Related papers: CrowdRec: 3D Crowd Reconstruction from Single Colo…
Accurately reconstructing complex full multi-object scenes from sparse observations remains a core challenge in computer vision and a key step toward scalable and reliable simulation for robotics. In this work, we introduce RecGen, a…
Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging but valuable task to reconstruct the human body from only two…
We propose a simple yet effective proposal-based object detector, aiming at detecting highly-overlapped instances in crowded scenes. The key of our approach is to let each proposal predict a set of correlated instances rather than a single…
Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…
We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully "transformerized" version of a network for human mesh recovery. This network, HMR 2.0, advances the state of the art and…
We propose a CNN-based approach for 3D human body pose estimation from single RGB images that addresses the issue of limited generalizability of models trained solely on the starkly limited publicly available 3D pose data. Using only the…
We introduce an approach for detecting and tracking detailed 3D poses of multiple people from a single monocular camera stream. Our system maintains temporally coherent predictions in crowded scenes filled with difficult poses and…
Perceiving pedestrians in highly crowded urban environments is a difficult long-tail problem for learning-based autonomous perception. Speeding up 3D ground truth generation for such challenging scenes is performance-critical yet very…
Deep learning occupies an undisputed dominance in crowd counting. In this paper, we propose a novel convolutional neural network (CNN) architecture called SegCrowdNet. Despite the complex background in crowd scenes, the proposeSegCrowdNet…
In this paper, we introduce a method for reconstructing 3D humans from a single image using a biomechanically accurate skeleton model. To achieve this, we train a transformer that takes an image as input and estimates the parameters of the…
Multi-person 3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose HG-RCNN, a Mask-RCNN based network that also leverages the benefits of…
Given an image with multiple people, our goal is to directly regress the pose and shape of all the people as well as their relative depth. Inferring the depth of a person in an image, however, is fundamentally ambiguous without knowing…
This paper presents a novel 3D human pose estimation approach using a single stream of asynchronous events as input. Most of the state-of-the-art approaches solve this task with RGB cameras, however struggling when subjects are moving fast.…
Crowd counting is one of the core tasks in various surveillance applications. A practical system involves estimating accurate head counts in dynamic scenarios under different lightning, camera perspective and occlusion states. Previous…
Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion in a single view prohibit the recovery of as high-quality…
Our research is focused on two main applications of crowd scene analysis crowd counting and anomaly detection In recent years a large number of researches have been presented in the domain of crowd counting We addressed two main challenges…
This paper proposes the use of an end-to-end Convolutional Neural Network for direct reconstruction of the 3D geometry of humans via volumetric regression. The proposed method does not require the fitting of a shape model and can be trained…
Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene interaction in…
State-of-the-art methods for counting people in crowded scenes rely on deep networks to estimate crowd density. They typically use the same filters over the whole image or over large image patches. Only then do they estimate local scale to…
Single-image human reconstruction is vital for digital human modeling applications but remains an extremely challenging task. Current approaches rely on generative models to synthesize multi-view images for subsequent 3D reconstruction and…