Related papers: SimLOD: Simultaneous LOD Generation and Rendering
Recent methods such as Score Distillation Sampling (SDS) and Variational Score Distillation (VSD) using 2D diffusion models for text-to-3D generation have demonstrated impressive generation quality. However, the long generation time of such…
This paper investigates the role of CLIP image embeddings within the Stable Video Diffusion (SVD) framework, focusing on their impact on video generation quality and computational efficiency. Our findings indicate that CLIP embeddings,…
We discuss several strategies to implement Dykstra's projection algorithm on NVIDIA's compute unified device architecture (CUDA). Dykstra's algorithm is the central step in and the computationally most expensive part of statistical…
While recent work on text-conditional 3D object generation has shown promising results, the state-of-the-art methods typically require multiple GPU-hours to produce a single sample. This is in stark contrast to state-of-the-art generative…
Large language models typically generate tokens autoregressively, using each token as input for the next. Recent work on Speculative Decoding has sought to accelerate this process by employing a smaller, faster draft model to more quickly…
Diffusion models have recently achieved remarkable results for video generation. Despite the encouraging performances, the generated videos are typically constrained to a small number of frames, resulting in clips lasting merely a few…
We present SPDL (Scalable and Performant Data Loading), an open-source, framework-agnostic library designed for efficiently loading array data to GPU. Data loading is often a bottleneck in AI applications, and is challenging to optimize…
This paper presents an accurate density computation approach for large dark matter simulations, based on a recently introduced phase-space tessellation technique and designed for massively parallel, heterogeneous cluster architectures. We…
LiDAR sensors provide rich 3D information about their surrounding{s} and are becoming increasingly important for autonomous vehicles tasks such as {localization}, semantic segmentation, object detection, and tracking. {Simulation}…
Point cloud is a promising 3D representation for volumetric streaming in emerging AR/VR applications. Despite recent advances in point cloud compression, decoding and rendering high-quality images from lossy compressed point clouds is still…
Although various 3D datasets with different functions and scales have been proposed recently, it remains challenging for individuals to complete the whole pipeline of large-scale data collection, sanitization, and annotation. Moreover, the…
3D scene flow estimation aims to estimate point-wise motions between two consecutive frames of point clouds. Superpoints, i.e., points with similar geometric features, are usually employed to capture similar motions of local regions in 3D…
Point clouds are increasingly important in intelligent applications, but frequent off-chip memory traffic in accelerators causes pipeline stalls and leads to high energy consumption. While conventional line buffer techniques can eliminate…
Image-adaptive lookup tables (LUTs) have achieved great success in real-time image enhancement tasks due to their high efficiency for modeling color transforms. However, they embed the complete transform, including the color…
This work develops a parallelized algorithm to compute the dynamic mode decomposition (DMD) on a graphics processing unit using the streaming method of snapshots singular value decomposition. This allows the algorithm to operate efficiently…
Modern LLM serving systems confront inefficient GPU utilization due to the fundamental mismatch between compute-intensive prefill and memory-bound decode phases. While current practices attempt to address this by organizing these phases…
Radiative transfer modelling is part of many astrophysical simulations and is used to make synthetic observations and to assist analysis of observations. We concentrate on the modelling of the radio lines emitted by the interstellar medium.…
The CUDACPP plugin for MadGraph5_aMC@NLO aims to accelerate leading order tree-level event generation by providing the MadEvent event generator with data-parallel helicity amplitudes. These amplitudes are written in templated C++ and CUDA,…
Heavy-ion collisions produce final states with thousands to tens of thousands of particles, making their simulation among the most computationally intensive tasks in high-energy nuclear physics. We present a fast, high-fidelity generative…
Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and…