Related papers: GestSync: Determining who is speaking without a ta…
We present a multimodal learning-based method to simultaneously synthesize co-speech facial expressions and upper-body gestures for digital characters using RGB video data captured using commodity cameras. Our approach learns from sparse…
In this paper, we present StyleLipSync, a style-based personalized lip-sync video generative model that can generate identity-agnostic lip-synchronizing video from arbitrary audio. To generate a video of arbitrary identities, we leverage…
Automatic gesture generation from speech generally relies on implicit modelling of the nondeterministic speech-gesture relationship and can result in averaged motion lacking defined form. Here, we propose a database-driven approach of…
We introduce a new approach for audio-visual speech separation. Given a video, the goal is to extract the speech associated with a face in spite of simultaneous background sounds and/or other human speakers. Whereas existing methods focus…
Recent deep learning approaches have achieved impressive performance on visual sound separation tasks. However, these approaches are mostly built on appearance and optical flow like motion feature representations, which exhibit limited…
Speech-driven facial animation is useful for a variety of applications such as telepresence, chatbots, etc. The necessary attributes of having a realistic face animation are 1) audio-visual synchronization (2) identity preservation of the…
Co-speech gesturing is an important modality in conversation, providing context and social cues. In character animation, appropriate and synchronised gestures add realism, and can make interactive agents more engaging. Historically, methods…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
While previous audio-driven talking head generation (THG) methods generate head poses from driving audio, the generated poses or lips cannot match the audio well or are not editable. In this study, we propose \textbf{PoseTalk}, a THG system…
In this paper, we introduce a simple and novel framework for one-shot audio-driven talking head generation. Unlike prior works that require additional driving sources for controlled synthesis in a deterministic manner, we instead…
Pointing gestures are a common interaction method used in Human-Robot Collaboration for various tasks, ranging from selecting targets to guiding industrial processes. This study introduces a method for localizing pointed targets within a…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
In order to be widely applicable, speech-driven 3D head avatars must articulate their lips in accordance with speech, while also conveying the appropriate emotions with dynamically changing facial expressions. The key problem is that…
The goal of this project is to develop a limited lip reading algorithm for a subset of the English language. We consider a scenario in which no audio information is available. The raw video is processed and the position of the lips in each…
The goal of this work is to automatically determine whether and when a word of interest is spoken by a talking face, with or without the audio. We propose a zero-shot method suitable for in the wild videos. Our key contributions are: (1) a…
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often…
Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicator for attention is gaze synchrony, demonstrating predictive…
Generating speech-consistent body and gesture movements is a long-standing problem in virtual avatar creation. Previous studies often synthesize pose movement in a holistic manner, where poses of all joints are generated simultaneously.…
We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…
Gesture synthesis has gained significant attention as a critical research field, aiming to produce contextually appropriate and natural gestures corresponding to speech or textual input. Although deep learning-based approaches have achieved…