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Omnidirectional camera is a cost-effective and information-rich sensor highly suitable for many marine applications and the ocean scientific community, encompassing several domains such as augmented reality, mapping, motion estimation,…

Robotics · Computer Science 2023-10-03 Quan-Dung Pham , Yipeng Zhu , Tan-Sang Ha , K. H. Long Nguyen , Binh-Son Hua , Sai-Kit Yeung

We present Ghostfinger, a technology for highly dynamic up/down fingertip haptics and control. The overall user experience offered by the technology can be described as that of tangibly and audibly interacting with a small hologram. More…

Human-Computer Interaction · Computer Science 2021-07-28 Staas de Jong

Real-time, streaming interactive avatars represent a critical yet challenging goal in digital human research. Although diffusion-based human avatar generation methods achieve remarkable success, their non-causal architecture and high…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zhiyao Sun , Ziqiao Peng , Yifeng Ma , Yi Chen , Zhengguang Zhou , Zixiang Zhou , Guozhen Zhang , Youliang Zhang , Yuan Zhou , Qinglin Lu , Yong-Jin Liu

We revisit the study of a wrist-mounted camera system (referred to as HandCam) for recognizing activities of hands. HandCam has two unique properties as compared to egocentric systems (referred to as HeadCam): (1) it avoids the need to…

Computer Vision and Pattern Recognition · Computer Science 2016-03-23 Cheng-Sheng Chan , Shou-Zhong Chen , Pei-Xuan Xie , Chiung-Chih Chang , Min Sun

Lossy compression and rate-adaptive streaming are a mainstay in traditional video steams. However, a new class of neuromorphic ``event'' sensors records video with asynchronous pixel samples rather than image frames. These sensors are…

Image and Video Processing · Electrical Eng. & Systems 2025-08-22 Andrew C. Freeman

With the emergence of the Metaverse and focus on wearable devices in the recent years gesture based human-computer interaction has gained significance. To enable gesture recognition for VR/AR headsets and glasses several datasets focusing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Vivek Parmar , Dwijay Bane , Syed Shakib Sarwar , Kleber Stangherlin , Barbara De Salvo , Manan Suri

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

Image and Video Processing · Electrical Eng. & Systems 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

The many endless rivers of text now available present a serious challenge in the task of gleaning, analyzing and discovering useful information. In this paper, we describe a methodology for visualizing text streams in real time. The…

Discrete Mathematics · Computer Science 2015-03-20 Emden Gansner , Yifan Hu , Stephen North

The increasingly popular light sheet microscopy techniques generate very large 3D time-lapse recordings of living biological specimen. The necessity to make large volumetric datasets available for interactive visualization and analysis has…

Quantitative Methods · Quantitative Biology 2014-12-02 Tobias Pietzsch , Stephan Saalfeld , Stephan Preibisch , Pavel Tomancak

This paper addresses the challenge of text-conditioned streaming motion generation, which requires us to predict the next-step human pose based on variable-length historical motions and incoming texts. Existing methods struggle to achieve…

Computer Vision and Pattern Recognition · Computer Science 2025-08-08 Lixing Xiao , Shunlin Lu , Huaijin Pi , Ke Fan , Liang Pan , Yueer Zhou , Ziyong Feng , Xiaowei Zhou , Sida Peng , Jingbo Wang

In geographic data videos, camera movements are frequently used and combined to present information from multiple perspectives. However, creating and editing camera movements requires significant time and professional skills. This work aims…

Human-Computer Interaction · Computer Science 2023-09-12 Wenchao Li , Zhan Wang , Yun Wang , Di Weng , Liwenhan Xie , Siming Chen , Haidong Zhang , Huamin Qu

With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…

Networking and Internet Architecture · Computer Science 2024-09-11 Aizierjiang Aiersilan

Video continues to dominate network traffic, yet operators today have poor visibility into the number, duration, and resolutions of the video streams traversing their domain. Current approaches are inaccurate, expensive, or unscalable, as…

Networking and Internet Architecture · Computer Science 2023-01-18 Hassan Habibi Gharakheili , Minzhao Lyu , Yu Wang , Himal Kumar , Vijay Sivaraman

Event-based vision, inspired by the human visual system, offers transformative capabilities such as low latency, high dynamic range, and reduced power consumption. This paper presents a comprehensive survey of event cameras, tracing their…

Computer Vision and Pattern Recognition · Computer Science 2024-08-28 Bharatesh Chakravarthi , Aayush Atul Verma , Kostas Daniilidis , Cornelia Fermuller , Yezhou Yang

The lack of flexible annotation tools has hindered the deployment of AI models in some scientific areas. Most existing image annotation software requires users to upload a precollected dataset, which limits support for on-demand pipelines…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Uriel Garcilazo-Cruz , Joseph O. Okeme , Rodrigo A. Vargas-Hernández

This paper describes a system to support the visual exploration of Open Data. During his/her interactive experience with the graphics, the user can easily store the current complete state of the visualization application (called a…

Human-Computer Interaction · Computer Science 2012-05-14 Benoît Otjacques , Mickaël Stefas , Maël Cornil , Fernand Feltz

The demand for streaming media and live video conferencing is at peak and expected to grow further, thereby the need for low-cost streaming services with better quality and lower latency is essential. Therefore, in this paper, we propose a…

Networking and Internet Architecture · Computer Science 2021-09-15 Debajyoti Halder , Prashant Kumar , Saksham Bhushan , Anand M. Baswade

We present a HoloLens 2 server application for streaming device data via TCP in real time. The server can stream data from the four grayscale cameras, depth sensor, IMU, front RGB camera, microphone, head tracking, eye tracking, and hand…

Multimedia · Computer Science 2022-11-07 Juan C. Dibene , Enrique Dunn

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

Building a visual summary from an egocentric photostream captured by a lifelogging wearable camera is of high interest for different applications (e.g. memory reinforcement). In this paper, we propose a new summarization method based on…

Computer Vision and Pattern Recognition · Computer Science 2015-05-07 Marc Bolaños , Ricard Mestre , Estefanía Talavera , Xavier Giró-i-Nieto , Petia Radeva