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AI-based tools that mediate, enhance or generate parts of video communication may interfere with how people evaluate trustworthiness and credibility. In two preregistered online experiments (N = 2,000), we examined whether AI-mediated video…

Human-Computer Interaction · Computer Science 2026-03-20 Nelson Navajas Fernández , Jeffrey T. Hancock , Maurice Jakesch

Remote collaborative work has become pervasive in many settings, from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within…

Human-Computer Interaction · Computer Science 2023-02-17 Catarina G. Fidalgo , Maurício Sousa , Daniel Mendes , Rafael Kuffner dos Anjos , Daniel Medeiros , Karan Singh , Joaquim Jorge

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

Human-Computer Interaction · Computer Science 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

Situated visualization blends data into the real world to fulfill individuals' contextual information needs. However, interacting with situated visualization in public environments faces challenges posed by user acceptance and contextual…

Human-Computer Interaction · Computer Science 2024-08-08 Qian Zhu , Zhuo Wang , Wei Zeng , Wai Tong , Weiyue Lin , Xiaojuan Ma

As social media platforms increasingly promote the use of user-enacted moderation tools (e.g., reporting, blocking, content filters) to address online harms, it becomes crucially important that such controls are usable for everyone. We…

Human-Computer Interaction · Computer Science 2025-09-16 Sudhamshu Hosamane , Alyvia Walters , Yao Lyu , Shagun Jhaver

Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

Static and dynamic hand movements are basic way for human-machine interactions. To recognize and classify these movements, first these movements are captured by the cameras mounted on the augmented reality (AR) or virtual reality (VR)…

Human-Computer Interaction · Computer Science 2020-04-03 Nizamuddin Maitlo , Yanbo Wang , Chao Ping Chen , Lantian Mi , Wenbo Zhang

3D data from high-resolution volumetric imaging is a central resource for diagnosis and treatment in modern medicine. While the fast development of AI enhances imaging and analysis, commonly used visualization methods lag far behind. Recent…

Software Engineering · Computer Science 2024-06-17 Kathrin Krieger , Jan Egger , Jens Kleesiek , Matthias Gunzer , Jianxu Chen

Reliable and robust user identification and authentication are important and often necessary requirements for many digital services. It becomes paramount in social virtual reality (VR) to ensure trust, specifically in digital encounters…

Machine Learning · Computer Science 2023-10-27 Christian Schell , Andreas Hotho , Marc Erich Latoschik

User participation is considered an effective way to conduct requirements engineering, but user-developer perception gaps in requirements understanding occur frequently. Since user participation in practice is not as active as we expect and…

Software Engineering · Computer Science 2017-11-22 Jingdong Jia , Luiz Fernando Capretz

Extended Reality (XR) includes Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR). XR is an emerging technology that simulates a realistic environment for users. XR techniques have provided revolutionary user experiences in…

Software Engineering · Computer Science 2022-11-04 Jason Hogan , Aaron Salo , Dhia Elhaq Rzig , Foyzul Hassan , Bruce Maxim

Extended Reality (XR) technologies are becoming integral to daily life. However, password-based authentication in XR disrupts immersion due to poor usability, as entering credentials with XR controllers is cumbersome and error-prone. This…

Cryptography and Security · Computer Science 2025-01-22 Matin Fallahi , Patricia Arias-Cabarcos , Thorsten Strufe

While we can see robots in more areas of our lives, they still make errors. One common cause of failure stems from the robot perception module when detecting objects. Allowing users to correct such errors can help improve the interaction…

Robotics · Computer Science 2023-06-27 Maciej K. Wozniak , Rebecca Stower , Patric Jensfelt , Andre Pereira

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Psychological studies have shown that Micro Gestures (MG) are closely linked to human emotions. MG-based emotion understanding has attracted much attention because it allows for emotion understanding through nonverbal body gestures without…

Computer Vision and Pattern Recognition · Computer Science 2024-05-06 Deng Li , Bohao Xing , Xin Liu

Educational recommender systems (ERSs) play a crucial role in personalizing learning experiences and enhancing educational outcomes by providing recommendations of personalized resources and activities to learners, tailored to their…

Information Retrieval · Computer Science 2025-01-23 Qurat Ul Ain , Mohamed Amine Chatti , William Kana Tsoplefack , Rawaa Alatrash , Shoeb Joarder

Robot facial expressions and gaze are important factors for enhancing human-robot interaction (HRI), but their effects on human collaboration and perception are not well understood, for instance, in collaborative game scenarios. In this…

Robotics · Computer Science 2023-03-28 Di Fu , Fares Abawi , Stefan Wermter

User errors while performing security-critical tasks can lead to undesirable or even disastrous consequences. One major factor influencing mistakes and failures is complexity of such tasks, which has been studied extensively in prior…

Human-Computer Interaction · Computer Science 2015-08-26 Tyler Kaczmarek , Alfed Kobsa , Robert Sy , Gene Tsudik

This research presents a proof-of-concept prototype of an all-in-one mixed reality application platform, developed to investigate the needs and expectations of users from mixed reality systems. The study involved an extensive user study…

Human-Computer Interaction · Computer Science 2024-04-17 Amir Reza Asadi , Reza Hemadi

Accurately drawing non-planar 3D curves in immersive Virtual Reality (VR) is indispensable for many precise 3D tasks. However, due to lack of physical support, limited depth perception, and the non-planar nature of 3D curves, it is…

Human-Computer Interaction · Computer Science 2022-10-25 Chen Chen , Matin Yarmand , Zhuoqun Xu , Varun Singh , Yang Zhang , Nadir Weibel
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