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Simultaneous reconstruction of geometry and reflectance properties in uncontrolled environments remains a challenging problem. In this paper, we propose an efficient method to reconstruct the scene's 3D geometry and reflectance from…

Computer Vision and Pattern Recognition · Computer Science 2022-03-01 Rui Li , Guangmin Zang , Miao Qi , Wolfgang Heidrich

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…

Graphics · Computer Science 2025-02-20 Hongrui Cai , Yuting Xiao , Xuan Wang , Jiafei Li , Yudong Guo , Yanbo Fan , Shenghua Gao , Juyong Zhang

We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…

Computer Vision and Pattern Recognition · Computer Science 2018-10-01 Kyungjune Baek , Duhyeon Bang , Hyunjung Shim

Sketches serve as fundamental blueprints in artistic creation because sketch editing is easier and more intuitive than pixel-level RGB image editing for painting artists, yet sketch generation remains unexplored despite advancements in…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Ruohao Zhan , Yijin Li , Yisheng He , Shuo Chen , Yichen Shen , Xinyu Chen , Zilong Dong , Zhaoyang Huang , Guofeng Zhang

Recent generative models can create visually plausible 3D representations of objects. However, the generation process often allows for implicit control signals, such as contextual descriptions, and rarely supports bold geometric distortions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Changwoon Choi , Hyunsoo Lee , Clément Jambon , Yael Vinker , Young Min Kim

We present PhoMoH, a neural network methodology to construct generative models of photo-realistic 3D geometry and appearance of human heads including hair, beards, an oral cavity, and clothing. In contrast to prior work, PhoMoH models the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-25 Mihai Zanfir , Thiemo Alldieck , Cristian Sminchisescu

We propose a novel technique for adding geometric details to an input coarse 3D mesh guided by a text prompt. Our method is composed of three stages. First, we generate a single-view RGB image conditioned on the input coarse geometry and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Yun-Chun Chen , Selena Ling , Zhiqin Chen , Vladimir G. Kim , Matheus Gadelha , Alec Jacobson

Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Kripasindhu Sarkar , Dushyant Mehta , Weipeng Xu , Vladislav Golyanik , Christian Theobalt

The human brain exhibits a strong ability to spontaneously associate different visual attributes of the same or similar visual scene, such as associating sketches and graffiti with real-world visual objects, usually without supervising…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Zhiqiang Chen , Guofan Fan , Jinying Gao , Lei Ma , Bo Lei , Tiejun Huang , Shan Yu

High-quality reconstruction of controllable 3D head avatars from 2D videos is highly desirable for virtual human applications in movies, games, and telepresence. Neural implicit fields provide a powerful representation to model 3D head…

Computer Vision and Pattern Recognition · Computer Science 2023-04-24 Chuhan Chen , Matthew O'Toole , Gaurav Bharaj , Pablo Garrido

In this paper, we investigate deep image synthesis guided by sketch, color, and texture. Previous image synthesis methods can be controlled by sketch and color strokes but we are the first to examine texture control. We allow a user to…

Computer Vision and Pattern Recognition · Computer Science 2018-04-17 Wenqi Xian , Patsorn Sangkloy , Varun Agrawal , Amit Raj , Jingwan Lu , Chen Fang , Fisher Yu , James Hays

Generating realistic and controllable 3D human avatars is a long-standing challenge, particularly when covering broad attribute ranges such as ethnicity, age, clothing styles, and detailed body shapes. Capturing and annotating large-scale…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yuxuan Xue , Xianghui Xie , Margaret Kostyrko , Gerard Pons-Moll

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Generative artificial intelligence (AI) has made unprecedented advances in vision language models over the past two years. During the generative process, new samples (images) are generated from an unknown high-dimensional distribution.…

Graphics · Computer Science 2025-10-13 Gurprit Singh , Wenzel Jakob

Texture map production is an important part of 3D modeling and determines the rendering quality. Recently, diffusion-based methods have opened a new way for texture generation. However, restricted control flexibility and limited prompt…

Graphics · Computer Science 2025-06-04 Dongyu Yan , Leyi Wu , Jiantao Lin , Luozhou Wang , Tianshuo Xu , Zhifei Chen , Zhen Yang , Lie Xu , Shunsi Zhang , Yingcong Chen

Cartoonization is a task that renders natural photos into cartoon styles. Previous deep cartoonization methods only have focused on end-to-end translation, which may hinder editability. Instead, we propose a novel solution with editing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-09 Namhyuk Ahn , Patrick Kwon , Jihye Back , Kibeom Hong , Seungkwon Kim

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs.…

Graphics · Computer Science 2025-12-09 Xiangjun Tang , Biao Zhang , Peter Wonka

Data-driven generative modeling has made remarkable progress by leveraging the power of deep neural networks. A reoccurring challenge is how to enable a model to generate a rich variety of samples from the entire target distribution, rather…

Graphics · Computer Science 2019-09-04 Nadav Schor , Oren Katzir , Hao Zhang , Daniel Cohen-Or

We present Neural Head Avatars, a novel neural representation that explicitly models the surface geometry and appearance of an animatable human avatar that can be used for teleconferencing in AR/VR or other applications in the movie or…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Philip-William Grassal , Malte Prinzler , Titus Leistner , Carsten Rother , Matthias Nießner , Justus Thies

Current advances in human head modeling allow the generation of plausible-looking 3D head models via neural representations, such as NeRFs and SDFs. Nevertheless, constructing complete high-fidelity head models with explicitly controlled…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Artem Sevastopolsky , Philip-William Grassal , Simon Giebenhain , ShahRukh Athar , Luisa Verdoliva , Matthias Niessner
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