Related papers: LEA*: An A* Variant Algorithm with Improved Edge E…
We present a new preprocessing algorithm for embedding the nodes of a given edge-weighted undirected graph into a Euclidean space. The Euclidean distance between any two nodes in this space approximates the length of the shortest path…
Grids with blocked and unblocked cells are often used to represent terrain in robotics and video games. However, paths formed by grid edges can be longer than true shortest paths in the terrain since their headings are artificially…
In this paper, we present Batch Informed Trees (BIT*), a planning algorithm based on unifying graph- and sampling-based planning techniques. By recognizing that a set of samples describes an implicit random geometric graph (RGG), we are…
We consider large-scale, implicit-search-based solutions to Shortest Path Problems on Graphs of Convex Sets (GCS). We propose GCS*, a forward heuristic search algorithm that generalizes A* search to the GCS setting, where a…
Line detection is widely used in many robotic tasks such as scene recognition, 3D reconstruction, and simultaneous localization and mapping (SLAM). Compared to points, lines can provide both low-level and high-level geometrical information…
Autonomously driving vehicles must be able to navigate in dynamic and unpredictable environments in a collision-free manner. So far, this has only been partially achieved in driverless cars and warehouse installations where marked…
A* is one of the most popular Best First Search (BFS) techniques for graphs. It combines the cost-based search of Breadth First Search with a computed heuristic for each node to attempt to locate the goal path faster than traditional…
We study a pathfinding problem where only locations (i.e., vertices) are given, and edges are implicitly defined by an oracle answering the connectivity of two locations. Despite its simple structure, this problem becomes non-trivial with a…
Recent advancements in bidirectional heuristic search have yielded significant theoretical insights and novel algorithms. While most previous work has concentrated on optimal search methods, this paper focuses on bounded-suboptimal…
We propose a combinatorial optimisation model called Limited Query Graph Connectivity Test. We consider a graph whose edges have two possible states (On/Off). The edges' states are hidden initially. We could query an edge to reveal its…
The household rearrangement task involves spotting misplaced objects in a scene and accommodate them with proper places. It depends both on common-sense knowledge on the objective side and human user preference on the subjective side. In…
Parallel best-first search algorithms such as Hash Distributed A* (HDA*) distribute work among the processes using a global hash function. We analyze the search and communication overheads of state-of-the-art hash-based parallel best-first…
Planning collision-free paths for multi-robot systems (MRS) is a challenging problem because of the safety and efficiency constraints required for real-world solutions. Even though coupled path planning approaches provide optimal…
Current algorithms used to put a lattice gauge configuration into Landau gauge either suffer from the problem of critical slowing-down or involve an additional computational expense to overcome it. Evolutionary Algorithms (EAs), which have…
We present a novel receding-horizon multi-contact motion planner for legged robots in challenging scenarios, able to plan motions such as chimney climbing, navigating very narrow passages or crossing large gaps. Our approach adds new…
A major challenge of applying zeroth-order (ZO) methods is the high query complexity, especially when queries are costly. We propose a novel gradient estimation technique for ZO methods based on adaptive lazy queries that we term as LAZO.…
In this paper, we propose SEA, a novel approach for active robot exploration through semantic map prediction and a reinforcement learning-based hierarchical exploration policy. Unlike existing learning-based methods that rely on one-step…
In graph-based active learning, algorithms based on expected error minimization (EEM) have been popular and yield good empirical performance. The exact computation of EEM optimally balances exploration and exploitation. In practice,…
Latent position models (LPMs) are a large and popular class of models for random graphs. However, fitting Bayesian LPMs is computationally challenging - computing the likelihood even once takes time that is quadratic in the number of…
Distributed network optimization has been studied for well over a decade. However, we still do not have a good idea of how to design schemes that can simultaneously provide good performance across the dimensions of utility optimality,…