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Related papers: Learning Interactive Real-World Simulators

200 papers

We present Playable Environments - a new representation for interactive video generation and manipulation in space and time. With a single image at inference time, our novel framework allows the user to move objects in 3D while generating a…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Willi Menapace , Stéphane Lathuilière , Aliaksandr Siarohin , Christian Theobalt , Sergey Tulyakov , Vladislav Golyanik , Elisa Ricci

Simulators are powerful tools for autonomous robot learning as they offer scalable data generation, flexible design, and optimization of trajectories. However, transferring behavior learned from simulation data into the real world proves to…

Robotics · Computer Science 2024-10-18 Alex Quach , Makram Chahine , Alexander Amini , Ramin Hasani , Daniela Rus

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yiran Qin , Zhelun Shi , Jiwen Yu , Xijun Wang , Enshen Zhou , Lijun Li , Zhenfei Yin , Xihui Liu , Lu Sheng , Jing Shao , Lei Bai , Wanli Ouyang , Ruimao Zhang

Developing and testing algorithms for autonomous vehicles in real world is an expensive and time consuming process. Also, in order to utilize recent advances in machine intelligence and deep learning we need to collect a large amount of…

Robotics · Computer Science 2017-07-19 Shital Shah , Debadeepta Dey , Chris Lovett , Ashish Kapoor

World models, which predict future transitions from past observation and action sequences, have shown great promise for improving data efficiency in sequential decision-making. However, existing world models often require extensive…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Siqiao Huang , Jialong Wu , Qixing Zhou , Shangchen Miao , Mingsheng Long

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

Computation and Language · Computer Science 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl

With the growing popularity of generative AI for images, video, and music, we witnessed models rapidly improve in quality and performance. However, not much attention is paid towards enabling AI's ability to "be creative". In this study, we…

Multiagent Systems · Computer Science 2025-09-10 Naomi Imasato , Kazuki Miyazawa , Takayuki Nagai , Takato Horii

Building simulation environments for developing and testing autonomous vehicles necessitates that the simulators accurately model the statistical realism of the real-world environment, including the interaction with other vehicles driven by…

Video generative models can be regarded as world simulators due to their ability to capture dynamic, continuous changes inherent in real-world environments. These models integrate high-dimensional information across visual, temporal,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Hengyuan Cao , Yutong Feng , Biao Gong , Yijing Tian , Yunhong Lu , Chuang Liu , Bin Wang

How can we reliably simulate future driving scenarios under a wide range of ego driving behaviors? Recent driving world models, developed exclusively on real-world driving data composed mainly of safe expert trajectories, struggle to follow…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Jiazhi Yang , Kashyap Chitta , Shenyuan Gao , Long Chen , Yuqian Shao , Xiaosong Jia , Hongyang Li , Andreas Geiger , Xiangyu Yue , Li Chen

Crafting a rich and unique environment is crucial for fictional world-building, but can be difficult to achieve since illustrating a world from scratch requires time and significant skill. We investigate the use of recent multi-modal image…

Human-Computer Interaction · Computer Science 2023-08-28 Hai Dang , Frederik Brudy , George Fitzmaurice , Fraser Anderson

Recent advancements in video generation have enabled the development of ``world models'' capable of simulating potential futures for robotics and planning. However, specifying precise goals for these models remains a challenge; text…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Nate Gillman , Yinghua Zhou , Zitian Tang , Evan Luo , Arjan Chakravarthy , Daksh Aggarwal , Michael Freeman , Charles Herrmann , Chen Sun

An effective multi-turn instruction-following assistant can be developed by creating a simulator that can generate useful interaction data. Apart from relying on its intrinsic weights, an ideal user simulator should also be able to…

Human-Computer Interaction · Computer Science 2024-01-31 Kaustubh D. Dhole

Diffusion models have revolutionized generative modeling, enabling unprecedented realism in image and video synthesis. This success has sparked interest in leveraging their representations for visual understanding tasks. While recent works…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Pedro Vélez , Luisa F. Polanía , Yi Yang , Chuhan Zhang , Rishabh Kabra , Anurag Arnab , Mehdi S. M. Sajjadi

Agents capable of reasoning and planning in the real world require the ability of predicting the consequences of their actions. While world models possess this capability, they most often require action labels, that can be complex to obtain…

Artificial Intelligence · Computer Science 2026-01-21 Quentin Garrido , Tushar Nagarajan , Basile Terver , Nicolas Ballas , Yann LeCun , Michael Rabbat

Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interactive simulation. However, current approaches remain limited by…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Junshu Tang , Jiacheng Liu , Jiaqi Li , Longhuang Wu , Haoyu Yang , Penghao Zhao , Siruis Gong , Xiang Yuan , Shuai Shao , Linfeng Zhang , Qinglin Lu

Recent advancements in computer graphics technology allow more realistic ren-dering of car driving environments. They have enabled self-driving car simulators such as DeepGTA-V and CARLA (Car Learning to Act) to generate large amounts of…

Computer Vision and Pattern Recognition · Computer Science 2022-07-04 Minh Cao , Ramin Ramezani

Embodied AI requires agents that perceive, act, and anticipate how actions reshape future world states. World models serve as internal simulators that capture environment dynamics, enabling forward and counterfactual rollouts to support…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Xinqing Li , Xin He , Le Zhang , Min Wu , Xiaoli Li , Yun Liu

Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Kaicong Huang , Talha Azfar , Weisong Shi , Ruimin Ke

Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes.…

Machine Learning · Computer Science 2020-01-01 Karl Schmeckpeper , Annie Xie , Oleh Rybkin , Stephen Tian , Kostas Daniilidis , Sergey Levine , Chelsea Finn