Thies

Gestures are essential for enhancing co-speech communication, offering visual emphasis and complementing verbal interactions. While prior work has concentrated on point-level motion or fully supervised data-driven methods, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2025-03-28 Jiahui Chen , Yang Huan , Runhua Shi , Chanfan Ding , Xiaoqi Mo , Siyu Xiong , Yinong He

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Sreehari Rajan , Kunal Bhosikar , Charu Sharma

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…

Computer Vision and Pattern Recognition · Computer Science 2025-06-12 Yiming Dou , Wonseok Oh , Yuqing Luo , Antonio Loquercio , Andrew Owens

Gestures are integral components of face-to-face communication. They unfold over time, often following predictable movement phases of preparation, stroke, and retraction. Yet, the prevalent approach to automatic gesture detection treats the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Esam Ghaleb , Ilya Burenko , Marlou Rasenberg , Wim Pouw , Peter Uhrig , Judith Holler , Ivan Toni , Aslı Özyürek , Raquel Fernández

The goal of this work is to simultaneously generate natural talking faces and speech outputs from text. We achieve this by integrating Talking Face Generation (TFG) and Text-to-Speech (TTS) systems into a unified framework. We address the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Youngjoon Jang , Ji-Hoon Kim , Junseok Ahn , Doyeop Kwak , Hong-Sun Yang , Yoon-Cheol Ju , Il-Hwan Kim , Byeong-Yeol Kim , Joon Son Chung

Synthesising 3D facial motion from speech is a crucial problem manifesting in a multitude of applications such as computer games and movies. Recently proposed methods tackle this problem in controlled conditions of speech. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2019-04-16 Panagiotis Tzirakis , Athanasios Papaioannou , Alexander Lattas , Michail Tarasiou , Björn Schuller , Stefanos Zafeiriou

Embodied conversational agents benefit from being able to accompany their speech with gestures. Although many data-driven approaches to gesture generation have been proposed in recent years, it is still unclear whether such systems can…

Human-Computer Interaction · Computer Science 2022-01-17 Taras Kucherenko , Rajmund Nagy , Michael Neff , Hedvig Kjellström , Gustav Eje Henter

Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-06 Ran Yi , Zipeng Ye , Juyong Zhang , Hujun Bao , Yong-Jin Liu

Spontaneous style speech synthesis, which aims to generate human-like speech, often encounters challenges due to the scarcity of high-quality data and limitations in model capabilities. Recent language model-based TTS systems can be trained…

Sound · Computer Science 2024-07-19 Weiqin Li , Peiji Yang , Yicheng Zhong , Yixuan Zhou , Zhisheng Wang , Zhiyong Wu , Xixin Wu , Helen Meng
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