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Related papers: Deep Geometrized Cartoon Line Inbetweening

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We propose a novel framework to produce cartoon videos by fetching the color information from two input keyframes while following the animated motion guided by a user sketch. The key idea of the proposed approach is to estimate the dense…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Xiaoyu Li , Bo Zhang , Jing Liao , Pedro V. Sander

We present a filter based approach for inbetweening. We train a convolutional neural network to generate intermediate frames. This network aim to generate smooth animation of line drawings. Our method can process scanned images directly.…

Computer Vision and Pattern Recognition · Computer Science 2017-06-13 Yuichi Yagi

Animation line inbetweening is a crucial step in animation production aimed at enhancing animation fluidity by predicting intermediate line arts between two key frames. However, existing methods face challenges in effectively addressing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Tianyi Zhu , Wei Shang , Dongwei Ren , Wangmeng Zuo

In the animation industry, cartoon videos are usually produced at low frame rate since hand drawing of such frames is costly and time-consuming. Therefore, it is desirable to develop computational models that can automatically interpolate…

Computer Vision and Pattern Recognition · Computer Science 2021-04-07 Li Siyao , Shiyu Zhao , Weijiang Yu , Wenxiu Sun , Dimitris N. Metaxas , Chen Change Loy , Ziwei Liu

Hand-drawn 2D animation workflow is typically initiated with the creation of sketch keyframes. Subsequent manual inbetweens are crafted for smoothness, which is a labor-intensive process and the prospect of automatic animation sketch…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Jiaming Shen , Kun Hu , Wei Bao , Chang Wen Chen , Zhiyong Wang

In-betweening is a technique for generating transitions given initial and target character states. The majority of existing works require multiple (often $>$10) frames as input, which are not always accessible. Our work deals with a focused…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Tianxiang Ren , Jubo Yu , Shihui Guo , Ying Ma , Yutao Ouyang , Zijiao Zeng , Yazhan Zhang , Yipeng Qin

This work presents a supervised learning based approach to the computer vision problem of frame interpolation. The presented technique could also be used in the cartoon animations since drawing each individual frame consumes a noticeable…

Computer Vision and Pattern Recognition · Computer Science 2017-06-16 Vladislav Samsonov

Upsampling videos of human activity is an interesting yet challenging task with many potential applications ranging from gaming to entertainment and sports broadcasting. The main difficulty in synthesizing video frames in this setting stems…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Hsuan-I Ho , Xu Chen , Jie Song , Otmar Hilliges

Greyscale image colorization for applications in image restoration has seen significant improvements in recent years. Many of these techniques that use learning-based methods struggle to effectively colorize sparse inputs. With the…

Computer Vision and Pattern Recognition · Computer Science 2019-04-23 Harrish Thasarathan , Kamyar Nazeri , Mehran Ebrahimi

Understanding region-wise correspondences between manga line art images is fundamental for high-level manga processing, supporting downstream tasks such as line art colorization and in-between frame generation. Unlike natural images that…

Computer Vision and Pattern Recognition · Computer Science 2025-11-19 Yingxuan Li , Jiafeng Mao , Qianru Qiu , Yusuke Matsui

Line art colorization plays a crucial role in hand-drawn animation production, where digital artists manually colorize segments using a paint bucket tool, guided by RGB values from character color design sheets. This process, often called…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Yuekun Dai , Qinyue Li , Shangchen Zhou , Yihang Luo , Chongyi Li , Chen Change Loy

In this paper, we propose StructInbet, an inbetweening system designed to generate controllable transitions over explicit structural guidance. StructInbet introduces two key contributions. First, we propose explicit structural guidance to…

Graphics · Computer Science 2025-07-21 Zhenglin Pan , Haoran Xie

Scribble colors based line art colorization is a challenging computer vision problem since neither greyscale values nor semantic information is presented in line arts, and the lack of authentic illustration-line art training pairs also…

Computer Vision and Pattern Recognition · Computer Science 2018-08-13 Yuanzheng Ci , Xinzhu Ma , Zhihui Wang , Haojie Li , Zhongxuan Luo

It is a time-consuming and tedious work for manually colorizing anime line drawing images, which is an essential stage in cartoon animation creation pipeline. Reference-based line drawing colorization is a challenging task that relies on…

Computer Vision and Pattern Recognition · Computer Science 2023-03-21 Yu Cao , Xiangqiao Meng , P. Y. Mok , Xueting Liu , Tong-Yee Lee , Ping Li

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li

Colorizing line art is a pivotal task in the production of hand-drawn cel animation. This typically involves digital painters using a paint bucket tool to manually color each segment enclosed by lines, based on RGB values predetermined by a…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Yuekun Dai , Shangchen Zhou , Qinyue Li , Chongyi Li , Chen Change Loy

The process of generating fully colorized drawings from sketches is a large, usually costly bottleneck in the manga and anime industry. In this study, we examine multiple models for image-to-image translation between anime characters and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Tai Vu , Robert Yang

Motion in-betweening is the problem to synthesize movement between keyposes. Traditional research focused primarily on single characters. Extending them to densely interacting characters is highly challenging, as it demands precise…

Graphics · Computer Science 2025-10-02 Xiaotang Zhang , Ziyi Chang , Qianhui Men , Hubert P. H. Shum

Most approaches for video frame interpolation require accurate dense correspondences to synthesize an in-between frame. Therefore, they do not perform well in challenging scenarios with e.g. lighting changes or motion blur. Recent deep…

Computer Vision and Pattern Recognition · Computer Science 2018-04-04 Simone Meyer , Abdelaziz Djelouah , Brian McWilliams , Alexander Sorkine-Hornung , Markus Gross , Christopher Schroers

Recent generative image editing methods adopt layered representations to mitigate the entangled nature of raster images and improve controllability, typically relying on object-based segmentation. However, such strategies may fail to…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Tianyu Zhang , Dongchi Li , Keiichi Sawada , Haoran Xie
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