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The phenomenon of sound symbolism, the non-arbitrary mapping between word sounds and meanings, has long been demonstrated through anecdotal experiments like Bouba Kiki, but rarely tested at scale. We present the first computational…

Computation and Language · Computer Science 2025-12-16 Anika Sharma , Tianyi Niu , Emma Wrenn , Shashank Srivastava

It can be difficult to critically reflect on technology that has become part of everyday rituals and routines. To combat this, speculative and fictional approaches have previously been used by HCI to decontextualise the familiar and imagine…

Human-Computer Interaction · Computer Science 2020-03-09 William Seymour , Max Van Kleek

We present the first English corpus study on abusive language towards three conversational AI systems gathered "in the wild": an open-domain social bot, a rule-based chatbot, and a task-based system. To account for the complexity of the…

Computation and Language · Computer Science 2021-09-21 Amanda Cercas Curry , Gavin Abercrombie , Verena Rieser

Perceptions of gender are a significant aspect of human-human interaction, and gender has wide-reaching social implications for robots deployed in contexts where they are expected to interact with humans. This work explored two flexible…

Robotics · Computer Science 2024-12-23 Nathaniel S. Dennler , Mina Kian , Stefanos Nikolaidis , Maja Matarić

We present STUDIES, a new speech corpus for developing a voice agent that can speak in a friendly manner. Humans naturally control their speech prosody to empathize with each other. By incorporating this "empathetic dialogue" behavior into…

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

With the rise of human-machine communication, machines are increasingly designed with humanlike characteristics, such as gender, which can inadvertently trigger cognitive biases. Many conversational agents (CAs), such as voice assistants…

Human-Computer Interaction · Computer Science 2024-01-09 Weizi Liu

Avatar customization is known to positively affect crucial outcomes in numerous domains. However, it is unknown whether audial customization can confer the same benefits as visual customization. We conducted a preregistered 2 x 2 (visual…

Human-Computer Interaction · Computer Science 2022-02-14 Dominic Kao , Rabindra Ratan , Christos Mousas , Amogh Joshi , Edward F. Melcer

Voice is an essential modality for human-robot interaction (HRI). The way a robot sounds plays a central role in shaping how humans perceive and engage with it, influencing factors such as intelligibility, understandability, and likability.…

Human-Computer Interaction · Computer Science 2026-01-21 Amy Koike , Yuki Okafuji , Sichao Song

Recent years have seen an explosion in the availability of Voice User Interfaces. However, user surveys suggest that there are issues with respect to usability, and it has been hypothesised that contemporary voice-enabled systems are…

Human-Computer Interaction · Computer Science 2019-07-29 Roger K. Moore

Wake-up words (WUW) is a short sentence used to activate a speech recognition system to receive the user's speech input. WUW utterances include not only the lexical information for waking up the system but also non-lexical information such…

Sound · Computer Science 2022-11-08 Taesu Kim , SeungHeon Doh , Gyunpyo Lee , Hyungseok Jeon , Juhan Nam , Hyeon-Jeong Suk

AI-controlled characters in fighting games are expected to possess reasonably high skills and behave in a believable, human-like manner, exhibiting a diversity of play styles and strategies. Thus, the development of fighting game AI…

Artificial Intelligence · Computer Science 2021-08-10 Kaori Yuda , Shota Kamei , Riku Tanji , Ryoya Ito , Ippo Wakana , Maxim Mozgovoy

Do speakers of different languages talk differently about what they see? Behavioural and cognitive studies report cultural effects on perception; however, these are mostly limited in scope and hard to replicate. In this work, we conduct the…

Computation and Language · Computer Science 2024-10-15 Uri Berger , Edoardo M. Ponti

Human-like agents are an increasingly important topic in games and beyond. Believable non-player characters enhance the gaming experience by improving immersion and providing entertainment. They also offer players the opportunity to engage…

Artificial Intelligence · Computer Science 2025-06-11 Maciej Swiechowski , Dominik Slezak

AI companions are increasingly popular among teenagers, yet current platforms lack safeguards to address developmental risks and harmful normalization. Despite growing concerns, little is known about how parents and developmental psychology…

Human-Computer Interaction · Computer Science 2025-10-14 Yaman Yu , Mohi , Aishi Debroy , Xin Cao , Karen Rudolph , Yang Wang

We present JNV (Japanese Nonverbal Vocalizations) corpus, a corpus of Japanese nonverbal vocalizations (NVs) with diverse phrases and emotions. Existing Japanese NV corpora lack phrase or emotion diversity, which makes it difficult to…

Sound · Computer Science 2023-05-23 Detai Xin , Shinnosuke Takamichi , Hiroshi Saruwatari

The rapid evolution of large language models necessitates effective benchmarks for evaluating their role knowledge, which is essential for establishing connections with the real world and providing more immersive interactions. This paper…

Computation and Language · Computer Science 2024-02-19 Tianhao Shen , Sun Li , Quan Tu , Deyi Xiong

Conversations with non-player characters (NPCs) in games are typically confined to dialogue between a human player and a virtual agent, where the conversation is initiated and controlled by the player. To create richer, more believable…

Computation and Language · Computer Science 2017-06-22 Hannah Morrison , Chris Martens

Recent advances in artificial intelligence have been strongly driven by the use of game environments for training and evaluating agents. Games are often accessible and versatile, with well-defined state-transitions and goals allowing for…

Machine Learning · Computer Science 2019-09-19 Benjamin Beyret , José Hernández-Orallo , Lucy Cheke , Marta Halina , Murray Shanahan , Matthew Crosby

Conversational practice, while crucial for all language learners, can be challenging to get enough of and very expensive. Chatbots are computer programs developed to engage in conversations with humans. They are designed as software avatars…

Human-Computer Interaction · Computer Science 2020-11-17 Jasna Petrovic , Mladjan Jovanovic