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We consider the reachability problem for timed automata. A standard solution to this problem involves computing a search tree whose nodes are abstractions of zones. For efficiency reasons, they are parametrized by the maximal lower and…

Logic in Computer Science · Computer Science 2013-01-21 Frédéric Herbreteau , B. Srivathsan , Igor Walukiewicz

Temporal graphs represent graph evolution over time, and have been receiving considerable research attention. Work on expressing temporal graph patterns or discovering temporal motifs typically assumes relatively simple temporal…

Databases · Computer Science 2022-05-31 Amir Pouya Aghasadeghi , Jan Van den Bussche , Julia Stoyanovich

Finitely many two-way automata work independently and synchronously on a unary input. Some of their states are broadcasting, i.e., dispatched to all other automata. At each step of the computation, each automaton changes state and moves…

Logic in Computer Science · Computer Science 2024-08-20 Christian Choffrut

Weighted automata are non-deterministic automata where the transitions are equipped with weights. They can model quantitative aspects of systems like costs or energy consumption. The value of a run can be computed, for example, as the…

Logic in Computer Science · Computer Science 2015-06-22 Manfred Droste , Vitaly Perevoshchikov

We investigate the decidability of the emptiness problem for three classes of distributed automata. These devices operate on finite directed graphs, acting as networks of identical finite-state machines that communicate in an infinite…

Formal Languages and Automata Theory · Computer Science 2017-09-08 Antti Kuusisto , Fabian Reiter

In dynamical systems such as cellular automata and iterated maps, it is often useful to look at a language or set of symbol sequences produced by the system. There are well-established classification schemes, such as the Chomsky hierarchy,…

Condensed Matter · Physics 2007-05-23 Kristian Lindgren , Cristopher Moore , Mats G. Nordahl

A classical result (often credited to Y. Medvedev) states that every language recognized by a finite automaton is the homomorphic image of a local language, over a much larger so-called local alphabet, namely the alphabet of the edges of…

Formal Languages and Automata Theory · Computer Science 2011-08-19 Stefano Crespi Reghizzi , Pierluigi San Pietro

Timed automata (TAs) are a common formalism for modeling timed systems. Bounded model checking (BMC) is a verification method that searches for runs violating a property using a SAT or SMT solver. MITL is a real-time extension of the linear…

Logic in Computer Science · Computer Science 2013-04-29 Roland Kindermann , Tommi Junttila , Ilkka Niemelä

Indexed languages are a classical notion in formal language theory, which has attracted attention in recent decades due to its role in higher-order model checking: They are precisely the languages accepted by order-2 pushdown automata. The…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Richard Mandel , Corto Mascle , Georg Zetzsche

The use of spatio-temporal logics in control is motivated by the need to impose complex spatial and temporal behavior on dynamical systems, and to control these systems accordingly. Synthesizing correct-by-design control laws is a…

Formal Languages and Automata Theory · Computer Science 2020-03-26 Lars Lindemann , Dimos V. Dimarogonas

This paper presents efficient algorithms for testing the finite, polynomial, and exponential ambiguity of finite automata with $\epsilon$-transitions. It gives an algorithm for testing the exponential ambiguity of an automaton $A$ in time…

Computational Complexity · Computer Science 2008-02-25 Cyril Allauzen , Mehryar Mohri , Ashish Rastogi

Timed automata (TA) are a well-established formalism for specifying discrete-state/continuous-time behavior of time-critical reactive systems. Concerning the fundamental analysis problem of comparing a candidate implementation against a…

Formal Languages and Automata Theory · Computer Science 2020-09-17 Lars Luthmann , Hendrik Göttmann , Isabelle Bacher , Malte Lochau

We develop a general framework for the specification and implementation of systems whose executions are words, or partial orders, over an infinite alphabet. As a model of an implementation, we introduce class register automata, a one-way…

Formal Languages and Automata Theory · Computer Science 2012-01-10 Benedikt Bollig

The paper presents the differential equations that characterize an asynchronous automaton and gives their solution x:R->{0,1}x...x{0,1}. Remarks are made on the connection between the continuous time and the discrete time of the approach.…

Logic in Computer Science · Computer Science 2007-05-23 Serban E. Vlad

We study the sweep complexity of DFA in one-way jumping mode answering several questions posed earlier. This measure is the number of times in the worst case that such machines have to return to the beginning of their input after having…

Formal Languages and Automata Theory · Computer Science 2023-08-15 Szilárd Zsolt Fazekas , Robert Mercaş

We investigate families of infinite automata for context-sensitive languages. An infinite automaton is an infinite labeled graph with two sets of initial and final vertices. Its language is the set of all words labelling a path from an…

Logic in Computer Science · Computer Science 2017-01-11 Arnaud Carayol , Antoine Meyer

We consider the model checking problem of infinite state systems given in the form of parameterized discrete timed networks with multiple clocks. We show that this problem is decidable with respect to specifications given by B- or…

Logic in Computer Science · Computer Science 2016-09-15 Benjamin Aminof , Sasha Rubin , Francesco Spegni , Florian Zuleger

A data language is a set of finite words defined on an infinite alphabet. Data languages are used to express properties associated with data values (domain defined over a countably infinite set). In this paper, we introduce set augmented…

Formal Languages and Automata Theory · Computer Science 2023-11-14 Ansuman Banerjee , Kingshuk Chatterjee , Shibashis Guha

Saturation is a fundamental game-semantic property satisfied by strategies that interpret higher-order concurrent programs. It states that the strategy must be closed under certain rearrangements of moves, and corresponds to the intuition…

Programming Languages · Computer Science 2024-02-14 Alex Dixon , Andrzej S. Murawski

This paper concerns $\mu$-limit sets of cellular automata: sets of configurations made of words whose probability to appear does not vanish with time, starting from an initial $\mu$-random configuration. More precisely, we investigate the…

Discrete Mathematics · Computer Science 2015-06-23 Laurent Boyer , Martin Delacourt , Victor Poupet , Mathieu Sablik , Guillaume Theyssier