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We discuss the connection between a class of distributed quantum games, with remotely located players, to the counter intuitive Braess' paradox of traffic flow that is an important design consideration in generic networks where the addition…

Quantum Physics · Physics 2018-11-14 Neal Solmeyer , Ricky Dixon , Radhakrishnan Balu

Stability of Wardrop equilibria is analyzed for dynamical transportation networks in which the drivers' route choices are influenced by information at multiple temporal and spatial scales. The considered model involves a continuum of…

Dynamical Systems · Mathematics 2015-03-17 Giacomo Como , Ketan Savla , Daron Acemoglu , Munther A. Dahleh , Emilio Frazzoli

In routing games, the network performance at equilibrium can be significantly improved if we remove some edges from the network. This counterintuitive fact, widely known as Braess's paradox, gives rise to the (selfish) network design…

Computer Science and Game Theory · Computer Science 2012-07-24 Dimitris Fotakis , Alexis C. Kaporis , Thanasis Lianeas , Paul G. Spirakis

The Braess's Paradox (BP) is the observation that adding one or more roads to the existing road network will counter-intuitively increase traffic congestion and slow down the overall traffic flow. Previously, the existence of the BP is…

Systems and Control · Electrical Eng. & Systems 2023-04-17 Dingyi Zhuang , Yuzhu Huang , Vindula Jayawardana , Jinhua Zhao , Dajiang Suo , Cathy Wu

To systematically study the implications of additional information about routes provided to certain users (e.g., via GPS-based route guidance systems), we introduce a new class of congestion games in which users have differing information…

Computer Science and Game Theory · Computer Science 2017-11-06 Daron Acemoglu , Ali Makhdoumi , Azarakhsh Malekian , Asuman Ozdaglar

Wardrop equilibria in nonatomic congestion games are in general inefficient as they do not induce an optimal flow that minimizes the total travel time. Network tolls are a prominent and popular way to induce an optimum flow in equilibrium.…

Computer Science and Game Theory · Computer Science 2019-01-03 Riccardo Colini-Baldeschi , Max Klimm , Marco Scarsini

The Braess paradox can be observed in road networks used by selfish users. It describes the counterintuitive situation in which adding a new, per se faster, origin-destination connection to a road network results in increased travel times…

Physics and Society · Physics 2018-06-13 Stefan Bittihn , Andreas Schadschneider

The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…

Computer Science and Game Theory · Computer Science 2022-06-09 Roberto Cominetti , Valerio Dose , Marco Scarsini

The Braess paradox is a counter-intuitive phenomenon whereby adding roads to a network results in higher travel time at equilibrium. In this paper we present an algorithm to detect the occurrence of this paradox in real-world networks with…

Computer Science and Game Theory · Computer Science 2022-02-07 Mikhail Burov , Can Kizilkale , Alexander Kurzhanskiy , Murat Arcak

As one of the most fundamental concepts in transportation science, Wardrop equilibrium (WE) has always had a relatively weak behavioral underpinning. To strengthen this foundation, one must reckon with bounded rationality in human…

Theoretical Economics · Economics 2024-02-08 Jiayang Li , Zhaoran Wang , Yu Marco Nie

The well-known Braess paradox in congestion games states that adding an additional road to a transportation network may increase the total travel time, and consequently decrease the overall efficiency. Motivated by this, this paper presents…

Computer Science and Game Theory · Computer Science 2018-02-13 Yuke Li , A. Stephen Morse

The paper studies the routing in the network shared by several users. Each user seeks to optimize either its own performance or some combination between its own performance and that of other users, by controlling the routing of its given…

Computer Science and Game Theory · Computer Science 2008-10-14 Amar Prakash Azad , Eitan Altman , R. El-Azouzi

A central question in routing games has been to establish conditions for the uniqueness of the equilibrium, either in terms of network topology or in terms of costs. This question is well understood in two classes of routing games. The…

Computer Science and Game Theory · Computer Science 2016-01-01 Eitan Altman , Corinne Touati

We seek to understand when heterogeneity in user preferences yields improved outcomes in terms of overall cost. That this might be hoped for is based on the common belief that diversity is advantageous in many settings. We investigate this…

Computer Science and Game Theory · Computer Science 2018-06-29 Richard Cole , Thanasis Lianeas , Evdokia Nikolova

We consider the behavior of the price of anarchy and equilibrium flows in nonatomic multi-commodity routing games as a function of the traffic demand. We analyze their smoothness with a special attention to specific values of the demand at…

Computer Science and Game Theory · Computer Science 2024-03-19 Roberto Cominetti , Valerio Dose , Marco Scarsini

In this paper we propose a LWR-like model for traffic flow on networks which allows one to track several groups of drivers, each of them being characterized only by their destination in the network. The path actually followed to reach the…

Optimization and Control · Mathematics 2016-06-17 Emiliano Cristiani , Fabio S. Priuli

We study the Braess paradox in the transport network as originally proposed by Braess with totally asymmetric exclusion processes (TASEPs) on the edges. The Braess paradox describes the counterintuitive situation in which adding an edge to…

Physics and Society · Physics 2016-12-28 Stefan Bittihn , Andreas Schadschneider

Markovian network equilibrium generalizes the classical Wardrop equilibrium in network games. At a Markovian network equilibrium, each player of the game solves a Markov decision process instead of a shortest path problem. We propose two…

Optimization and Control · Mathematics 2021-10-19 Yue Yu , Dan Calderone , Sarah H. Q. Li , Lillian J. Ratliff , Behçet Açıkmeşe

We study the properties of Braess's paradox in the context of the model of congestion games with flow over time introduced by Koch and Skutella. We compare them to the well known properties of Braess's paradox for Wardrop's model of games…

Computer Science and Game Theory · Computer Science 2015-05-19 Martin Macko , Kate Larson , Ľuboš Steskal

We consider a discrete-time nonatomic routing game with variable demand and uncertain costs. Given a routing network with single origin and destination, the cost function of each edge depends on some uncertain persistent state parameter. At…

Theoretical Economics · Economics 2021-10-04 Emilien Macault , Marco Scarsini , Tristan Tomala
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