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The sense of realism in avatar animation is a widely pursued goal in social VR applications. A common approach to enhancing realism is improving the match between avatar motion and real-world human movement. However, experience with…

Human-Computer Interaction · Computer Science 2025-09-22 Yudong Huang , Avneet Singh , Mark Roman Miller

The notion of visual similarity is essential for computer vision, and in applications and studies revolving around vector embeddings of images. However, the scarcity of benchmark datasets poses a significant hurdle in exploring how these…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Tillmann Ohm , Andres Karjus , Mikhail Tamm , Maximilian Schich

Designing a visualization is often a process of iterative refinement where the designer improves a chart over time by adding features, improving encodings, and fixing mistakes. However, effective design requires external critique and…

Human-Computer Interaction · Computer Science 2023-03-14 Sungbok Shin , Sanghyun Hong , Niklas Elmqvist

The contributions of this paper are: (1) a taxonomy of the "Realities" (Virtual, Augmented, Mixed, Mediated, etc.), and (2) some new kinds of "reality" that come from nature itself, i.e. that expand our notion beyond synthetic realities to…

Human-Computer Interaction · Computer Science 2018-04-24 Steve Mann , Tom Furness , Yu Yuan , Jay Iorio , Zixin Wang

Stylized 3D avatars have become increasingly prominent in our modern life. Creating these avatars manually usually involves laborious selection and adjustment of continuous and discrete parameters and is time-consuming for average users.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-16 Shen Sang , Tiancheng Zhi , Guoxian Song , Minghao Liu , Chunpong Lai , Jing Liu , Xiang Wen , James Davis , Linjie Luo

This paper investigates new data exploration experiences that enable blind users to interact with statistical data visualizations$-$bar plots, heat maps, box plots, and scatter plots$-$leveraging multimodal data representations. In addition…

Human-Computer Interaction · Computer Science 2024-03-04 JooYoung Seo , Yilin Xia , Bongshin Lee , Sean McCurry , Yu Jun Yam

Deep-learning based face-swap videos, also known as deep fakes, are becoming more and more realistic and deceiving. The malicious usage of these face-swap videos has caused wide concerns. The research community has been focusing on the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-01 Xianyun Sun , Beibei Dong , Caiyong Wang , Bo Peng , Jing Dong

An increasing number of online interaction settings now provide the possibility to visually represent oneself via an animated avatar instead of a video stream. Benefits include protecting the communicator's privacy while still providing a…

Human-Computer Interaction · Computer Science 2025-08-05 Shiyao Zhang , Omar Faruk , Robert Porzel , Dennis Küster , Tanja Schultz , Hui Liu

Human-robot studies are expensive to conduct and difficult to control, and as such researchers sometimes turn to human-avatar interaction in the hope of faster and cheaper data collection that can be transferred to the robot domain. In…

Human-Computer Interaction · Computer Science 2022-06-06 Na Li , Robert Ross

Hybrid tutoring, where a human tutor supports multiple students in learning with educational technology, is an increasingly common application to deliver high-impact tutoring at scale. However, past hybrid tutoring applications are limited…

Human-Computer Interaction · Computer Science 2025-05-14 Eason Chen , Xinyi Tang , Aprille Xi , Chenyu Lin , Conrad Borchers , Shivang Gupta , Jionghao Lin , Kenneth R Koedinger

Recent advances in 3D avatar generation have gained significant attentions. These breakthroughs aim to produce more realistic animatable avatars, narrowing the gap between virtual and real-world experiences. Most of existing works employ…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Mingyuan Zhou , Rakib Hyder , Ziwei Xuan , Guojun Qi

With the rapid advancement of 3D representation techniques and generative models, substantial progress has been made in reconstructing full-body 3D avatars from a single image. However, this task remains fundamentally ill-posedness due to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Gaofeng Liu , Hengsen Li , Ruoyu Gao , Xuetong Li , Zhiyuan Ma , Tao Fang

Healthcare professionals have limited time to support patients and their relatives, but their information needs are high. Therefore, the Radboud University together with the Canisius Wilhelmina Hospital hospital developed a speaking virtual…

Human-Computer Interaction · Computer Science 2025-10-20 Roel Boumans , Lisa Cramer , Sascha van de Poll , Henria Vermeulen

Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…

Human-Computer Interaction · Computer Science 2017-02-01 Jacob Thorn , Rodrigo Pizarro , Bernhard Spanlang , Pablo Bermell-Garcia , Mar Gonzalez-Franco

Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through animated virtual humans, sometimes with a high level of realism. In particular,…

Human-Computer Interaction · Computer Science 2022-08-05 V. Araujo , D. Schaffer , A. B. Costa , S. R. Musse

Would not it be much more convenient for everybody to try on clothes by only looking into a mirror ? The answer to that problem is virtual try-on, enabling users to digitally experiment with outfits. The core challenge lies in realistic…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Mostafa Atef , Mariam Ayman , Ahmed Rashed , Ashrakat Saeed , Abdelrahman Saeed , Ahmed Fares

We present M&M VTO, a mix and match virtual try-on method that takes as input multiple garment images, text description for garment layout and an image of a person. An example input includes: an image of a shirt, an image of a pair of…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Luyang Zhu , Yingwei Li , Nan Liu , Hao Peng , Dawei Yang , Ira Kemelmacher-Shlizerman

Open-source Vision-Language Models show immense promise for enterprise applications, yet a critical disconnect exists between academic evaluation and enterprise deployment requirements. Current benchmarks rely heavily on multiple-choice…

Computer Vision and Pattern Recognition · Computer Science 2025-09-10 Srihari Bandraupalli , Anupam Purwar

Person re-identification (re-ID) is a challenging problem especially when no labels are available for training. Although recent deep re-ID methods have achieved great improvement, it is still difficult to optimize deep re-ID model without…

Computer Vision and Pattern Recognition · Computer Science 2018-11-07 Fengxiang Yang , Zhun Zhong , Zhiming Luo , Sheng Lian , Shaozi Li

Photorealistic avatars have become essential for immersive applications in virtual reality (VR) and augmented reality (AR), enabling lifelike interactions in areas such as training simulations, telemedicine, and virtual collaboration. These…

Graphics · Computer Science 2025-04-18 Rendong Zhang , Alexandra Watkins , Nilanjan Sarkar
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