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Fast and safe motion is crucial for the successful deployment of physically interactive robots. Parallel robots (PRs) offer the potential for higher speeds while maintaining the same energy limits due to their low moving masses. However,…

Robotics · Computer Science 2025-11-26 Aran Mohammad , Tim-Lukas Habich , Thomas Seel , Moritz Schappler

This paper tackles the problem of human motion prediction, consisting in forecasting future body poses from historically observed sequences. State-of-the-art approaches provide good results, however, they rely on deep learning architectures…

Computer Vision and Pattern Recognition · Computer Science 2022-10-07 Wen Guo , Yuming Du , Xi Shen , Vincent Lepetit , Xavier Alameda-Pineda , Francesc Moreno-Noguer

Real-world scenes are inherently crowded. Hence, estimating 3D poses of all nearby humans, tracking their movements over time, and understanding their activities within social and environmental contexts are essential for many applications,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Sandika Biswas , Kian Izadpanah , Hamid Rezatofighi

High-quality human reconstruction and photo-realistic rendering of a dynamic scene is a long-standing problem in computer vision and graphics. Despite considerable efforts invested in developing various capture systems and reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xiaoyun Zheng , Liwei Liao , Xufeng Li , Jianbo Jiao , Rongjie Wang , Feng Gao , Shiqi Wang , Ronggang Wang

Replicating a user's pose from only wearable sensors is important for many AR/VR applications. Most existing methods for motion tracking avoid environment interaction apart from foot-floor contact due to their complex dynamics and hard…

Graphics · Computer Science 2023-06-12 Sunmin Lee , Sebastian Starke , Yuting Ye , Jungdam Won , Alexander Winkler

Estimates of seismic wave speeds in the Earth (seismic velocity models) are key input parameters to earthquake simulations for ground motion prediction. Owing to the non-uniqueness of the seismic inverse problem, typically many velocity…

Dual-arm robotic grasping is crucial for handling large objects that require stable and coordinated manipulation. While single-arm grasping has been extensively studied, datasets tailored for dual-arm settings remain scarce. We introduce a…

Human motion understanding has advanced rapidly through vision-based progress in recognition, tracking, and captioning. However, most existing methods overlook physical cues such as joint actuation forces that are fundamental in…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Anh Dao , Manh Tran , Yufei Zhang , Xiaoming Liu , Zijun Cui

Reasoning on the context of human beings is crucial for many real-world applications especially for those deploying autonomous systems (e.g. robots). In this paper, we present a new approach for context reasoning to further advance the…

Artificial Intelligence · Computer Science 2023-04-25 Sariah Mghames , Luca Castri , Marc Hanheide , Nicola Bellotto

Multi-focus image fusion, a technique to generate an all-in-focus image from two or more partially-focused source images, can benefit many computer vision tasks. However, currently there is no large and realistic dataset to perform…

Computer Vision and Pattern Recognition · Computer Science 2020-08-31 Juncheng Zhang , Qingmin Liao , Shaojun Liu , Haoyu Ma , Wenming Yang , Jing-Hao Xue

In this paper we present a dense ground truth dataset of nonrigidly deforming real-world scenes. Our dataset contains both long and short video sequences, and enables the quantitatively evaluation for RGB based tracking and registration…

Computer Vision and Pattern Recognition · Computer Science 2016-07-18 Wenbin Li , Darren Cosker , Zhihan Lv , Matthew Brown

The description of complex human mobility patterns is at the core of many important applications ranging from urbanism and transportation to epidemics containment. Data about collective human movements, once scarce, has become widely…

Physics and Society · Physics 2022-11-21 Riccardo Gallotti , Davide Maniscalco , Marc Barthelemy , Manlio De Domenico

Transferring human motion from a source to a target person poses great potential in computer vision and graphics applications. A crucial step is to manipulate sequential future motion while retaining the appearance characteristic.Previous…

Computer Vision and Pattern Recognition · Computer Science 2021-10-29 Bowen Wu , Zhenyu Xie , Xiaodan Liang , Yubei Xiao , Haoye Dong , Liang Lin

We present a benchmark suite for visual perception. The benchmark is based on more than 250K high-resolution video frames, all annotated with ground-truth data for both low-level and high-level vision tasks, including optical flow, semantic…

Computer Vision and Pattern Recognition · Computer Science 2017-09-22 Stephan R. Richter , Zeeshan Hayder , Vladlen Koltun

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Kaiyang Ji , Ye Shi , Zichen Jin , Kangyi Chen , Lan Xu , Yuexin Ma , Jingyi Yu , Jingya Wang

Generating accurate and efficient predictions for the motion of the humans present in the scene is key to the development of effective motion planning algorithms for robots moving in promiscuous areas, where wrong planning decisions could…

Hand gesture understanding is essential for several applications in human-computer interaction, including automatic clinical assessment of hand dexterity. While deep learning has advanced static gesture recognition, dynamic gesture…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Gianluca Amprimo , Alberto Ancilotto , Alessandro Savino , Fabio Quazzolo , Claudia Ferraris , Gabriella Olmo , Elisabetta Farella , Stefano Di Carlo

While current methods have shown promising progress on estimating 3D human motion from monocular videos, their motion estimates are often physically unrealistic because they mainly consider kinematics. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Yufei Zhang , Jeffrey O. Kephart , Zijun Cui , Qiang Ji

Legged robots have great potential to perform loco-manipulation tasks, yet it is challenging to keep the robot balanced while it interacts with the environment. In this paper we study the use of additional contact points for maximising the…

Robotics · Computer Science 2020-02-26 Wouter Wolfslag , Christopher McGreavy , Guiyang Xin , Carlo Tiseo , Sethu Vijayakumar , Zhibin Li

Foundation models such as ChatGPT have made significant strides in robotic tasks due to their universal representation of real-world domains. In this paper, we leverage foundation models to tackle grasp detection, a persistent challenge in…

Robotics · Computer Science 2023-09-19 An Dinh Vuong , Minh Nhat Vu , Hieu Le , Baoru Huang , Binh Huynh , Thieu Vo , Andreas Kugi , Anh Nguyen