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Given a set of $n$ point robots inside a simple polygon $P$, the task is to move the robots from their starting positions to their target positions along their shortest paths, while the mutual visibility of these robots is preserved.…
We provide an O(log log OPT)-approximation algorithm for the problem of guarding a simple polygon with guards on the perimeter. We first design a polynomial-time algorithm for building epsilon-nets of size O(1/epsilon log log 1/epsilon) for…
We investigate a variety of problems of finding tours and cycle covers with minimum turn cost. Questions of this type have been studied in the past, with complexity and approximation results as well as open problems dating back to work by…
A 2.75-approximation algorithm is proposed for the unconstrained traveling tournament problem, which is a variant of the traveling tournament problem. For the unconstrained traveling tournament problem, this is the first proposal of an…
We give a polynomial time, $(1+\epsilon)$-approximation algorithm for the traveling repairman problem (TRP) in the Euclidean plane and on weighted trees. This improves on the known quasi-polynomial time approximation schemes for these…
We present a polynomial-time approximation scheme (PTAS) for the min-max multiple TSP problem in Euclidean space, where multiple traveling salesmen are tasked with visiting a set of $n$ points and the objective is to minimize the maximum…
We introduce and study the problem of planning a trajectory for an agent to carry out a scouting mission while avoiding being detected by an adversarial guard. This introduces an adversarial version of classical visibility-based planning…
The traveling tournament problem is a well-known benchmark problem of the sports scheduling. We propose an approximation algorithm for the traveling tournament problem with the constraints such that both the number of consecutive home games…
The Meeting problem for $k\geq 2$ searchers in a polygon $P$ (possibly with holes) consists in making the searchers move within $P$, according to a distributed algorithm, in such a way that at least two of them eventually come to see each…
Given a simple polygon $P$ consisting of $n$ vertices, we study the problem of designing space-efficient algorithms for computing (i) the visibility polygon of a point inside $P$, (ii) the weak visibility polygon of a line segment inside…
Let $s$ be a finite sequence over a field of length $n$. It is well-known that if $s$ satisfies a linear recurrence of order $d$ with non-zero constant term, then the reverse of $s$ also satisfies a recurrence of order $d$ (with…
The problem of vertex guarding a simple polygon was first studied by Subir K. Ghosh (1987), who presented a polynomial-time $O(\log n)$-approximation algorithm for placing as few guards as possible at vertices of a simple $n$-gon $P$, such…
We study the problem of guarding the boundary of a simple polygon with a minimum number of guards such that each guard covers a contiguous portion of the boundary. First, we present a simple greedy algorithm for this problem that returns a…
The 2-Opt heuristic is a simple improvement heuristic for the Traveling Salesman Problem. It starts with an arbitrary tour and then repeatedly replaces two edges of the tour by two other edges, as long as this yields a shorter tour. We will…
We study the approximability of two related problems on graphs with $n$ nodes and $m$ edges: $n$-Pairs Shortest Paths ($n$-PSP), where the goal is to find a shortest path between $O(n)$ prespecified pairs, and All Node Shortest Cycles…
The min-distance between two nodes $u, v$ is defined as the minimum of the distance from $v$ to $u$ or from $u$ to $v$, and is a natural distance metric in DAGs. As with the standard distance problems, the Strong Exponential Time Hypothesis…
Given a n points in two dimensional space, a Manhattan Network G is a network that connects all n points with either horizontal or vertical edges, with the property that for any two point in G should be connected by a Manhattan path and…
In this paper, we study the prize-collecting rural postman problem (PCRPP), a variant of the rural postman problem. Given a PCRPP instance consisting of an undirected graph whose edges have nonnegative lengths and nonnegative profits,…
The task of approximating points with circular arcs is performed in many applications, such as polyline compression, noise filtering, and feature recognition. However, the development of algorithms that perform a significant amount of…
We study the Euclidean minimum weight perfect matching problem for $n$ points in the plane. It is known that any deterministic approximation algorithm whose approximation ratio depends only on $n$ requires at least $\Omega(n \log n)$ time.…