Related papers: GEAR: A GPU-Centric Experience Replay System for L…
The history of learning for control has been an exciting back and forth between two broad classes of algorithms: planning and reinforcement learning. Planning algorithms effectively reason over long horizons, but assume access to a local…
The rapid evolution of mobile edge computing (MEC) has introduced significant challenges in optimizing resource allocation in highly dynamic wireless communication systems, in which task offloading decisions should be made in real-time.…
While experience replay is essential for data efficiency in reinforcement learning (RL), standard methods treat the replay buffer as a passive memory system, prioritizing samples based on numerical prediction errors rather than their…
Generative recommendation (GR) models possess greater scaling power compared to traditional deep learning recommendation models (DLRMs), yet they also impose a tremendous increase in computational burden. Measured in FLOPs, a typical GR…
Recent advances have shown that video generation models can enhance robot learning by deriving effective robot actions through inverse dynamics. However, these methods heavily depend on the quality of generated data and struggle with…
Sample-efficient online reinforcement learning often uses replay buffers to store experience for reuse when updating the value function. However, uniform replay is inefficient, since certain classes of transitions can be more relevant to…
Deep reinforcement learning (DRL) has achieved great successes in many simulated tasks. The sample inefficiency problem makes applying traditional DRL methods to real-world robots a great challenge. Generative Adversarial Imitation Learning…
Graph Neural Networks (GNNs) offer a compact and computationally efficient way to learn embeddings and classifications on graph data. GNN models are frequently large, making distributed minibatch training necessary. The primary contribution…
With the rapid advancement of large language models (LLMs), reinforcement learning (RL) has emerged as a pivotal methodology for enhancing the reasoning capabilities of LLMs. Unlike traditional pre-training approaches, RL encompasses…
Benchmarking the performance of information retrieval (IR) is mostly conducted with a fixed set of documents (static corpora). However, in realistic scenarios, this is rarely the case and the documents to be retrieved are constantly updated…
Neural Collaborative Filtering models are widely used in recommender systems but are typically trained under static settings, assuming fixed data distributions. This limits their applicability in dynamic environments where user preferences…
We propose a new approach to inverse reinforcement learning (IRL) based on the deep Gaussian process (deep GP) model, which is capable of learning complicated reward structures with few demonstrations. Our model stacks multiple latent GP…
Recent reinforcement learning (RL) approaches have advanced radiology report generation (RRG), yet two core limitations persist: (1) report-level rewards offer limited evidence-grounded guidance for clinical faithfulness; and (2) current…
Retrieval-Augmented Generation (RAG) systems combine vector similarity search with large language models (LLMs) to deliver accurate, context-aware responses. However, co-locating the vector retriever and the LLM on shared GPU infrastructure…
General Matrix Multiplication (GEMM) is a crucial algorithm for various applications such as machine learning and scientific computing, and an efficient GEMM implementation is essential for the performance of these systems. While…
Experience reuse is key to sample-efficient reinforcement learning. One of the critical issues is how the experience is represented and stored. Previously, the experience can be stored in the forms of features, individual models, and the…
We present an overview of SURREAL-System, a reproducible, flexible, and scalable framework for distributed reinforcement learning (RL). The framework consists of a stack of four layers: Provisioner, Orchestrator, Protocol, and Algorithms.…
Continual graph learning (CGL) is purposed to continuously update a graph model with graph data being fed in a streaming manner. Since the model easily forgets previously learned knowledge when training with new-coming data, the…
Although the performance of commodity computers has improved drastically with the introduction of multicore processors and GPU computing, the standard R distribution is still based on single-threaded model of computation, using only a small…
This paper considers key challenges to using reinforcement learning (RL) with attack graphs to automate penetration testing in real-world applications from a systems perspective. RL approaches to automated penetration testing are actively…