Related papers: Exploring Self-supervised Skeleton-based Action Re…
Single view depth estimation models can be trained from video footage using a self-supervised end-to-end approach with view synthesis as the supervisory signal. This is achieved with a framework that predicts depth and camera motion, with a…
Person re-identification is vital for monitoring and tracking crowd movement to enhance public security. However, re-identification in the presence of occlusion substantially reduces the performance of existing systems and is a challenging…
Detecting pedestrians, especially under heavy occlusions, is a challenging computer vision problem with numerous real-world applications. This paper introduces a novel approach, termed as PSC-Net, for occluded pedestrian detection. The…
Active object reconstruction using autonomous robots is gaining great interest. A primary goal in this task is to maximize the information of the object to be reconstructed, given limited on-board resources. Previous view planning methods…
We propose a self-supervised monocular depth estimation network tailored for endoscopic scenes, aiming to infer depth within the gastrointestinal tract from monocular images. Existing methods, though accurate, typically assume consistent…
Skeleton-based action recognition has attracted increasing attention due to its strong adaptability to dynamic circumstances and potential for broad applications such as autonomous and anonymous surveillance. With the help of deep learning…
As the use of collaborative robots (cobots) in industrial manufacturing continues to grow, human action recognition for effective human-robot collaboration becomes increasingly important. This ability is crucial for cobots to act…
Managing the dynamic regions in the photometric loss formulation has been a main issue for handling the self-supervised depth estimation problem. Most previous methods have alleviated this issue by removing the dynamic regions in the…
Pedestrian detection has significantly progressed in recent years, thanks to the development of DNNs. However, detection performance at occluded scenes is still far from satisfactory, as occlusion increases the intra-class variance of…
Video facial expression recognition is useful for many applications and received much interest lately. Although some solutions give really good results in a controlled environment (no occlusion), recognition in the presence of partial…
We introduce SynSE, a novel syntactically guided generative approach for Zero-Shot Learning (ZSL). Our end-to-end approach learns progressively refined generative embedding spaces constrained within and across the involved modalities…
Due to the compact and rich high-level representations offered, skeleton-based human action recognition has recently become a highly active research topic. Previous studies have demonstrated that investigating joint relationships in spatial…
Occlusions pose a significant challenge to optical flow algorithms that rely on local evidences. We consider an occluded point to be one that is imaged in the first frame but not in the next, a slight overloading of the standard definition…
The self-supervised pretraining paradigm has achieved great success in skeleton-based action recognition. However, these methods treat the motion and static parts equally, and lack an adaptive design for different parts, which has a…
One-shot Imitation Learning~(OSIL) aims to imbue AI agents with the ability to learn a new task from a single demonstration. To supervise the learning, OSIL typically requires a prohibitively large number of paired expert demonstrations --…
Real-time object pose estimation is necessary for many robot manipulation algorithms. However, state-of-the-art methods for object pose estimation are trained for a specific set of objects; these methods thus need to be retrained to…
Self-supervised deep learning-based 3D scene understanding methods can overcome the difficulty of acquiring the densely labeled ground-truth and have made a lot of advances. However, occlusions and moving objects are still some of the major…
Skeleton-based human action recognition has recently drawn increasing attentions with the availability of large-scale skeleton datasets. The most crucial factors for this task lie in two aspects: the intra-frame representation for joint…
In the character animation field, modern supervised keyframe interpolation models have demonstrated exceptional performance in constructing natural human motions from sparse pose definitions. As supervised models, large motion datasets are…
A self-supervised multi-task learning (SSMTL) framework for video anomaly detection was recently introduced in literature. Due to its highly accurate results, the method attracted the attention of many researchers. In this work, we revisit…