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We propose a new class of generative models that naturally handle data of varying dimensionality by jointly modeling the state and dimension of each datapoint. The generative process is formulated as a jump diffusion process that makes…

Generating long-term, coherent, and realistic music-conditioned dance sequences remains a challenging task in human motion synthesis. Existing approaches exhibit critical limitations: motion graph methods rely on fixed template libraries,…

Sound · Computer Science 2025-06-04 Mingyang Huang , Peng Zhang , Bang Zhang

In real world domains, most graphs naturally exhibit a hierarchical structure. However, data-driven graph generation is yet to effectively capture such structures. To address this, we propose a novel approach that recursively generates…

Machine Learning · Computer Science 2023-06-01 Mahdi Karami , Jun Luo

When humans grasp an object, they naturally form trajectories in their minds to manipulate it for specific tasks. Modeling hand-object interaction priors holds significant potential to advance robotic and embodied AI systems in learning to…

Computer Vision and Pattern Recognition · Computer Science 2025-05-30 Alexey Gavryushin , Alexandros Delitzas , Luc Van Gool , Marc Pollefeys , Kaichun Mo , Xi Wang

Most animal and human locomotion behaviors for solving complex tasks involve dynamic motions and rich contact interaction. In fact, complex maneuvers need to consider dynamic movement and contact events at the same time. We present a…

Robotics · Computer Science 2019-04-10 Carlos Mastalli , Ioannis Havoutis , Michele Focchi , Darwin G. Caldwell , Claudio Semini

The development of generative artificial intelligence for human motion generation has expanded rapidly, necessitating a unified evaluation framework. This paper presents a detailed review of eight evaluation metrics for human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Ali Ismail-Fawaz , Maxime Devanne , Stefano Berretti , Jonathan Weber , Germain Forestier

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner.…

Machine Learning · Computer Science 2019-10-15 Judith Bütepage , Ali Ghadirzadeh , Özge Öztimur Karadag , Mårten Björkman , Danica Kragic

Generating animated 3D objects is at the heart of many applications, yet most advanced works are typically difficult to apply in practice because of their limited setup, their long runtime, or their limited quality. We introduce ActionMesh,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Remy Sabathier , David Novotny , Niloy J. Mitra , Tom Monnier

Decision-making in robotics using denoising diffusion processes has increasingly become a hot research topic, but end-to-end policies perform poorly in tasks with rich contact and have limited controllability. This paper proposes…

Robotics · Computer Science 2024-11-21 Dexin Wang , Chunsheng Liu , Faliang Chang , Yichen Xu

Generating high-fidelity 3D indoor scenes remains a significant challenge due to data scarcity and the complexity of modeling intricate spatial relations. Current methods often struggle to scale beyond training distribution to dense scenes…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Xingjian Ran , Shujie Zhang , Weipeng Zhong , Li Luo , Bo Dai

Understanding and generating multi-person interactions is a fundamental challenge with broad implications for robotics and social computing. While humans naturally coordinate in groups, modeling such interactions remains difficult due to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Vongani H. Maluleke , Kie Horiuchi , Lea Wilken , Evonne Ng , Jitendra Malik , Angjoo Kanazawa

Effectively modeling the interaction between human hands and objects is challenging due to the complex physical constraints and the requirement for high generation efficiency in applications. Prior approaches often employ computationally…

Robotics · Computer Science 2024-11-25 Xiaofei Wu , Tao Liu , Caoji Li , Yuexin Ma , Yujiao Shi , Xuming He

In recent years hypergraphs have emerged as a powerful tool to study systems with multi-body interactions which cannot be trivially reduced to pairs. While highly structured methods to generate synthetic data have proved fundamental for the…

Social and Information Networks · Computer Science 2024-10-10 Nicolò Ruggeri , Federico Battiston , Caterina De Bacco

Human motion generation is an important area of research in many fields. In this work, we tackle the problem of motion stitching and in-betweening. Current methods either require manual efforts, or are incapable of handling longer…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Michael Adewole , Oluwaseyi Giwa , Favour Nerrise , Martins Osifeko , Ajibola Oyedeji

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Peng Jin , Hao Li , Zesen Cheng , Kehan Li , Runyi Yu , Chang Liu , Xiangyang Ji , Li Yuan , Jie Chen

Recent 3D large reconstruction models typically employ a two-stage process, including first generate multi-view images by a multi-view diffusion model, and then utilize a feed-forward model to reconstruct images to 3D content.However,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Zhenyu Tang , Junwu Zhang , Xinhua Cheng , Wangbo Yu , Chaoran Feng , Yatian Pang , Bin Lin , Li Yuan

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

Generating human videos from a single image while ensuring high visual quality and precise control is a challenging task, especially in complex scenarios involving multiple individuals and interactions with objects. Existing methods, while…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Zhenzhi Wang , Yixuan Li , Yanhong Zeng , Yuwei Guo , Dahua Lin , Tianfan Xue , Bo Dai

We propose a novel diffusion-based framework for reconstructing 3D geometry of hand-held objects from monocular RGB images by leveraging hand-object interaction as geometric guidance. Our method conditions a latent diffusion model on an…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Ayce Idil Aytekin , Helge Rhodin , Rishabh Dabral , Christian Theobalt

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Eric Li , Arijit Dasgupta , Yoni Friedman , Mathieu Huot , Vikash Mansinghka , Thomas O'Connell , William T. Freeman , Joshua B. Tenenbaum