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Related papers: Object Motion Guided Human Motion Synthesis

200 papers

Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling…

Graphics · Computer Science 2022-01-10 Javier Romero , Dimitrios Tzionas , Michael J. Black

Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Yana Hasson , Gül Varol , Dimitrios Tzionas , Igor Kalevatykh , Michael J. Black , Ivan Laptev , Cordelia Schmid

Synthesizing whole-body manipulation of articulated objects, including body motion, hand motion, and object motion, is a critical yet challenging task with broad applications in virtual humans and robotics. The core challenges are twofold.…

Graphics · Computer Science 2025-05-28 Huaijin Pi , Zhi Cen , Zhiyang Dou , Taku Komura

Video diffusion models, trained on large-scale datasets, naturally capture correspondences of shared features across frames. Recent works have exploited this property for tasks such as optical flow prediction and tracking in a zero-shot…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Tianqi Zhang , Ziyi Wang , Wenzhao Zheng , Weiliang Chen , Yuanhui Huang , Zhengyang Huang , Jie Zhou , Jiwen Lu

Human motion synthesis is an important task in computer graphics and computer vision. While focusing on various conditioning signals such as text, action class, or audio to guide the generation process, most existing methods utilize…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Kebing Xue , Hyewon Seo

Generating realistic human motion is essential for many computer vision and graphics applications. The wide variety of human body shapes and sizes greatly impacts how people move. However, most existing motion models ignore these…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Shashank Tripathi , Omid Taheri , Christoph Lassner , Michael J. Black , Daniel Holden , Carsten Stoll

Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has…

Computer Vision and Pattern Recognition · Computer Science 2024-08-19 Yi Shi , Jingbo Wang , Xuekun Jiang , Bingkun Lin , Bo Dai , Xue Bin Peng

This paper presents a novel approach to generating the 3D motion of a human interacting with a target object, with a focus on solving the challenge of synthesizing long-range and diverse motions, which could not be fulfilled by existing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Huaijin Pi , Sida Peng , Minghui Yang , Xiaowei Zhou , Hujun Bao

Diffusion models have experienced a surge of interest as highly expressive yet efficiently trainable probabilistic models. We show that these models are an excellent fit for synthesising human motion that co-occurs with audio, e.g., dancing…

Machine Learning · Computer Science 2023-05-17 Simon Alexanderson , Rajmund Nagy , Jonas Beskow , Gustav Eje Henter

We propose CG-HOI, the first method to address the task of generating dynamic 3D human-object interactions (HOIs) from text. We model the motion of both human and object in an interdependent fashion, as semantically rich human motion rarely…

Computer Vision and Pattern Recognition · Computer Science 2024-05-20 Christian Diller , Angela Dai

Text-driven motion generation has achieved substantial progress with the emergence of diffusion models. However, existing methods still struggle to generate complex motion sequences that correspond to fine-grained descriptions, depicting…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Mingyuan Zhang , Huirong Li , Zhongang Cai , Jiawei Ren , Lei Yang , Ziwei Liu

Grasping manipulation is a fundamental mode for human interaction with daily life objects. The synthesis of grasping motion is also greatly demanded in many applications such as animation and robotics. In objects grasping research field,…

Robotics · Computer Science 2024-10-04 Quanquan Shao , Yi Fang

Motion synthesis in real-world 3D scenes has recently attracted much attention. However, the static environment assumption made by most current methods usually cannot be satisfied especially for real-time motion synthesis in scanned point…

Computer Vision and Pattern Recognition · Computer Science 2024-03-05 Jingyu Gong , Min Wang , Wentao Liu , Chen Qian , Zhizhong Zhang , Yuan Xie , Lizhuang Ma

Human motion prediction is important for many virtual and augmented reality (VR/AR) applications such as collision avoidance and realistic avatar generation. Existing methods have synthesised body motion only from observed past motion,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-23 Haodong Yan , Zhiming Hu , Syn Schmitt , Andreas Bulling

Human-object interaction (HOI) synthesis is crucial for applications in animation, simulation, and robotics. However, existing approaches either rely on expensive motion capture data or require manual reward engineering, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2026-03-05 Zekai Deng , Ye Shi , Kaiyang Ji , Lan Xu , Shaoli Huang , Jingya Wang

In this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human…

Computer Vision and Pattern Recognition · Computer Science 2022-10-11 Wei Mao , Miaomiao Liu , Richard Hartley , Mathieu Salzmann

We study the problem of precisely swapping objects in videos, with a focus on those interacted with by hands, given one user-provided reference object image. Despite the great advancements that diffusion models have made in video editing…

Computer Vision and Pattern Recognition · Computer Science 2024-11-12 Zihui Xue , Mi Luo , Changan Chen , Kristen Grauman

Understanding how humans would behave during hand-object interaction is vital for applications in service robot manipulation and extended reality. To achieve this, some recent works have been proposed to simultaneously forecast hand…

Computer Vision and Pattern Recognition · Computer Science 2025-11-17 Junyi Ma , Jingyi Xu , Xieyuanli Chen , Hesheng Wang

Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in…

Computer Vision and Pattern Recognition · Computer Science 2024-02-26 German Barquero , Sergio Escalera , Cristina Palmero

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for human-object interaction often neglect scene context, leading…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Wei Yao , Yunlian Sun , Hongwen Zhang , Yebin Liu , Jinhui Tang