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Pen computing tools such as Tablet PC, Tablet Monitors and its various supporting software tool offer another dimension to enhance our today's digitally integrated and connected classroom learning environment. This paper first reviews the…

Computers and Society · Computer Science 2014-03-25 Hong Cao

Modern computing students often rely on both natural-language prompting and manual code editing to solve programming tasks. Yet we still lack a clear understanding of how these two modes are combined in practice, and how their usage varies…

The inclusion of e-tutoring programs to support secondary school students is an international practice that is reinforced by both the education policies of the Ministries of Education and the potential of technology. The operation and…

Computers and Society · Computer Science 2021-04-09 Spyridon Doukakis

Large language models (LLMs) benefit greatly from prompt engineering, with in-context learning standing as a pivital technique. While former approaches have provided various ways to construct the demonstrations used for in-context learning,…

Artificial Intelligence · Computer Science 2024-06-18 Yiming Tang , Bin Dong

"Computational experiments" use code and interactive visualizations to convey mathematical and physical concepts in an intuitive way, and are increasingly used to support ex cathedra lecturing in scientific and engineering disciplines.…

We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…

Human-Computer Interaction · Computer Science 2025-02-24 Maximilian Enderling , Jan Hombeck , Kai Lawonn

Abstract instructions in piano education, such as "raise your wrist" and "relax your tension," lead to varying interpretations among learners, preventing instructors from effectively conveying their intended pedagogical guidance. To address…

Existing approaches to active learning maximize the system performance by sampling unlabeled instances for annotation that yield the most efficient training. However, when active learning is integrated with an end-user application, this can…

Computation and Language · Computer Science 2020-05-13 Ji-Ung Lee , Christian M. Meyer , Iryna Gurevych

Technology has changed both our way of life and the way in which we learn. Students now attend lectures with laptops and mobile phones, and this situation is accentuated in the case of students on Computer Science degrees, since they…

As generative AI systems are integrated into educational settings, students often encounter AI-generated output while working through learning tasks, either by requesting help or through integrated tools. Trust in AI can influence how…

Human-Computer Interaction · Computer Science 2026-04-16 Griffin Pitts , Neha Rani , Weedguet Mildort

With the goal of identifying common practices in data science projects, this paper proposes a framework for logging and understanding incremental code executions in Jupyter notebooks. This framework aims to allow reasoning about how…

Human-Computer Interaction · Computer Science 2024-05-29 Jinjin Zhao , Avidgor Gal , Sanjay Krishnan

Computational notebooks are the primary coding tools for data scientists, but their code quality remains understudied and often poor. Given the importance of maintainability and reusability, enhancing code understandability is essential.…

Software Engineering · Computer Science 2025-06-19 Mojtaba Mostafavi Ghahfarokhi , Alireza Asadi , Arash Asgari , Bardia Mohammadi , Abbas Heydarnoori , Masih Beigi Rizi

Computational notebooks, tools that facilitate storytelling through exploration, data analysis, and information visualization, have become the widely accepted standard in the data science community. These notebooks have been widely adopted…

Human-Computer Interaction · Computer Science 2023-08-08 Venkatesh Potluri , Sudheesh Singanamalla , Nussara Tieanklin , Jennifer Mankoff

Flipped learning is a method that flips in/out class activities to make lectures learner-centered. In flipped learning, comments from learners on preparation material are useful information for instructors to consider before deciding…

Computers and Society · Computer Science 2020-07-30 Shintaro Uchiyama , Hayato Okumoto , Mitsuo Yoshida , Yuko Ichikawa , Kyoji Umemura

Adapting instruction to the fine-grained needs of individual students is a powerful application of recent advances in large language models. These generative AI models can create tasks that correspond to students' interests and enact…

Computers and Society · Computer Science 2026-04-15 Candace Walkington , Mingyu Feng , Itffini Pruitt-Britton , Theodora Beauchamp , Andrew Lan

When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…

Computers and Society · Computer Science 2025-03-11 Gati Aher , Robin Schmucker , Tom Mitchell , Zachary C. Lipton

New technologies, such as MOOCs, provide innovative methods to tackle new challenges in teaching and learning, such as globalization and changing contemporary culture and to remove the limits of conventional classrooms. However, they also…

Computers and Society · Computer Science 2016-10-25 S. H. Song , Marco Antonelli , Tony Fung , Brandon D. Armstrong , Amy Chong , Albert Lo , Bertram E. Shi

Background and context: Debugging is a significant and often frustrating challenge for beginner programmers. Understanding students' debugging behaviours and strategies can help to identify common difficulties and inform approaches for…

Computers and Society · Computer Science 2026-04-03 Laurie Gale , Sue Sentance

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…

Physics Education · Physics 2020-05-18 J. Madden , S. Pandita , J. P. Schuldt , B. Kim , A. S. Won , N. G. Holmes

AI-supported tools can help learners overcome challenges in programming education by providing adaptive assistance. However, existing research often focuses on individual tools rather than deriving broader design recommendations. A key…

Human-Computer Interaction · Computer Science 2025-03-04 Zihan Wu , Yicheng Tang , Barbara Ericson