Related papers: Reconstructing 3D Human Pose from RGB-D Data with …
We propose Human Pose Models that represent RGB and depth images of human poses independent of clothing textures, backgrounds, lighting conditions, body shapes and camera viewpoints. Learning such universal models requires training images…
We tackle the task of multi-view, multi-person 3D human pose estimation from a limited number of uncalibrated depth cameras. Recently, many approaches have been proposed for 3D human pose estimation from multi-view RGB cameras. However,…
Neural reconstruction and rendering strategies have demonstrated state-of-the-art performances due, in part, to their ability to preserve high level shape details. Existing approaches, however, either represent objects as implicit surface…
In this paper, we address the problem of estimating a 3D human pose from a single image, which is important but difficult to solve due to many reasons, such as self-occlusions, wild appearance changes, and inherent ambiguities of 3D…
Person re-identification (re-id) suffers from a serious occlusion problem when applied to crowded public places. In this paper, we propose to retrieve a full-body person image by using a person image with occlusions. This differs…
Driven by recent computer vision and robotic applications, recovering 3D human poses has become increasingly important and attracted growing interests. In fact, completing this task is quite challenging due to the diverse appearances,…
We propose a method to generate multiple diverse and valid human pose hypotheses in 3D all consistent with the 2D detection of joints in a monocular RGB image. We use a novel generative model uniform (unbiased) in the space of anatomically…
In this paper, we propose a novel pipeline for the 3D reconstruction of the full body from egocentric viewpoints. 3-D reconstruction of the human body from egocentric viewpoints is a challenging task as the view is skewed and the body parts…
We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only…
Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based…
Superior human pose and shape reconstruction from monocular images depends on removing the ambiguities caused by occlusions and shape variance. Recent works succeed in regression-based methods which estimate parametric models directly…
In-the-wild human pose estimation has a huge potential for various fields, ranging from animation and action recognition to intention recognition and prediction for autonomous driving. The current state-of-the-art is focused only on RGB and…
Although significant progress has been achieved on monocular maker-less human motion capture in recent years, it is still hard for state-of-the-art methods to obtain satisfactory results in occlusion scenarios. There are two main reasons:…
We present a method for recovering the shape and radiance of a scene consisting of multiple people given solely a few images. Multi-human scenes are complex due to additional occlusion and clutter. For single-human settings, existing…
3D face reconstruction technology aims to generate a face stereo model naturally and realistically. Previous deep face reconstruction approaches are typically designed to generate convincing textures and cannot generalize well to multiple…
In this paper, we present a method to reconstruct the world and multiple dynamic humans in 3D from a monocular video input. As a key idea, we represent both the world and multiple humans via the recently emerging 3D Gaussian Splatting…
Automatically determining three-dimensional human pose from monocular RGB image data is a challenging problem. The two-dimensional nature of the input results in intrinsic ambiguities which make inferring depth particularly difficult.…
We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…
We introduce a novel bottom-up approach for human body mesh reconstruction, specifically designed to address the challenges posed by partial visibility and occlusion in input images. Traditional top-down methods, relying on whole-body…
Most prior works in perceiving 3D humans from images reason human in isolation without their surroundings. However, humans are constantly interacting with the surrounding objects, thus calling for models that can reason about not only the…