Related papers: End-to-End Streaming Video Temporal Action Segment…
In streaming Reinforcement Learning (RL), transitions are observed and discarded immediately after a single update. While this minimizes resource usage for on-device applications, it makes agents notoriously sample-inefficient, since…
This paper addresses the problem of supervised video summarization by formulating it as a sequence-to-sequence learning problem, where the input is a sequence of original video frames, the output is a keyshot sequence. Our key idea is to…
Unsupervised video representation learning has made remarkable achievements in recent years. However, most existing methods are designed and optimized for video classification. These pre-trained models can be sub-optimal for temporal…
Using end-to-end models for speech translation (ST) has increasingly been the focus of the ST community. These models condense the previously cascaded systems by directly converting sound waves into translated text. However, cascaded models…
Temporal Action Localization (TAL) involves localizing and classifying action snippets in an untrimmed video. The emergence of large video foundation models has led RGB-only video backbones to outperform previous methods needing both RGB…
Self-Supervised Learning (SSL) for Vision Transformers (ViTs) has recently demonstrated considerable potential as a pre-training strategy for a variety of computer vision tasks, including image classification and segmentation, both in…
Video understanding with multimodal large language models (MLLMs) remains challenging due to the long token sequences of videos, which contain extensive temporal dependencies and redundant frames. Existing approaches typically treat MLLMs…
Automated sports skill assessment requires capturing fundamental movement patterns that distinguish expert from novice performance, yet current video sampling methods disrupt the temporal continuity essential for proficiency evaluation. To…
Thus far, end-to-end (E2E) models have not been shown to outperform state-of-the-art conventional models with respect to both quality, i.e., word error rate (WER), and latency, i.e., the time the hypothesis is finalized after the user stops…
Meta-reinforcement learning enables artificial agents to learn from related training tasks and adapt to new tasks efficiently with minimal interaction data. However, most existing research is still limited to narrow task distributions that…
A long-standing problem in online reinforcement learning (RL) is of ensuring sample efficiency, which stems from an inability to explore environments efficiently. Most attempts at efficient exploration tackle this problem in a setting where…
Test-Time Optimization enables models to adapt to new data during inference by updating parameters on-the-fly. Recent advances in Vision-Language Models (VLMs) have explored learning prompts at test time to improve performance in downstream…
This thesis explores the central question of how to leverage temporal relations among video elements to advance video understanding. Addressing the limitations of existing methods, the work presents a five-fold contribution: (1) an…
The general domain of video segmentation is currently fragmented into different tasks spanning multiple benchmarks. Despite rapid progress in the state-of-the-art, current methods are overwhelmingly task-specific and cannot conceptually…
Recent state-of-the-art semi-supervised Video Object Segmentation (VOS) methods have shown significant improvements in target object segmentation accuracy when information from preceding frames is used in segmenting the current frame. In…
State-of-the-art deep reinforcement learning (RL) methods have achieved remarkable performance in continuous control tasks, yet their computational complexity is often incompatible with the constraints of resource-limited hardware, due to…
Video instance segmentation (VIS) is the task that requires simultaneously classifying, segmenting and tracking object instances of interest in video. Recent methods typically develop sophisticated pipelines to tackle this task. Here, we…
We aim to tackle a novel task in action detection - Online Detection of Action Start (ODAS) in untrimmed, streaming videos. The goal of ODAS is to detect the start of an action instance, with high categorization accuracy and low detection…
Deep reinforcement learning (RL) is computationally demanding and requires processing of many data points. Synchronous methods enjoy training stability while having lower data throughput. In contrast, asynchronous methods achieve high…
In the research field of few-shot learning, the main difference between image-based and video-based is the additional temporal dimension. In recent years, some works have used the Transformer to deal with frames, then get the attention…