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Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Weijie Wang , Jichao Zhang , Chang Liu , Xia Li , Xingqian Xu , Humphrey Shi , Nicu Sebe , Bruno Lepri

Understanding the perceptual invariances of artificial neural networks is essential for improving explainability and aligning models with human vision. Metamers - stimuli that are physically distinct yet produce identical neural activations…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Lukas Boehm , Jonas Leo Mueller , Christoffer Loeffler , Leo Schwinn , Bjoern Eskofier , Dario Zanca

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2024-08-27 Keqiang Sun , Amin Jourabloo , Riddhish Bhalodia , Moustafa Meshry , Yu Rong , Zhengyu Yang , Thu Nguyen-Phuoc , Christian Haene , Jiu Xu , Sam Johnson , Hongsheng Li , Sofien Bouaziz

Deep generative models have shown great promise when it comes to synthesising novel images. While they can generate images that look convincing on a higher-level, generating fine-grained details is still a challenge. In order to foster…

Computer Vision and Pattern Recognition · Computer Science 2019-01-15 Andrin Jenal , Nikolay Savinov , Torsten Sattler , Gaurav Chaurasia

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate…

Computer Vision and Pattern Recognition · Computer Science 2023-10-05 Xuanmeng Zhang , Jianfeng Zhang , Rohan Chacko , Hongyi Xu , Guoxian Song , Yi Yang , Jiashi Feng

In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering…

Artificial Intelligence · Computer Science 2022-05-03 Rafael C. e Silva , Nuno Fachada , Diogo de Andrade , Nélio Códices

Generating high-quality and diverse human images is an important yet challenging task in vision and graphics. However, existing generative models often fall short under the high diversity of clothing shapes and textures. Furthermore, the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Yuming Jiang , Shuai Yang , Haonan Qiu , Wayne Wu , Chen Change Loy , Ziwei Liu

Recent deep generative models are able to provide photo-realistic images as well as visual or textual content embeddings useful to address various tasks of computer vision and natural language processing. Their usefulness is nevertheless…

Machine Learning · Computer Science 2020-01-29 Antoine Plumerault , Hervé Le Borgne , Céline Hudelot

We introduce Scan2Mesh, a novel data-driven generative approach which transforms an unstructured and potentially incomplete range scan into a structured 3D mesh representation. The main contribution of this work is a generative neural…

Computer Vision and Pattern Recognition · Computer Science 2019-04-03 Angela Dai , Matthias Nießner

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Controllable 3D human avatars have found widespread applications in 3D games, the metaverse, and AR/VR scenarios. The conventional approach to creating such a 3D avatar requires a lengthy, intricate pipeline encompassing appearance…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Jiahe Zhu , Xinyao Wang , Yiyu Zhuang , Yanwen Wang , Jing Tian , Yao Yao , Hao Zhu

We introduce Dream-Cubed, a large-scale dataset of Minecraft worlds at voxel resolution, and a family of models using cubes as powerful compositional units for efficient generation of interactive 3D environments. Dream-Cubed comprises tens…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Tim Merino , Sam Earle , Ryunosuke Iwai , Julian Togelius , Edoardo Cetin

Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Ruowei Wang , Jiaqi Li , Dan Zeng , Xueqi Ma , Zixiang Xu , Jianwei Zhang , Qijun Zhao

This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants)…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Yifang Men , Yiming Mao , Yuning Jiang , Wei-Ying Ma , Zhouhui Lian

To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seamlessly incorporating interactive hand-drawn sketches with…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Yiming Zhao , Dewen Guo , Zhouhui Lian , Yue Gao , Jianhong Han , Jie Feng , Guoping Wang , Bingfeng Zhou , Sheng Li

Sketching is an important activity in any design process. Designers and stakeholders share their ideas through hand-drawn sketches. These sketches are further used to create 3D models. Current methods to generate 3D models from sketches are…

Computer Vision and Pattern Recognition · Computer Science 2022-04-12 Nitish Bhardwaj , Dhornala Bharadwaj , Alpana Dubey

Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-08 Dharma KC , Clayton T. Morrison

We present an end-to-end framework for generating artist-style meshes from noisy or incomplete point clouds, such as those captured by real-world sensors like LiDAR or mobile RGB-D cameras. Artist-created meshes are crucial for commercial…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Yao He , Youngjoong Kwon , Wenxiao Cai , Ehsan Adeli

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Dong Huo , Zixin Guo , Xinxin Zuo , Zhihao Shi , Juwei Lu , Peng Dai , Songcen Xu , Li Cheng , Yee-Hong Yang

Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the…

Computer Vision and Pattern Recognition · Computer Science 2022-10-10 Yan Zheng , Lemeng Wu , Xingchao Liu , Zhen Chen , Qiang Liu , Qixing Huang