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The incredible feats of athleticism demonstrated by humans are made possible in part by a vast repertoire of general-purpose motor skills, acquired through years of practice and experience. These skills not only enable humans to perform…

Graphics · Computer Science 2022-05-06 Xue Bin Peng , Yunrong Guo , Lina Halper , Sergey Levine , Sanja Fidler

In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Chen Tessler , Yoni Kasten , Yunrong Guo , Shie Mannor , Gal Chechik , Xue Bin Peng

Motion retargeting is a promising approach for generating natural and compelling animations for nonhuman characters. However, it is challenging to translate human movements into semantically equivalent motions for target characters with…

Robotics · Computer Science 2023-05-25 Tianyu Li , Jungdam Won , Alexander Clegg , Jeonghwan Kim , Akshara Rai , Sehoon Ha

Active event perception, the ability to dynamically detect, track, and summarize events in real time, is essential for embodied intelligence in tasks such as human-AI collaboration, assistive robotics, and autonomous navigation. However,…

Robotics · Computer Science 2025-06-24 Zhou Chen , Sanjoy Kundu , Harsimran S. Baweja , Sathyanarayanan N. Aakur

Synthesizing graceful and life-like behaviors for physically simulated characters has been a fundamental challenge in computer animation. Data-driven methods that leverage motion tracking are a prominent class of techniques for producing…

Graphics · Computer Science 2022-05-13 Xue Bin Peng , Ze Ma , Pieter Abbeel , Sergey Levine , Angjoo Kanazawa

Learning natural and diverse behaviors from human motion datasets remains challenging in physics-based character control. Existing conditional adversarial models often suffer from tight and biased embedding distributions where embeddings…

Graphics · Computer Science 2024-11-12 Nian Liu , Libin Liu , Zilong Zhang , Zi Wang , Hongzhao Xie , Tengyu Liu , Xinyi Tong , Yaodong Yang , Zhaofeng He

Learning various motor skills for quadrupedal robots is a challenging problem that requires careful design of task-specific mathematical models or reward descriptions. In this work, we propose to learn a single capable policy using deep…

Robotics · Computer Science 2023-03-28 Arnaud Klipfel , Nitish Sontakke , Ren Liu , Sehoon Ha

Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…

Graphics · Computer Science 2023-02-03 Mohamed Hassan , Yunrong Guo , Tingwu Wang , Michael Black , Sanja Fidler , Xue Bin Peng

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Deep reinforcement learning has made significant progress in robotic manipulation tasks and it works well in the ideal disturbance-free environment. However, in a real-world environment, both internal and external disturbances are…

Robotics · Computer Science 2020-11-09 Pingcheng Jian , Chao Yang , Di Guo , Huaping Liu , Fuchun Sun

Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous methods typically rely on a universal full-body controller…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Yiming Huang , Zhiyang Dou , Lingjie Liu

Problems which require both long-horizon planning and continuous control capabilities pose significant challenges to existing reinforcement learning agents. In this paper we introduce a novel hierarchical reinforcement learning agent which…

Machine Learning · Computer Science 2023-07-25 Jan Achterhold , Markus Krimmel , Joerg Stueckler

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…

Graphics · Computer Science 2022-01-03 Pei Xu , Ioannis Karamouzas

Intelligent agents must be able to think fast and slow to perform elaborate manipulation tasks. Reinforcement Learning (RL) has led to many promising results on a range of challenging decision-making tasks. However, in real-world robotics,…

Robotics · Computer Science 2021-10-22 Maximilian Ulmer , Elie Aljalbout , Sascha Schwarz , Sami Haddadin

Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics. While manually-designed controllers have been able to emulate many complex behaviors, building such controllers involves a…

Robotics · Computer Science 2020-07-22 Xue Bin Peng , Erwin Coumans , Tingnan Zhang , Tsang-Wei Lee , Jie Tan , Sergey Levine

Embodied agents capable of complex physical skills can improve productivity, elevate life quality, and reshape human-machine collaboration. We aim at autonomous training of embodied agents for various tasks involving mainly large foundation…

Robotics · Computer Science 2024-02-14 Sizhe Yang , Qian Luo , Anumpam Pani , Yanchao Yang

Physics-based character animation has become a fundamental approach for synthesizing realistic, physically plausible motions. While current data-driven deep reinforcement learning (DRL) methods can synthesize complex skills, they struggle…

Artificial Intelligence · Computer Science 2026-04-08 Zhiquan Wang , Bedrich Benes

In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can learn a rich and flexible latent representation of skills and a…

Graphics · Computer Science 2022-10-13 Heyuan Yao , Zhenhua Song , Baoquan Chen , Libin Liu

Simulating realistic interaction and motions for physics-based characters is of great interest for interactive applications, and automatic secondary character animation in the movie and video game industries. Recent works in reinforcement…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Mohamed Younes , Ewa Kijak , Richard Kulpa , Simon Malinowski , Franck Multon

Training a high-dimensional simulated agent with an under-specified reward function often leads the agent to learn physically infeasible strategies that are ineffective when deployed in the real world. To mitigate these unnatural behaviors,…

Artificial Intelligence · Computer Science 2022-03-30 Alejandro Escontrela , Xue Bin Peng , Wenhao Yu , Tingnan Zhang , Atil Iscen , Ken Goldberg , Pieter Abbeel
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