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The potential of reinforcement learning (RL) to deliver aligned and performant agents is partially bottlenecked by the reward engineering problem. One alternative to heuristic trial-and-error is preference-based RL (PbRL), where a reward…

Machine Learning · Computer Science 2021-12-22 Tom Bewley , Freddy Lecue

Critical sectors of human society are progressing toward the adoption of powerful artificial intelligence (AI) agents, which are trained individually on behalf of self-interested principals but deployed in a shared environment. Short of…

Multiagent Systems · Computer Science 2021-12-22 Jiachen Yang , Ethan Wang , Rakshit Trivedi , Tuo Zhao , Hongyuan Zha

In some agent designs like inverse reinforcement learning an agent needs to learn its own reward function. Learning the reward function and optimising for it are typically two different processes, usually performed at different stages. We…

Artificial Intelligence · Computer Science 2020-04-29 Stuart Armstrong , Jan Leike , Laurent Orseau , Shane Legg

We introduce a class of learning problems where the agent is presented with a series of tasks. Intuitively, if there is relation among those tasks, then the information gained during execution of one task has value for the execution of…

Machine Learning · Computer Science 2012-09-06 Christos Dimitrakakis

A principal uses payments conditioned on stochastic outcomes of a team project to elicit costly effort from the team members. We develop a multi-agent generalization of a classic first-order approach to contract optimization by leveraging…

Theoretical Economics · Economics 2026-03-13 Krishna Dasaratha , Benjamin Golub , Anant Shah

An important class of game-theoretic incentive mechanisms for eliciting effort from a crowd are the peer based mechanisms, in which workers are paid by matching their answers with one another. The other classic mechanism is to have the…

Computer Science and Game Theory · Computer Science 2018-11-16 Naman Goel , Boi Faltings

Static feature exclusion strategies often fail to prevent bias when hidden dependencies influence the model predictions. To address this issue, we explore a reinforcement learning (RL) framework that integrates bias mitigation and automated…

Machine Learning · Computer Science 2025-10-14 Sudip Khadka , L. S. Paudel

We study, both numerically and analytically, a Binary-Agent-Resource (B-A-R) model consisting of N agents who compete for a limited resource 1/2<L/N <1, where L is the maximum available resource per turn for all N agents. As L increases,…

Disordered Systems and Neural Networks · Physics 2007-05-23 H. Y. Chan , T. S. Lo , P. M. Hui , N. F. Johnson

We study a multi-agent decision problem in population games, where agents select from multiple available strategies and continually revise their selections based on the payoffs associated with these strategies. Unlike conventional…

Multiagent Systems · Computer Science 2024-09-17 Shinkyu Park

This paper introduces a novel method of adding intrinsic bonuses to task-oriented reward function in order to efficiently facilitate reinforcement learning search. While various bonuses have been designed to date, they are analogous to the…

Machine Learning · Computer Science 2023-07-04 Taisuke Kobayashi

In reinforcement learning, we typically aim to optimize the expected value of the sum of rewards an agent collects over a trajectory. However, if the process generating these rewards is non-ergodic, the expected value, i.e., the average…

Transfer learning is an important new subfield of multiagent reinforcement learning that aims to help an agent learn about a problem by using knowledge that it has gained solving another problem, or by using knowledge that is communicated…

Artificial Intelligence · Computer Science 2020-02-10 Cameron Reid

In this work the properties of multi choice minority games are studied by means of extensive computational simulations. We have considered several ways of rewarding the strategies of the players and compared the resulting behaviours of the…

Disordered Systems and Neural Networks · Physics 2008-11-23 J. Menche , J. R. L. de Almeida

Winners-take-all situations introduce an incentive for agents to diversify their behavior, since doing so will result in splitting an eventual price with fewer people. At the same time, when the payoff of a process depends on a parameter…

Computer Science and Game Theory · Computer Science 2019-06-11 Abel Molina

In an infinitely repeated general-sum pricing game, independent reinforcement learners may exhibit collusive behavior without any communication, raising concerns about algorithmic collusion. To better understand the learning dynamics, we…

General Economics · Economics 2025-10-07 Bingyan Han

We study repeated task assignment as an instrument for providing effort incentives. Unlike traditional incentive instruments, assignment of a task both determines who produces and provides incentives, and incentives for one worker spill…

Theoretical Economics · Economics 2026-03-03 Yonghang Ji , Allen Vong

Because preferences naturally arise and play an important role in many real-life decisions, they are at the backbone of various fields. In particular preferences are increasingly used in almost all matching procedures-based applications. In…

Artificial Intelligence · Computer Science 2019-03-26 Youssef Hamadi , Souhila Kaci

We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-25 Antonio Fernández Anta , Chryssis Georgiou , Miguel A. Mosteiro , Daniel Pareja

Much of the current work on reinforcement learning studies episodic settings, where the agent is reset between trials to an initial state distribution, often with well-shaped reward functions. Non-episodic settings, where the agent must…

Machine Learning · Computer Science 2020-06-23 John D. Co-Reyes , Suvansh Sanjeev , Glen Berseth , Abhishek Gupta , Sergey Levine

Many real world learning tasks involve complex or hard-to-specify objectives, and using an easier-to-specify proxy can lead to poor performance or misaligned behavior. One solution is to have humans provide a training signal by…

Machine Learning · Computer Science 2018-10-22 Paul Christiano , Buck Shlegeris , Dario Amodei