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Objects we interact with and manipulate often share similar parts, such as handles, that allow us to transfer our actions flexibly due to their shared functionality. This work addresses the problem of transferring a grasp experience or a…

Robotics · Computer Science 2023-08-21 Ahmet Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu

Grasping unseen objects in unconstrained, cluttered environments is an essential skill for autonomous robotic manipulation. Despite recent progress in full 6-DoF grasp learning, existing approaches often consist of complex sequential…

Robotics · Computer Science 2021-03-29 Martin Sundermeyer , Arsalan Mousavian , Rudolph Triebel , Dieter Fox

Identifying objects in an image and their mutual relationships as a scene graph leads to a deep understanding of image content. Despite the recent advancement in deep learning, the detection and labeling of visual object relationships…

Computer Vision and Pattern Recognition · Computer Science 2021-07-13 Rajat Koner , Poulami Sinhamahapatra , Volker Tresp

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis…

Robotics · Computer Science 2025-03-10 Sammy Christen

The problem of grasping objects using a multi-finger hand has received significant attention in recent years. However, it remains challenging to handle a large number of unfamiliar objects in real and cluttered environments. In this work,…

Robotics · Computer Science 2024-08-06 Hengxu Yan , Hao-Shu Fang , Cewu Lu

Manipulation policies deployed in uncontrolled real-world scenarios are faced with great in-category geometric diversity of everyday objects. In order to function robustly under such variations, policies need to work in a category-level…

Robotics · Computer Science 2026-04-20 Yirui Wang , Xiuwei Xu , Angyuan Ma , Bingyao Yu , Jie Zhou , Jiwen Lu

Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…

Artificial Intelligence · Computer Science 2026-04-30 Carson Yu Liu , Gelareh Mohammadi , Yang Song , Wafa Johal

In image-based camera localization systems, information about the environment is usually stored in some representation, which can be referred to as a map. Conventionally, most maps are built upon hand-crafted features. Recently, neural…

Computer Vision and Pattern Recognition · Computer Science 2019-04-17 Mingpan Guo , Stefan Matthes , Jiaojiao Ye , Hao Shen

Generating natural hand-object interactions in 3D is challenging as the resulting hand and object motions are expected to be physically plausible and semantically meaningful. Furthermore, generalization to unseen objects is hindered by the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Sammy Christen , Shreyas Hampali , Fadime Sener , Edoardo Remelli , Tomas Hodan , Eric Sauser , Shugao Ma , Bugra Tekin

In recent years, there has been a significant effort dedicated to developing efficient, robust, and general human-to-robot handover systems. However, the area of flexible handover in the context of complex and continuous objects' motion…

Robotics · Computer Science 2023-08-31 Gu Zhang , Hao-Shu Fang , Hongjie Fang , Cewu Lu

Blindness and visual impairments affect many people worldwide. For help with navigation, people with visual impairments often rely on tactile maps that utilize raised surfaces and edges to convey information through touch. Although these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 David G Hobson , Majid Komeili

We present Perceive-Represent-Generate (PRG), a novel three-stage framework that maps perceptual information of different modalities (e.g., visual or sound), corresponding to a sequence of instructions, to an adequate sequence of movements…

Robotics · Computer Science 2022-10-25 Fábio Vital , Miguel Vasco , Alberto Sardinha , Francisco Melo

The vision-based grasp detection method is an important research direction in the field of robotics. However, due to the rectangle metric of the grasp detection rectangle's limitation, a false-positive grasp occurs, resulting in the failure…

Robotics · Computer Science 2022-05-10 Yuanhao Li , Yu Liu , Zhiqiang Ma , Panfeng Huang

Referring Expression Generation (REG) aims to generate unambiguous Referring Expressions (REs) for objects in a visual scene, with a dual task of Referring Expression Comprehension (REC) to locate the referred object. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Fulong Ye , Yuxing Long , Fangxiang Feng , Xiaojie Wang

We introduce AO-Grasp, a grasp proposal method that generates 6 DoF grasps that enable robots to interact with articulated objects, such as opening and closing cabinets and appliances. AO-Grasp consists of two main contributions: the…

The ability to successfully grasp objects is crucial in robotics, as it enables several interactive downstream applications. To this end, most approaches either compute the full 6D pose for the object of interest or learn to predict a set…

In this paper, we propose a model predictive control (MPC) that accomplishes interactive robotic tasks, in which multiple contacts may occur at unknown locations. To address such scenarios, we made an explicit contact feedback loop in the…

Robotics · Computer Science 2024-11-04 Seo Wook Han , Maged Iskandar , Jinoh Lee , Min Jun Kim

Recent advancements in graph representation learning have shifted attention towards dynamic graphs, which exhibit evolving topologies and features over time. The increased use of such graphs creates a paramount need for generative models…

Machine Learning · Computer Science 2024-12-23 Ryien Hosseini , Filippo Simini , Venkatram Vishwanath , Henry Hoffmann

In this work, we explore a novel task of generating human grasps based on single-view scene point clouds, which more accurately mirrors the typical real-world situation of observing objects from a single viewpoint. Due to the incompleteness…

Computer Vision and Pattern Recognition · Computer Science 2024-04-25 Yan-Kang Wang , Chengyi Xing , Yi-Lin Wei , Xiao-Ming Wu , Wei-Shi Zheng

Synthesizing realistic human-object interaction (HOI) is essential for 3D computer vision and robotics, underpinning animation and embodied control. Existing approaches often require manually specified intermediate waypoints and place all…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Hwanhee Jung , Seunggwan Lee , Jeongyoon Yoon , SeungHyeon Kim , Giljoo Nam , Qixing Huang , Sangpil Kim
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