Related papers: EvenQuads Game and Error-Correcting Codes
This paper presents a technique for approximating, up to any precision, the set of subgame-perfect equilibria (SPE) in discounted repeated games. The process starts with a single hypercube approximation of the set of SPE. Then the initial…
Three different quantum cards which are non-orthogonal quantum bits are sent to two different players, Alice and Bob, randomly. Alice receives one of the three cards, and Bob receives the remaining two cards. We find that Bob could know…
The long code is a central tool in hardness of approximation, especially in questions related to the unique games conjecture. We construct a new code that is exponentially more efficient, but can still be used in many of these applications.…
We consider the following game that has been used as a way of testing claims of extrasensory perception (ESP). One is given a deck of $mn$ cards comprised of $n$ distinct types each of which appears exactly $m$ times: this deck is shuffled…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…
We construct constant-sized ensembles of linear error-correcting codes over any fixed alphabet that can correct a given fraction of adversarial erasures at rates approaching the Singleton bound arbitrarily closely. We provide several…
The game of SET is one of the best mathematical games ever. It is no wonder that people have tried to generalize it. We discuss existing generalizations of the game of SET to different groups. We concentrate on two types of generalization:…
A code is called solid if, roughly speaking, any correctly-transmitted codeword in an arbitrarily corrupted string of codewords can still be decoded correctly and unambiguously. So-called variable-length solid codes, in which codewords may…
We present a novel proof that the maximum number of sets with 4 properties for 12 cards is 14 using the geometry of the finite field F_3^4, number theory, combinatorics, and graph theory. We also present several computer algorithms for…
A multifold $1$-perfect code ($1$-perfect code for list decoding) in any graph is a set $C$ of vertices such that every vertex of the graph is at distance not more than $1$ from exactly $\mu$ elements of $C$. In $q$-ary Hamming graphs,…
Code concatenation combines two or more component codes to design larger codes with greater noise resilience. Introducing entanglement assistance to concatenated codes provides a further advantage in terms of improved error rates and…
There is a one-to-one correspondence between $\ell$-quasi-cyclic codes over a finite field $\mathbb F_q$ and linear codes over a ring $R = \mathbb F_q[Y]/(Y^m-1)$. Using this correspondence, we prove that every $\ell$-quasi-cyclic self-dual…
We consider a card guessing strategy for a stack of cards with two different types of cards, say $m_1$ cards of type red (heart or diamond) and $m_2$ cards of type black (clubs or spades). Given a deck of $M=m_1+m_2$ cards, we propose a…
This paper develops a general method for constructing entanglement-assisted quantum low-density parity-check (LDPC) codes, which is based on combinatorial design theory. Explicit constructions are given for entanglement-assisted quantum…
When solving k-in-a-Row games, the Hales-Jewett pairing strategy [4] is a well-known strategy to prove that specific positions are (at most) a draw. It requires two empty squares per possible winning line (group) to be marked, i.e., with a…
In this paper I explore the entanglement evolution of qubits that are part of a five qubit quantum error correction code subject to various decohering environments. Specifically, I look for possible parallels between the entanglement…
We study ensembles of codes on graphs (generalized low-density parity-check, or LDPC codes) constructed from random graphs and fixed local constrained codes, and their extension to codes on hypergraphs. It is known that the average minimum…
When data is stored, compressed, or communicated through a media such as cable or air, sources of noise and other parameters such as EMI, crosstalk, and distance can considerably affect the reliability of these data. Error detection and…
Scaling quantum computing to practical applications necessitates reliable quantum error correction. Although numerous correction codes have been proposed, the overall correction efficiency critically limited by the decode algorithms. We…
A triply even code is a binary linear code in which the weight of every codeword is divisible by 8. We show how two doubly even codes of lengths m_1 and m_2 can be combined to make a triply even code of length m_1+m_2, and then prove that…