Related papers: MP-MVS: Multi-Scale Windows PatchMatch and Planar …
The completeness of 3D models is still a challenging problem in multi-view stereo (MVS) due to the unreliable photometric consistency in low-textured areas. Since low-textured areas usually exhibit strong planarity, planar models are…
One of the most successful approaches in Multi-View Stereo estimates a depth map and a normal map for each view via PatchMatch-based optimization and fuses them into a consistent 3D points cloud. This approach relies on photo-consistency to…
Learning-based multi-view stereo (MVS) has gained fine reconstructions on popular datasets. However, supervised learning methods require ground truth for training, which is hard to be collected, especially for the large-scale datasets.…
PatchMatch based Multi-view Stereo (MVS) algorithms have achieved great success in large-scale scene reconstruction tasks. However, reconstruction of texture-less planes often fails as similarity measurement methods may become ineffective…
PatchMatch Multi-View Stereo (PatchMatch MVS) is one of the popular MVS approaches, owing to its balanced accuracy and efficiency. In this paper, we propose Polarimetric PatchMatch multi-view Stereo (PolarPMS), which is the first method…
In computer vision domain, how to fast and accurately perform multiview stereo (MVS) is still a challenging problem. In this paper we present a fast yet accurate method for 3D dense reconstruction, called AMHMVS, built on the PatchMatch…
Recent work in multi-view stereo (MVS) combines learnable photometric scores and regularization with PatchMatch-based optimization to achieve robust pixelwise estimates of depth, normals, and visibility. However, non-learning based methods…
In this paper, a complete pipeline for image-based 3D reconstruction of urban scenarios is proposed, based on PatchMatch Multi-View Stereo (MVS). Input images are firstly fed into an off-the-shelf visual SLAM system to extract camera poses…
GigaMVS presents several challenges to existing Multi-View Stereo (MVS) algorithms for its large scale, complex occlusions, and gigapixel images. To address these problems, we first apply one of the state-of-the-art learning-based MVS…
Recently, patch deformation-based methods have demonstrated significant effectiveness in multi-view stereo due to their incorporation of deformable and expandable perception for reconstructing textureless areas. However, these methods…
The reconstruction of low-textured areas is a prominent research focus in multi-view stereo (MVS). In recent years, traditional MVS methods have performed exceptionally well in reconstructing low-textured areas by constructing plane models.…
The reconstruction of textureless areas has long been a challenging problem in MVS due to lack of reliable pixel correspondences between images. In this paper, we propose the Textureless-aware Segmentation And Correlative Refinement guided…
Patch deformation-based methods have recently exhibited substantial effectiveness in multi-view stereo, due to the incorporation of deformable and expandable perception to reconstruct textureless areas. However, such approaches typically…
In this paper, we introduce a deep multi-view stereo (MVS) system that jointly predicts depths, surface normals and per-view confidence maps. The key to our approach is a novel solver that iteratively solves for per-view depth map and…
Multi-view photometric stereo (MVPS) is a preferred method for detailed and precise 3D acquisition of an object from images. Although popular methods for MVPS can provide outstanding results, they are often complex to execute and limited to…
Recent learning-based multi-view stereo (MVS) methods show excellent performance with dense cameras and small depth ranges. However, non-learning based approaches still outperform for scenes with large depth ranges and sparser wide-baseline…
In this work, we propose a novel approach to prioritize the depth map computation of multi-view stereo (MVS) to obtain compact 3D point clouds of high quality and completeness at low computational cost. Our prioritization approach operates…
This paper presents a simple and effective solution to the longstanding classical multi-view photometric stereo (MVPS) problem. It is well-known that photometric stereo (PS) is excellent at recovering high-frequency surface details, whereas…
Recently, patch deformation-based methods have demonstrated significant strength in multi-view stereo by adaptively expanding the reception field of patches to help reconstruct textureless areas. However, such methods mainly concentrate on…
In this paper, we introduce Segmentation-Driven Deformation Multi-View Stereo (SD-MVS), a method that can effectively tackle challenges in 3D reconstruction of textureless areas. We are the first to adopt the Segment Anything Model (SAM) to…