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To overcome the absence of training data for unseen classes, conventional zero-shot learning approaches mainly train their model on seen datapoints and leverage the semantic descriptions for both seen and unseen classes. Beyond exploiting…

Machine Learning · Computer Science 2019-10-22 Hyeonwoo Yu , Beomhee Lee

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner.…

Machine Learning · Computer Science 2019-10-15 Judith Bütepage , Ali Ghadirzadeh , Özge Öztimur Karadag , Mårten Björkman , Danica Kragic

Trajectory data generation is an important domain that characterizes the generative process of mobility data. Traditional methods heavily rely on predefined heuristics and distributions and are weak in learning unknown mechanisms. Inspired…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Liming Zhang , Liang Zhao , Dieter Pfoser

We consider the problem of forecasting motion from a single image, i.e., predicting how objects in the world are likely to move, without the ability to observe other parameters such as the object velocities or the forces applied to them. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Gabrijel Boduljak , Laurynas Karazija , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Generative models such as diffusion models, excel at capturing high-dimensional distributions with diverse input modalities, e.g. robot trajectories, but are less effective at multi-step constraint reasoning. Task and Motion Planning (TAMP)…

Learning to use tools or objects in common scenes, particularly handling them in various ways as instructed, is a key challenge for developing interactive robots. Training models to generate such manipulation trajectories requires a large…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tomoya Yoshida , Shuhei Kurita , Taichi Nishimura , Shinsuke Mori

Grasping is a complex process involving knowledge of the object, the surroundings, and of oneself. While humans are able to integrate and process all of the sensory information required for performing this task, equipping machines with this…

Robotics · Computer Science 2017-01-12 Matthew Veres , Medhat Moussa , Graham W. Taylor

How can robot manipulation policies generalize to novel tasks involving unseen object types and new motions? In this paper, we provide a solution in terms of predicting motion information from web data through human video generation and…

Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without considering the compositionality of clothing and accessories. As a…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Taeksoo Kim , Shunsuke Saito , Hanbyul Joo

The malicious misuse and widespread dissemination of AI-generated images pose a significant threat to the authenticity of online information. Current detection methods often struggle to generalize to unseen generative models, and the rapid…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Hanyi Wang , Jun Lan , Yaoyu Kang , Huijia Zhu , Weiqiang Wang , Zhuosheng Zhang , Shilin Wang

Tool use requires reasoning about the fit between an object's affordances and the demands of a task. Visual affordance learning can benefit from goal-directed interaction experience, but current techniques rely on human labels or expert…

Robotics · Computer Science 2021-06-30 Dylan Turpin , Liquan Wang , Stavros Tsogkas , Sven Dickinson , Animesh Garg

Robots can rapidly acquire new skills from demonstrations. However, during generalisation of skills or transitioning across fundamentally different skills, it is unclear whether the robot has the necessary knowledge to perform the task.…

Machine Learning · Statistics 2018-08-08 Nutan Chen , Alexej Klushyn , Alexandros Paraschos , Djalel Benbouzid , Patrick van der Smagt

Complex, multi-task problems have proven to be difficult to solve efficiently in a sparse-reward reinforcement learning setting. In order to be sample efficient, multi-task learning requires reuse and sharing of low-level policies. To…

Machine Learning · Computer Science 2021-09-28 Valerie Chen , Abhinav Gupta , Kenneth Marino

We explore a novel method to perceive and manipulate 3D articulated objects that generalizes to enable a robot to articulate unseen classes of objects. We propose a vision-based system that learns to predict the potential motions of the…

Robotics · Computer Science 2024-05-03 Ben Eisner , Harry Zhang , David Held

Human motion generation is a significant pursuit in generative computer vision with widespread applications in film-making, video games, AR/VR, and human-robot interaction. Current methods mainly utilize either diffusion-based generative…

Computer Vision and Pattern Recognition · Computer Science 2025-02-03 Canxuan Gang

Unlike static and rigid user interfaces, generative and malleable user interfaces offer the potential to respond to diverse users' goals and tasks. However, current approaches primarily rely on generating code, making it difficult for…

Human-Computer Interaction · Computer Science 2025-03-07 Yining Cao , Peiling Jiang , Haijun Xia

The astonishing growth of generative tools in recent years has empowered many exciting applications in text-to-image generation and text-to-video generation. The underlying principle behind these generative tools is the concept of…

Machine Learning · Computer Science 2025-01-09 Stanley H. Chan

Tactile sensing plays an irreplaceable role in robotic material recognition. It enables robots to distinguish material properties such as their local geometry and textures, especially for materials like textiles. However, most tactile…

Robotics · Computer Science 2023-06-23 Guanqun Cao , Jiaqi Jiang , Danushka Bollegala , Min Li , Shan Luo

Robotic manipulation in complex open-world scenarios requires both reliable physical manipulation skills and effective and generalizable perception. In this paper, we propose a method where general purpose pretrained visual models serve as…

Robotics · Computer Science 2017-09-27 Coline Devin , Pieter Abbeel , Trevor Darrell , Sergey Levine

Realistic and diverse simulation scenarios with reactive and feasible agent behaviors can be used for validation and verification of self-driving system performance without relying on expensive and time-consuming real-world testing.…

Robotics · Computer Science 2022-04-01 Qichao Zhang , Yinfeng Gao , Yikang Zhang , Youtian Guo , Dawei Ding , Yunpeng Wang , Peng Sun , Dongbin Zhao
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