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Neural representations have shown great promise in their ability to represent radiance and light fields while being very compact compared to the image set representation. However, current representations are not well suited for streaming as…

Computer Vision and Pattern Recognition · Computer Science 2022-08-16 David Li , Amitabh Varshney

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jonas Kulhanek , Marie-Julie Rakotosaona , Fabian Manhardt , Christina Tsalicoglou , Michael Niemeyer , Torsten Sattler , Songyou Peng , Federico Tombari

Level of Detail (LoD) is a fundamental technique in real-time computer graphics for managing the rendering costs of complex scenes while preserving visual fidelity. Traditionally, LoD is implemented using discrete levels (DLoD), where…

Graphics · Computer Science 2026-04-02 Zhigang Cheng , Mingchao Sun , Yu Liu , Zengye Ge , Luyang Tang , Mu Xu , Yangyan Li , Peng Pan

Modern video games are rapidly growing in size and scale, and to create rich and interesting environments, a large amount of content is needed. As a consequence, often several thousands of detailed 3D assets are used to create a single…

Graphics · Computer Science 2022-08-29 Matilda Tamm , Olivia Shamon , Hector Anadon Leon , Konrad Tollmar , Linus Gisslén

We present LoD-NeuS, an efficient neural representation for high-frequency geometry detail recovery and anti-aliased novel view rendering. Drawing inspiration from voxel-based representations with the level of detail (LoD), we introduce a…

Computer Vision and Pattern Recognition · Computer Science 2023-09-20 Yiyu Zhuang , Qi Zhang , Ying Feng , Hao Zhu , Yao Yao , Xiaoyu Li , Yan-Pei Cao , Ying Shan , Xun Cao

Inspired by the recent advances in implicitly representing signals with trained neural networks, we aim to learn a continuous representation for narrow-baseline 4D light fields. We propose an implicit representation model for 4D light…

Computer Vision and Pattern Recognition · Computer Science 2021-12-02 Paramanand Chandramouli , Hendrik Sommerhoff , Andreas Kolb

Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approaches primarily rely on low-pass filtering to mitigate…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenya Yang , Bingchen Gong , Kai Chen

In this paper, we propose a deep hierarchical attention context model for lossless attribute compression of point clouds, leveraging a multi-resolution spatial structure and residual learning. A simple and effective Level of Detail (LoD)…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Yueru Chen , Wei Zhang , Dingquan Li , Jing Wang , Ge Li

Processing visual data often involves small adjustments or sequences of changes, e.g., image filtering, surface smoothing, and animation. While established graphics techniques like normal mapping and video compression exploit redundancy to…

Graphics · Computer Science 2025-10-20 Anh Truong , Ahmed H. Mahmoud , Mina Konaković Luković , Justin Solomon

Inferring representations of 3D scenes from 2D observations is a fundamental problem of computer graphics, computer vision, and artificial intelligence. Emerging 3D-structured neural scene representations are a promising approach to 3D…

Computer Vision and Pattern Recognition · Computer Science 2022-01-19 Vincent Sitzmann , Semon Rezchikov , William T. Freeman , Joshua B. Tenenbaum , Fredo Durand

Many materials show anisotropic light scattering patterns due to the shape and local alignment of their underlying micro structures: surfaces with small elements such as fibers, or the ridges of a brushed metal, are very sparse and require…

Graphics · Computer Science 2026-04-16 Javier Fabre , Carlos Castillo , Carlos Rodriguez-Pardo , Jorge Lopez-Moreno

This paper proposes a novel deep subspace clustering approach which uses convolutional autoencoders to transform input images into new representations lying on a union of linear subspaces. The first contribution of our work is to insert…

Computer Vision and Pattern Recognition · Computer Science 2020-01-24 Mohsen Kheirandishfard , Fariba Zohrizadeh , Farhad Kamangar

In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Mikael Le Pendu , Christine Guillemot , Aljosa Smolic

Rendering for light field displays (LFDs) requires rendering of dozens or hundreds of views, which must then be combined into a single image on the display, making real-time LFD rendering extremely difficult. We introduce light field…

Graphics · Computer Science 2026-01-29 Ajinkya Gavane , Benjamin Watson

The advances in 3D reconstruction technology, such as photogrammetry and LiDAR scanning, have made it easier to reconstruct accurate and detailed 3D models for urban scenes. Nevertheless, these reconstructed models often contain a large…

Graphics · Computer Science 2025-05-22 Shanshan Pan , Runze Zhang , Yilin Liu , Minglun Gong , Hui Huang

Physically based rendering of complex scenes can be prohibitively costly with a potentially unbounded and uneven distribution of complexity across the rendered image. The goal of an ideal level of detail (LoD) method is to make rendering…

Graphics · Computer Science 2022-11-14 Steve Bako , Pradeep Sen , Anton Kaplanyan

Neural signed distance functions (SDFs) are emerging as an effective representation for 3D shapes. State-of-the-art methods typically encode the SDF with a large, fixed-size neural network to approximate complex shapes with implicit…

Computer Vision and Pattern Recognition · Computer Science 2021-01-27 Towaki Takikawa , Joey Litalien , Kangxue Yin , Karsten Kreis , Charles Loop , Derek Nowrouzezahrai , Alec Jacobson , Morgan McGuire , Sanja Fidler

The conventional mesh-based Level of Detail (LoD) technique, exemplified by applications such as Google Earth and many game engines, exhibits the capability to holistically represent a large scene even the Earth, and achieves rendering with…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Jiabin Liang , Lanqing Zhang , Zhuoran Zhao , Xiangyu Xu

Light field imaging extends the traditional photography by capturing both spatial and angular distribution of light, which enables new capabilities, including post-capture refocusing, post-capture aperture control, and depth estimation from…

Computer Vision and Pattern Recognition · Computer Science 2018-03-14 M. Shahzeb Khan Gul , Bahadir K. Gunturk

Lidar datasets now commonly reach Billions of points and are very dense. Using these point cloud becomes challenging, as the high number of points is intractable for most applications and for visualisation.In this work we propose a new…

Computational Geometry · Computer Science 2018-01-15 Rémi Cura , Julien Perret , Nicolas Paparoditis
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