Related papers: Bandwidth of Timed Automata: 3 Classes
We consider the reachability problem for timed automata. A standard solution to this problem involves computing a search tree whose nodes are abstractions of zones. For efficiency reasons, they are parametrized by the maximal lower and…
Temporal graphs represent graph evolution over time, and have been receiving considerable research attention. Work on expressing temporal graph patterns or discovering temporal motifs typically assumes relatively simple temporal…
Finitely many two-way automata work independently and synchronously on a unary input. Some of their states are broadcasting, i.e., dispatched to all other automata. At each step of the computation, each automaton changes state and moves…
Weighted automata are non-deterministic automata where the transitions are equipped with weights. They can model quantitative aspects of systems like costs or energy consumption. The value of a run can be computed, for example, as the…
We investigate the decidability of the emptiness problem for three classes of distributed automata. These devices operate on finite directed graphs, acting as networks of identical finite-state machines that communicate in an infinite…
In dynamical systems such as cellular automata and iterated maps, it is often useful to look at a language or set of symbol sequences produced by the system. There are well-established classification schemes, such as the Chomsky hierarchy,…
A classical result (often credited to Y. Medvedev) states that every language recognized by a finite automaton is the homomorphic image of a local language, over a much larger so-called local alphabet, namely the alphabet of the edges of…
Timed automata (TAs) are a common formalism for modeling timed systems. Bounded model checking (BMC) is a verification method that searches for runs violating a property using a SAT or SMT solver. MITL is a real-time extension of the linear…
Indexed languages are a classical notion in formal language theory, which has attracted attention in recent decades due to its role in higher-order model checking: They are precisely the languages accepted by order-2 pushdown automata. The…
The use of spatio-temporal logics in control is motivated by the need to impose complex spatial and temporal behavior on dynamical systems, and to control these systems accordingly. Synthesizing correct-by-design control laws is a…
This paper presents efficient algorithms for testing the finite, polynomial, and exponential ambiguity of finite automata with $\epsilon$-transitions. It gives an algorithm for testing the exponential ambiguity of an automaton $A$ in time…
Timed automata (TA) are a well-established formalism for specifying discrete-state/continuous-time behavior of time-critical reactive systems. Concerning the fundamental analysis problem of comparing a candidate implementation against a…
We develop a general framework for the specification and implementation of systems whose executions are words, or partial orders, over an infinite alphabet. As a model of an implementation, we introduce class register automata, a one-way…
The paper presents the differential equations that characterize an asynchronous automaton and gives their solution x:R->{0,1}x...x{0,1}. Remarks are made on the connection between the continuous time and the discrete time of the approach.…
We study the sweep complexity of DFA in one-way jumping mode answering several questions posed earlier. This measure is the number of times in the worst case that such machines have to return to the beginning of their input after having…
We investigate families of infinite automata for context-sensitive languages. An infinite automaton is an infinite labeled graph with two sets of initial and final vertices. Its language is the set of all words labelling a path from an…
We consider the model checking problem of infinite state systems given in the form of parameterized discrete timed networks with multiple clocks. We show that this problem is decidable with respect to specifications given by B- or…
A data language is a set of finite words defined on an infinite alphabet. Data languages are used to express properties associated with data values (domain defined over a countably infinite set). In this paper, we introduce set augmented…
Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…
This paper concerns $\mu$-limit sets of cellular automata: sets of configurations made of words whose probability to appear does not vanish with time, starting from an initial $\mu$-random configuration. More precisely, we investigate the…