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Scalable Vector Graphics (SVG) has become the de facto standard for vector graphics in digital design, offering resolution independence and precise control over individual elements. Despite their advantages, creating high-quality SVG…

Computer Vision and Pattern Recognition · Computer Science 2025-11-13 Ronghuan Wu , Wanchao Su , Jing Liao

We introduce AmodalSVG, a new framework for amodal image vectorization that produces semantically organized and geometrically complete SVG representations from natural images. Existing vectorization methods operate under a modal paradigm:…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Juncheng Hu , Ziteng Xue , Guotao Liang , Anran Qi , Buyu Li , Sheng Wang , Dong Xu , Qian Yu

As a combination of visual and audio signals, video is inherently multi-modal. However, existing video generation methods are primarily intended for the synthesis of visual frames, whereas audio signals in realistic videos are disregarded.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Jiawei Liu , Weining Wang , Sihan Chen , Xinxin Zhu , Jing Liu

Designers often encounter friction when animating static SVG graphics, especially when the visual structure does not match the desired level of motion detail. Existing tools typically depend on predefined groupings or require technical…

Human-Computer Interaction · Computer Science 2025-11-11 Jihyeon Park , Jiyoon Myung , Seone Shin , Jungki Son , Joohyung Han

Transferring articulated motion from monocular videos to rigged 3D characters is challenging due to pose ambiguity in 2D observations and morphological differences between source and target. Existing approaches often follow a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Taeyeon Kim , Youngju Na , Jumin Lee , Sebin Lee , Minhyuk Sung , Sung-Eui Yoon

Video segmentation -- partitioning video frames into multiple segments or objects -- plays a critical role in a broad range of practical applications, from enhancing visual effects in movie, to understanding scenes in autonomous driving, to…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Tianfei Zhou , Fatih Porikli , David Crandall , Luc Van Gool , Wenguan Wang

Creating animation takes time, effort, and technical expertise. To help novices with animation, we present LogoMotion, an AI code generation approach that helps users create semantically meaningful animation for logos. LogoMotion…

Human-Computer Interaction · Computer Science 2025-02-25 Vivian Liu , Rubaiat Habib Kazi , Li-Yi Wei , Matthew Fisher , Timothy Langlois , Seth Walker , Lydia Chilton

Program representation, which aims at converting program source code into vectors with automatically extracted features, is a fundamental problem in programming language processing (PLP). Recent work tries to represent programs with neural…

Machine Learning · Computer Science 2022-02-28 Ting Long , Yutong Xie , Xianyu Chen , Weinan Zhang , Qinxiang Cao , Yong Yu

We propose an automatic video inpainting algorithm which relies on the optimisation of a global, patch-based functional. Our algorithm is able to deal with a variety of challenging situations which naturally arise in video inpainting, such…

Computer Vision and Pattern Recognition · Computer Science 2017-12-08 Alasdair Newson , Andrés Almansa , Matthieu Fradet , Yann Gousseau , Patrick Pérez

Image tracing is a foundational component of the workflow in graphic design, engineering, and computer animation, linking hand-drawn concept images to collections of smooth curves needed for geometry processing and editing. Even for clean…

Graphics · Computer Science 2018-09-07 Mikhail Bessmeltsev , Justin Solomon

As a natural extension of the image synthesis task, video synthesis has attracted a lot of interest recently. Many image synthesis works utilize class labels or text as guidance. However, neither labels nor text can provide explicit…

Computer Vision and Pattern Recognition · Computer Science 2022-11-18 Yuren Cong , Jinhui Yi , Bodo Rosenhahn , Michael Ying Yang

We introduce MG-Gen, a framework that generates motion graphics directly from a single raster image. MG-Gen decompose a single raster image into layered structures represented as HTML, generate animation scripts for each layer, and then…

Graphics · Computer Science 2025-07-15 Takahiro Shirakawa , Tomoyuki Suzuki , Takuto Narumoto , Daichi Haraguchi

Constructing supervised machine learning models for real-world video analysis require substantial labeled data, which is costly to acquire due to scarce domain expertise and laborious manual inspection. While data programming shows promise…

Computer Vision and Pattern Recognition · Computer Science 2023-11-02 Jianben He , Xingbo Wang , Kam Kwai Wong , Xijie Huang , Changjian Chen , Zixin Chen , Fengjie Wang , Min Zhu , Huamin Qu

Generative video editing has enabled several intuitive editing operations for short video clips that would previously have been difficult to achieve, especially for non-expert editors. Existing methods focus on prescribing an object's 3D or…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Kiran Chhatre , Hyeonho Jeong , Yulia Gryaditskaya , Christopher E. Peters , Chun-Hao Paul Huang , Paul Guerrero

My project looks at an efficient workflow for creative image/video editing using Adobe Photoshop Actions tool and Batch Processing System. This innovative approach to video editing through Photoshop creates a fundamental shift to creative…

Multimedia · Computer Science 2025-05-05 Tessa De La Fuente

Text-based video editing has recently attracted considerable interest in changing the style or replacing the objects with a similar structure. Beyond this, we demonstrate that properties such as shape, size, location, motion, etc., can also…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Yue Ma , Xiaodong Cun , Sen Liang , Jinbo Xing , Yingqing He , Chenyang Qi , Siran Chen , Qifeng Chen

We contribute an analysis of situated visualizations in motion in video games for different types of data, with a focus on quantitative and categorical data representations. Video games convey a lot of data to players, to help them succeed…

Human-Computer Interaction · Computer Science 2024-09-13 Federica Bucchieri , Lijie Yao , Petra Isenberg

Vector graphics, known for their scalability and user-friendliness, provide a unique approach to visual content compared to traditional pixel-based images. Animation of these graphics, driven by the motion of their elements, offers enhanced…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Wenshuo Gao , Xicheng Lan , Luyao Zhang , Shuai Yang

Motion control is crucial for generating expressive and compelling video content; however, most existing video generation models rely mainly on text prompts for control, which struggle to capture the nuances of dynamic actions and temporal…

Recent video diffusion models have enhanced video editing, but it remains challenging to handle instructional editing and diverse tasks (e.g., adding, removing, changing) within a unified framework. In this paper, we introduce VEGGIE, a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Shoubin Yu , Difan Liu , Ziqiao Ma , Yicong Hong , Yang Zhou , Hao Tan , Joyce Chai , Mohit Bansal