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In this paper, we introduce the first machine learning framework for predicting optimal processing times in Single-Level Tree Network (SLTN) architectures for the Divisible Load Theory (DLT) paradigm. Using a feedforward neural network(FNN)…
The No Free Lunch (NFL) theorem for search and optimisation states that averaged across all possible objective functions on a fixed search space, all search algorithms perform equally well. Several refined versions of the theorem find a…
Advancing loss function design is pivotal for optimizing neural network training and performance. This work introduces Random Linear Projections (RLP) loss, a novel approach that enhances training efficiency by leveraging geometric…
In this work we study the ranking algorithm used by F\'ed\'eration Internationale de Football Association (FIFA); we analyze the parameters it currently uses, show the formal probabilistic model from which it can be derived, and optimize…
Federated Learning (FL) is a distributed learning paradigm that enables a large number of resource-limited nodes to collaboratively train a model without data sharing. The non-independent-and-identically-distributed (non-i.i.d.) data…
With the increasingly broad deployment of federated learning (FL) systems in the real world, it is critical but challenging to ensure fairness in FL, i.e. reasonably satisfactory performances for each of the numerous diverse clients. In…
Continuous-time assessments of game outcomes in sports have become increasingly common in the last decade. In American football, only discrete-time estimates of play value were possible, since the most advanced public football datasets were…
The standard mathematical approach to fourth-down decision making in American football is to make the decision that maximizes estimated win probability. Win probability estimates arise from machine learning models fit from historical data.…
Probabilistic load forecasting (PLF) is a key component in the extended tool-chain required for efficient management of smart energy grids. Neural networks are widely considered to achieve improved prediction performances, supporting highly…
Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…
Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate interesting and balanced units unanswered. Creating unique and…
Decentralised optimisation tasks are important components of multi-agent systems. These tasks can be interpreted as n-player potential games: therefore game-theoretic learning algorithms can be used to solve decentralised optimisation…
There seems to be an upper limit to predicting the outcome of matches in (semi-)professional sports. Recent work has proposed that this is due to chance and attempts have been made to simulate the distribution of win percentages to identify…
Federated learning (FL) is a distributed model training paradigm that preserves clients' data privacy. It has gained tremendous attention from both academia and industry. FL hyper-parameters (e.g., the number of selected clients and the…
We present a novel algorithm for generating robust and consistent hypotheses for multiple-structure model fitting. Most of the existing methods utilize random sampling which produce varying results especially when outlier ratio is high. For…
Fictitious play with reinforcement learning is a general and effective framework for zero-sum games. However, using the current deep neural network models, the implementation of fictitious play faces crucial challenges. Neural network model…
Designing a humanoid locomotion controller is challenging and classically split up in sub-problems. Footstep planning is one of those, where the sequence of footsteps is defined. Even in simpler environments, finding a minimal sequence, or…
Neural network sparsity has attracted many research interests due to its similarity to biological schemes and high energy efficiency. However, existing methods depend on long-time training or fine-tuning, which prevents large-scale…
The Pythagorean Expected Wins Percentage Model was developed by Bill James to estimate a baseball team expected wins percentage over the course of a season. As such, the model can be used to assess how lucky or unfortunate a team was over…
The permutation flow shop scheduling (PFSS), aiming at finding the optimal permutation of jobs, is widely used in manufacturing systems. When solving large-scale PFSS problems, traditional optimization algorithms such as heuristics could…