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In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

Computer Science and Game Theory · Computer Science 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch

In the area of urban transportation networks, a growing number of day-to-day (DTD) traffic dynamic theories have been proposed to describe the network flow evolution, and an increasing amount of laboratory experiments have been conducted to…

Physics and Society · Physics 2023-03-08 Hang Qi , Ning Jia , Xiaobo Qu , Zhengbing He

How do inter-organizational networks emerge? Accounting for interdependence among ties while studying tie formation is one of the key challenges in this area of research. We address this challenge using an equilibrium framework where firms'…

Econometrics · Economics 2021-05-04 Shweta Gaonkar , Angelo Mele

In recent work by Bramoull\'{e} and Kranton, a model for the provision of public goods on a network was presented and relations between equilibria of such a game and properties of the network were established. This model was further…

Computer Science and Game Theory · Computer Science 2019-06-19 Karan N. Chadha , Ankur A. Kulkarni

Electric Vehicles (EV) impact urban networks both when driving (e.g., noise and pollution reduction) and charging. For the electrical grid, the flexibility of EV charging makes it a significant actor in "Demand Response" mechanisms.…

Computer Science and Game Theory · Computer Science 2020-02-03 Benoît Sohet , Yezekael Hayel , Olivier Beaude , Alban Jeandin

We revisit the classic problem of determining optimal routes in a graph for transporting two given distributions defined on its nodes, originally studied by Wardrop and Beckmann in the 1950s. The global congestion profile at any given time…

Optimization and Control · Mathematics 2025-03-28 Hector Andres Chang-Lara , Sergio David Zapeta-Tzul

This paper introduces GODDeS: a fully distributed self-organizing decision-theoretic routing algorithm designed to effectively exploit high quality paths in lossy ad-hoc wireless environments, typically with a large number of nodes. The…

Networking and Internet Architecture · Computer Science 2012-03-24 Ishanu Chattopadhyay

During the last decade of network research focusing on structural and dynamical properties of networks, the role of network users has been more or less underestimated from the bird's-eye view of global perspective. In this era of global…

Physics and Society · Physics 2013-04-18 Sang Hoon Lee , Petter Holme

The area of networking games has had a growing impact on wireless networks. This reflects the recognition in the important scaling advantages that the service providers can benefit from by increasing the autonomy of mobiles in decision…

Computer Science and Game Theory · Computer Science 2016-11-15 Salah Eddine Elayoubi , Eitan Altman , Majed Haddad , Zwi Altman

Traffic is a significant source of global carbon emissions. In this paper, we study how carbon pricing can be used to guide traffic towards equilibria that respect given emission budgets. In particular, we consider a general multi-commodity…

Computer Science and Game Theory · Computer Science 2025-08-14 Svenja M. Griesbach , Tobias Harks , Max Klimm , Michael Markl , Philipp Warode

This paper develops a unified modeling framework to capture the equilibrium-state interactions among ride-hailing companies, travelers, and traffic of mixed-autonomy transportation networks. Our framework integrates four interrelated…

Systems and Control · Electrical Eng. & Systems 2025-12-12 Jiaxin Hou , Kexin Wang , Ruolin Li , Jong-shi Pang

We construct games of chance from simpler games of chance. We show that it may happen that the simpler games of chance are fair or unfavourable to a player andyet the new combined game is favourable -- this is a counter-intuitive…

Probability · Mathematics 2007-05-23 E. S. Key , M. Klosek , D. Abbott

We study $n$-player turn-based games played on a finite directed graph. For each play, the players have to pay a cost that they want to minimize. Instead of the well-known notion of Nash equilibrium (NE), we focus on the notion of subgame…

Computer Science and Game Theory · Computer Science 2015-04-13 Thomas Brihaye , Véronique Bruyère , Noémie Meunier , Jean-François Raskin

Resource allocation games such as the famous Colonel Blotto (CB) and Hide-and-Seek (HS) games are often used to model a large variety of practical problems, but only in their one-shot versions. Indeed, due to their extremely large strategy…

Computer Science and Game Theory · Computer Science 2019-11-25 Dong Quan Vu , Patrick Loiseau , Alonso Silva , Long Tran-Thanh

Resource allocation games such as the famous Colonel Blotto (CB) and Hide-and-Seek (HS) games are often used to model a large variety of practical problems, but only in their one-shot versions. Indeed, due to their extremely large strategy…

Computer Science and Game Theory · Computer Science 2019-12-05 Dong Quan Vu , Patrick Loiseau , Alonso Silva , Long Tran-Thanh

We study the equilibrium behavior in a multi-commodity selfish routing game with many types of uncertain users where each user over- or under-estimates their congestion costs by a multiplicative factor. Surprisingly, we find that…

Computer Science and Game Theory · Computer Science 2018-01-12 Shreyas Sekar , Liyuan Zheng , Lillian J. Ratliff , Baosen Zhang

We study the complexity of computing equilibria in two classes of network games based on flows - fractional BGP (Border Gateway Protocol) games and fractional BBC (Bounded Budget Connection) games. BGP is the glue that holds the Internet…

Computer Science and Game Theory · Computer Science 2008-12-05 Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…

Computer Science and Game Theory · Computer Science 2017-03-28 Reshef Meir , David Parkes

After defining a pure-action profile in a nonatomic aggregative game, where players have specific compact convex pure-action sets and nonsmooth convex cost functions, as a square-integrable function, we characterize a Wardrop equilibrium as…

Computer Science and Game Theory · Computer Science 2018-06-19 Paulin Jacquot , Cheng Wan

We present evidence for a counter-intuitive behavior of semiconductor mesoscopic networks that is the analog of the Braess paradox encountered in classical networks. A numerical simulation of quantum transport in a two-branch mesoscopic…

Mesoscale and Nanoscale Physics · Physics 2012-02-15 M. G. Pala , S. Baltazar , P. Liu , H. Sellier , B. Hackens , F. Martins , V. Bayot , X. Wallart , L. Desplanque , S. Huant