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Self-paced reinforcement learning (RL) aims to improve the data efficiency of learning by automatically creating sequences, namely curricula, of probability distributions over contexts. However, existing techniques for self-paced RL fail in…

Machine Learning · Computer Science 2023-05-29 Cevahir Koprulu , Ufuk Topcu

Actor critic methods with sparse rewards in model-based deep reinforcement learning typically require a deterministic binary reward function that reflects only two possible outcomes: if, for each step, the goal has been achieved or not. Our…

Machine Learning · Computer Science 2020-01-22 Juan Vargas , Lazar Andjelic , Amir Barati Farimani

Multi-agent reinforcement learning has drawn increasing attention in practice, e.g., robotics and automatic driving, as it can explore optimal policies using samples generated by interacting with the environment. However, high reward…

Machine Learning · Computer Science 2022-10-17 Jifeng Hu , Yanchao Sun , Hechang Chen , Sili Huang , haiyin piao , Yi Chang , Lichao Sun

Interactive reinforcement learning can effectively facilitate the agent training via human feedback. However, such methods often require the human teacher to know what is the correct action that the agent should take. In other words, if the…

Machine Learning · Computer Science 2022-10-18 Zhaori Guo , Timothy J. Norman , Enrico H. Gerding

We use the data of tenured and tenure-track faculty at ten public and private math departments of various tiered rankings in the United States, as a case study to demonstrate the statistical and mathematical relationships among several…

History and Overview · Mathematics 2020-05-25 Victoria Chayes , Dodam Ih , Yukun Yao , Doron Zeilberger , Tianhao Zhang

Reward models are pivotal for aligning Large Language Models (LLMs) with human preferences. Existing approaches face two key limitations: Discriminative reward models require large-scale annotated data, as they cannot exploit the preference…

Computation and Language · Computer Science 2026-02-03 Yongfu Xue

A striking limitation of human cognition is our inability to execute some tasks simultaneously. Recent work suggests that such limitations can arise from a fundamental tradeoff in network architectures that is driven by the sharing of…

Neurons and Cognition · Quantitative Biology 2020-07-08 Yotam Sagiv , Sebastian Musslick , Yael Niv , Jonathan D. Cohen

In this paper we argue for the fundamental importance of the value distribution: the distribution of the random return received by a reinforcement learning agent. This is in contrast to the common approach to reinforcement learning which…

Machine Learning · Computer Science 2017-07-24 Marc G. Bellemare , Will Dabney , Rémi Munos

We study allocation problems without monetary transfers where agents have correlated types, i.e., hold private information about one another. Such peer information is relevant in various settings, including science funding, allocation of…

Theoretical Economics · Economics 2025-03-21 Axel Niemeyer , Justus Preusser

Learning about many things can provide numerous benefits to a reinforcement learning system. For example, learning many auxiliary value functions, in addition to optimizing the environmental reward, appears to improve both exploration and…

Machine Learning · Computer Science 2020-08-25 Cam Linke , Nadia M. Ady , Martha White , Thomas Degris , Adam White

Reinforcement learning from human feedback usually models preferences using a reward function that does not distinguish between people. We argue that this is unlikely to be a good design choice in contexts with high potential for…

In constant-payoff finite population games, when selection is weak and population size is large, the one-third law serves as the condition for a strategy to be advantageous. We generalize the result to the case where payoff matrices are…

Populations and Evolution · Quantitative Biology 2013-12-16 Weihong Xu , Yanling Zhang , Guangming Xie

Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there…

Machine Learning · Computer Science 2025-06-18 Yihan Du , Anna Winnicki , Gal Dalal , Shie Mannor , R. Srikant

While generic competitive systems exhibit mixtures of hierarchy and cycles, real-world systems are predominantly hierarchical. We demonstrate and extend a mechanism for hierarchy; systems with similar agents approach perfect hierarchy in…

Populations and Evolution · Quantitative Biology 2024-02-12 Christopher Cebra , Alexander Strang

In the real world, RL agents should be rewarded for fulfilling human preferences. We show that RL agents implicitly learn the preferences of humans in their environment. Training a classifier to predict if a simulated human's preferences…

Artificial Intelligence · Computer Science 2020-02-17 Nevan Wichers

Two mechanisms that have been used to study the evolution of cooperative behavior are altruistic punishment, in which cooperative individuals pay additional costs to punish defection, and multilevel selection, in which competition between…

Populations and Evolution · Quantitative Biology 2024-12-19 Daniel B. Cooney

We study a problem where a group of agents has to decide how a joint reward should be shared among them. We focus on settings where the share that each agent receives depends on the subjective opinions of its peers concerning that agent's…

Computer Science and Game Theory · Computer Science 2013-05-23 Arthur Carvalho , Kate Larson

Ensuring long-term fairness is crucial when developing automated decision making systems, specifically in dynamic and sequential environments. By maximizing their reward without consideration of fairness, AI agents can introduce disparities…

Machine Learning · Computer Science 2025-01-03 Sahand Rezaei-Shoshtari , Hanna Yurchyk , Scott Fujimoto , Doina Precup , David Meger

Many real-world systems such as taxi systems, traffic networks and smart grids involve self-interested actors that perform individual tasks in a shared environment. However, in such systems, the self-interested behaviour of agents produces…

Multiagent Systems · Computer Science 2019-01-31 David Mguni , Joel Jennings , Sergio Valcarcel Macua , Emilio Sison , Sofia Ceppi , Enrique Munoz de Cote

Cooperation is fundamental in Multi-Agent Systems (MAS) and Multi-Agent Reinforcement Learning (MARL), often requiring agents to balance individual gains with collective rewards. In this regard, this paper aims to investigate strategies to…

Computer Science and Game Theory · Computer Science 2024-05-06 Vaigarai Sathi , Sabahat Shaik , Jaswanth Nidamanuri