Related papers: Kawaii Game Vocalics: A Preliminary Model
Poetry generation has long been a challenge for artificial intelligence. In the scope of Japanese poetry generation, many researchers have paid attention to Haiku generation, but few have focused on Waka generation. To further explore the…
This paper investigates the impact of a group-adaptive conversation design in two socially interactive agents (SIAs) through two real-world studies. Both SIAs - Furhat, a social robot, and MetaHuman, a virtual agent - were equipped with a…
Voice Recognition (VR) facilitates a human interaction with the machine. VR may be used to replace the manual task of pushing buttons on a wireless telephone keypad. This is particularly useful when the hands of the user are busy with other…
Vocal entrainment is a social adaptation mechanism in human interaction, knowledge of which can offer useful insights to an individual's cognitive-behavioral characteristics. We propose a context-aware approach for measuring vocal…
Novel text-to-speech systems can generate entirely new voices that were not seen during training. However, it remains a difficult task to efficiently create personalized voices from a high-dimensional speaker space. In this work, we use…
Voice Cloning has rapidly advanced in today's digital world, with many researchers and corporations working to improve these algorithms for various applications. This article aims to establish a standardized terminology for voice cloning…
Due to their interactive nature, serious games offer valuable opportunities for supporting learning in educational contexts. Recent advances in large language models (LLMs) have further opened the door to new forms of personalized…
We construct Japanese Idol Speech Corpus (JIS) to advance research in speech generation AI, including text-to-speech synthesis (TTS) and voice conversion (VC). JIS will facilitate more rigorous evaluations of speaker similarity in TTS and…
With recent advances in Text-to-Speech (TTS) systems, synthetic audiobook narration has seen increased interest, reaching unprecedented levels of naturalness. However, larger gaps remain in synthetic narration systems' ability to…
The rise of 3D anime-style avatars in gaming, virtual reality, and other digital media has driven significant interest in automated generation methods capable of capturing their distinctive visual characteristics. These include stylized…
Recent advancements in image and video synthesis have opened up new promise in generative games. One particularly intriguing application is transforming characters from anime films into interactive, playable entities. This allows players to…
Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with…
Following the recent release of various Artificial Intelligence (AI) based Conversation Agents (CAs), adolescents are increasingly using CAs for interactive knowledge discovery on sensitive topics, including mental and sexual health topics.…
Modern conversational agents, including anime-themed chatbots, are frequently reactive and personality-driven but fail to capture the dynamic nature of human interactions. We propose an event-driven dialogue framework to address these…
Reasoning is not just about solving problems -- it is also about evaluating which problems are worth solving at all. Evaluations of artificial intelligence (AI) systems primarily focused on problem solving, historically by studying how…
The proliferation of voice agents in consumer devices requires new tools for evaluating these systems beyond their technical functionality. This paper presents a toolkit for the evaluation of Voice User Interfaces (VUIs) with the intention…
Theoretical background: early verbal development is not yet fully understood, especially in its formative phase. Research question: can a reliable, easy-to-use coding scheme for the classification of early infant vocalizations be defined…
Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…
Enabling engagement of manga by visually impaired individuals presents a significant challenge due to its inherently visual nature. With the goal of fostering accessibility, this paper aims to generate a dialogue transcript of a complete…