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We revisit the so-called sampling and discarding approach used to quantify the probability of constraint violation of a solution to convex scenario programs when some of the original samples are allowed to be discarded. Motivated by two…

Optimization and Control · Mathematics 2022-04-05 Licio Romao , Antonis Papachristodoulou , Kostas Margellos

We introduce a novel gradient-based approach for solving sequential tasks by dynamically adjusting the underlying myopic potential field in response to feedback and the world's regularities. This adjustment implicitly considers subgoals…

Robotics · Computer Science 2025-11-05 Vito Mengers , Oliver Brock

Multi-robot motion planning (MRMP) is the problem of finding collision-free paths for a set of robots in a continuous state space. The difficulty of MRMP increases with the number of robots and is exacerbated in environments with narrow…

Robotics · Computer Science 2023-11-17 Courtney McBeth , James Motes , Diane Uwacu , Marco Morales , Nancy M. Amato

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often…

Artificial Intelligence · Computer Science 2020-12-23 Rinu Boney , Alexander Ilin , Juho Kannala , Jarno Seppänen

There have been different strategies to improve the performance of a machine learning model, e.g., increasing the depth, width, and/or nonlinearity of the model, and using ensemble learning to aggregate multiple base/weak learners in…

Machine Learning · Computer Science 2019-06-04 Dongrui Wu , Jerry M. Mendel

This paper develops a planner to find an optimal assembly sequence to assemble several objects. The input to the planner is the mesh models of the objects, the relative poses between the objects in the assembly, and the final pose of the…

Robotics · Computer Science 2016-09-13 Weiwei Wan , Kensuke Harada , Kazuyuki Nagata

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

Computer Science and Game Theory · Computer Science 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

Effective motion planning in high dimensional spaces is a long-standing open problem in robotics. One class of traditional motion planning algorithms corresponds to potential-based motion planning. An advantage of potential based motion…

Robotics · Computer Science 2024-07-09 Yunhao Luo , Chen Sun , Joshua B. Tenenbaum , Yilun Du

Despite recent progress improving the efficiency and quality of motion planning, planning collision-free and dynamically-feasible trajectories in partially-mapped environments remains challenging, since constantly replanning as unseen…

Robotics · Computer Science 2023-06-16 Abhish Khanal , Hoang-Dung Bui , Gregory J. Stein , Erion Plaku

We develop a qualitative model of decision making with two aims: to describe how people make simple decisions and to enable computer programs to do the same. Current approaches based on Planning or Decisions Theory either ignore uncertainty…

Artificial Intelligence · Computer Science 2013-02-18 Blai Bonet , Hector Geffner

The steady development of motor vehicle technology will enable cars of the near future to assume an ever increasing role in the decision making and control of the vehicle itself. In the foreseeable future, cars will have the ability to…

Computational Geometry · Computer Science 2015-05-06 Philip Dasler , David M. Mount

Constraint problems can be trivially solved in parallel by exploring different branches of the search tree concurrently. Previous approaches have focused on implementing this functionality in the solver, more or less transparently to the…

Artificial Intelligence · Computer Science 2010-08-26 Lars Kotthoff , Neil C. A. Moore

This paper considers mathematical programs, whose constraints are expressed by a parameterized vector equilibrium problem. The latter is a well recognized framework, which is able to cover multicriteria optimization, vector variational…

Optimization and Control · Mathematics 2022-10-18 Amos Uderzo

Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose. Most of the time, quests and objectives are…

Multimedia · Computer Science 2017-05-02 Ryan Alexander , Chris Martens

Explaining how to get from A to B can be challenging. It requires mentally simulating what the listener will do based on what they are told. To capture this process, we propose a computational model that converts utterances into action…

Computation and Language · Computer Science 2026-05-12 Hanqi Zhou , Britt Besch , Charley M. Wu , Tobias Gerstenberg

Dealing with planning problems with both logical relations and numeric changes in real-world dynamic environments is challenging. Existing numeric planning systems for the problem often discretize numeric variables or impose convex…

Artificial Intelligence · Computer Science 2022-10-11 Kebing Jin , Hankz Hankui Zhuo , Zhanhao Xiao , Hai Wan , Subbarao Kambhampati

In this paper, we introduce a new approach for drawing diagrams that have applications in software visualization. Our approach is to use a technique we call confluent drawing for visualizing non-planar diagrams in a planar way. This…

Computational Geometry · Computer Science 2007-05-23 Matthew Dickerson , David Eppstein , Michael T. Goodrich , Jeremy Meng

The application of Generative Pre-trained Transformer (GPT-2) to learn text-archived game notation provides a model environment for exploring sparse reward gameplay. The transformer architecture proves amenable to training on solved text…

Machine Learning · Computer Science 2021-09-08 David Noever , Ryerson Burdick

Intelligent systems sometimes need to infer the probable goals of people, cars, and robots, based on partial observations of their motion. This paper introduces a class of probabilistic programs for formulating and solving these problems.…

Artificial Intelligence · Computer Science 2017-04-19 Marco F. Cusumano-Towner , Alexey Radul , David Wingate , Vikash K. Mansinghka

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

Human-Computer Interaction · Computer Science 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa