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Poetry generation has long been a challenge for artificial intelligence. In the scope of Japanese poetry generation, many researchers have paid attention to Haiku generation, but few have focused on Waka generation. To further explore the…

Computation and Language · Computer Science 2021-04-02 Yuka Takeishi , Mingxuan Niu , Jing Luo , Zhong Jin , Xinyu Yang

This paper investigates the impact of a group-adaptive conversation design in two socially interactive agents (SIAs) through two real-world studies. Both SIAs - Furhat, a social robot, and MetaHuman, a virtual agent - were equipped with a…

Robotics · Computer Science 2025-06-13 Ana Müller , Sabina Jeschke , Anja Richert

Voice Recognition (VR) facilitates a human interaction with the machine. VR may be used to replace the manual task of pushing buttons on a wireless telephone keypad. This is particularly useful when the hands of the user are busy with other…

Human-Computer Interaction · Computer Science 2014-04-29 Umakant Mishra

Vocal entrainment is a social adaptation mechanism in human interaction, knowledge of which can offer useful insights to an individual's cognitive-behavioral characteristics. We propose a context-aware approach for measuring vocal…

Audio and Speech Processing · Electrical Eng. & Systems 2022-11-08 Rimita Lahiri , Md Nasir , Catherine Lord , So Hyun Kim , Shrikanth Narayanan

Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…

Voice Cloning has rapidly advanced in today's digital world, with many researchers and corporations working to improve these algorithms for various applications. This article aims to establish a standardized terminology for voice cloning…

Sound · Computer Science 2025-05-02 Hussam Azzuni , Abdulmotaleb El Saddik

Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized…

We construct Japanese Idol Speech Corpus (JIS) to advance research in speech generation AI, including text-to-speech synthesis (TTS) and voice conversion (VC). JIS will facilitate more rigorous evaluations of speaker similarity in TTS and…

Sound · Computer Science 2025-07-17 Yuto Kondo , Hirokazu Kameoka , Kou Tanaka , Takuhiro Kaneko

With recent advances in Text-to-Speech (TTS) systems, synthetic audiobook narration has seen increased interest, reaching unprecedented levels of naturalness. However, larger gaps remain in synthetic narration systems' ability to…

Computation and Language · Computer Science 2026-03-03 Abigail Berthe-Pardo , Gaspard Michel , Elena V. Epure , Christophe Cerisara

The rise of 3D anime-style avatars in gaming, virtual reality, and other digital media has driven significant interest in automated generation methods capable of capturing their distinctive visual characteristics. These include stylized…

Graphics · Computer Science 2026-03-31 Fernanda Miyuki Yamada , João Paulo Gois , Hiroki Takahashi

Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-02 Junhao Cheng , Yuying Ge , Yixiao Ge , Jing Liao , Ying Shan

Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with…

Human-Computer Interaction · Computer Science 2021-01-19 Jichen Zhu , Jennifer Villareale , Nithesh Javvaji , Sebastian Risi , Mathias Löwe , Rush Weigelt , Casper Harteveld

Following the recent release of various Artificial Intelligence (AI) based Conversation Agents (CAs), adolescents are increasingly using CAs for interactive knowledge discovery on sensitive topics, including mental and sexual health topics.…

Human-Computer Interaction · Computer Science 2024-04-05 Jinkyung Park , Vivek Singh , Pamela Wisniewski

Modern conversational agents, including anime-themed chatbots, are frequently reactive and personality-driven but fail to capture the dynamic nature of human interactions. We propose an event-driven dialogue framework to address these…

Computation and Language · Computer Science 2025-01-08 Yueze Liu , Yichi Zhang , Shaan Om Patel , Zhaoyang Zhu , Shilong Guo

Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…

The proliferation of voice agents in consumer devices requires new tools for evaluating these systems beyond their technical functionality. This paper presents a toolkit for the evaluation of Voice User Interfaces (VUIs) with the intention…

Human-Computer Interaction · Computer Science 2021-12-22 Stacey Li , Sven Krome , Ilan Mandel , Marcel Walch , Wendy Ju

Theoretical background: early verbal development is not yet fully understood, especially in its formative phase. Research question: can a reliable, easy-to-use coding scheme for the classification of early infant vocalizations be defined…

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer

Enabling engagement of manga by visually impaired individuals presents a significant challenge due to its inherently visual nature. With the goal of fostering accessibility, this paper aims to generate a dialogue transcript of a complete…

Computer Vision and Pattern Recognition · Computer Science 2024-08-02 Ragav Sachdeva , Gyungin Shin , Andrew Zisserman