Related papers: Learning Effective NeRFs and SDFs Representations …
We present a deep generative scene modeling technique for indoor environments. Our goal is to train a generative model using a feed-forward neural network that maps a prior distribution (e.g., a normal distribution) to the distribution of…
Understanding the 3D world from 2D projected natural images is a fundamental challenge in computer vision and graphics. Recently, an unsupervised learning approach has garnered considerable attention owing to its advantages in data…
We present LR-GAN: an adversarial image generation model which takes scene structure and context into account. Unlike previous generative adversarial networks (GANs), the proposed GAN learns to generate image background and foregrounds…
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D…
Generative models have emerged as an essential building block for many image synthesis and editing tasks. Recent advances in this field have also enabled high-quality 3D or video content to be generated that exhibits either multi-view or…
3D biometric techniques on finger traits have become a new trend and have demonstrated a powerful ability for recognition and anti-counterfeiting. Existing methods follow an explicit 3D pipeline that reconstructs the models first and then…
Recent advances in deep generative models have led to immense progress in 3D shape synthesis. While existing models are able to synthesize shapes represented as voxels, point-clouds, or implicit functions, these methods only indirectly…
The difficulty in obtaining labeled data relevant to a given task is among the most common and well-known practical obstacles to applying deep learning techniques to new or even slightly modified domains. The data volumes required by the…
With the effective application of deep learning in computer vision, breakthroughs have been made in the research of super-resolution images reconstruction. However, many researches have pointed out that the insufficiency of the neural…
Progress in 3D computer vision tasks demands a huge amount of data, yet annotating multi-view images with 3D-consistent annotations, or point clouds with part segmentation is both time-consuming and challenging. This paper introduces…
In this paper, we study the problem of 3D scene geometry decomposition and manipulation from 2D views. By leveraging the recent implicit neural representation techniques, particularly the appealing neural radiance fields, we introduce an…
The neural radiance field (NeRF) has shown promising results in preserving the fine details of objects and scenes. However, unlike mesh-based representations, it remains an open problem to build dense correspondences across different NeRFs…
Most deep learning models are data-driven and the excellent performance is highly dependent on the abundant and diverse datasets. However, it is very hard to obtain and label the datasets of some specific scenes or applications. If we train…
Conventional methods of 3D object generative modeling learn volumetric predictions using deep networks with 3D convolutional operations, which are direct analogies to classical 2D ones. However, these methods are computationally wasteful in…
Neural Radiance Field (NeRF) has emerged as a compelling method to represent 3D objects and scenes for photo-realistic rendering. However, its implicit representation causes difficulty in manipulating the models like the explicit mesh…
We introduce a data-driven approach to aid the repairing and conservation of archaeological objects: ORGAN, an object reconstruction generative adversarial network (GAN). By using an encoder-decoder 3D deep neural network on a GAN…
We present a unified and compact scene representation for robotics, where each object in the scene is depicted by a latent code capturing geometry and appearance. This representation can be decoded for various tasks such as novel view…
Spatially-varying bi-directional reflectance distribution functions (SVBRDFs) are crucial for designers to incorporate new materials in virtual scenes, making them look more realistic. Reconstruction of SVBRDFs is a long-standing problem.…
Generative Adversarial Networks are used for generating the data using a generator and a discriminator, GANs usually produce high-quality images, but training GANs in an adversarial setting is a difficult task. GANs require high computation…
Generative networks are fundamentally different in their aim and methods compared to CNNs for classification, segmentation, or object detection. They have initially not been meant to be an image analysis tool, but to produce naturally…