Related papers: Augmenting Tactile Simulators with Real-like and Z…
Generative Adversarial Networks are used for generating the data using a generator and a discriminator, GANs usually produce high-quality images, but training GANs in an adversarial setting is a difficult task. GANs require high computation…
Synthesizing high-quality realistic images from text descriptions is a challenging task. Existing text-to-image Generative Adversarial Networks generally employ a stacked architecture as the backbone yet still remain three flaws. First, the…
In this work, we present an application of domain randomization and generative adversarial networks (GAN) to train a near real-time object detector for industrial electric parts, entirely in a simulated environment. Large scale availability…
Generative Adversarial Networks (GANs) have gained a lot of attention from machine learning community due to their ability to learn and mimic an input data distribution. GANs consist of a discriminator and a generator working in tandem…
Detecting changed regions in paired satellite images plays a key role in many remote sensing applications. The evolution of recent techniques could provide satellite images with very high spatial resolution (VHR) but made it challenging to…
SCONE-GAN presents an end-to-end image translation, which is shown to be effective for learning to generate realistic and diverse scenery images. Most current image-to-image translation approaches are devised as two mappings: a translation…
Synthesizing high-quality images from text descriptions is a challenging problem in computer vision and has many practical applications. Samples generated by existing text-to-image approaches can roughly reflect the meaning of the given…
We present a variety of new architectural features and training procedures that we apply to the generative adversarial networks (GANs) framework. We focus on two applications of GANs: semi-supervised learning, and the generation of images…
In this paper, we propose a novel framework for tactile-based dexterous manipulation learning with a blind anthropomorphic robotic hand, i.e. without visual sensing. First, object-related states were extracted from the raw tactile signals…
This study introduces an enhanced approach to video super-resolution by extending ordinary Single-Image Super-Resolution (SISR) Super-Resolution Generative Adversarial Network (SRGAN) structure to handle spatio-temporal data. While SRGAN…
Generative adversarial networks (GANs) have drawn considerable attention in recent years for their proven capability in generating synthetic data which can be utilised for multiple purposes. While GANs have demonstrated tremendous successes…
We present the Teacher-Student Generative Adversarial Network (TS-GAN) to generate depth images from single RGB images in order to boost the performance of face recognition systems. For our method to generalize well across unseen datasets,…
We introduce BSD-GAN, a novel multi-branch and scale-disentangled training method which enables unconditional Generative Adversarial Networks (GANs) to learn image representations at multiple scales, benefiting a wide range of generation…
Generative Adversarial Networks (GAN) have demonstrated the potential to recover realistic details for single image super-resolution (SISR). To further improve the visual quality of super-resolved results, PIRM2018-SR Challenge employed…
Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial…
Synthetic data is being used lately for training deep neural networks in computer vision applications such as object detection, object segmentation and 6D object pose estimation. Domain randomization hereby plays an important role in…
Reconstruction of image by using convolutional neural networks (CNNs) has been vigorously studied in the last decade. Until now, there have being developed several techniques for imaging of a single object through scattering medium by using…
Recent advances in generative adversarial networks (GANs) have shown great potentials in realistic image synthesis whereas most existing works address synthesis realism in either appearance space or geometry space but few in both. This…
In the evolving domain of Human Activity Recognition (HAR) using Internet of Things (IoT) devices, there is an emerging interest in employing Deep Generative Models (DGMs) to address data scarcity, enhance data quality, and improve…
Realistic and diverse simulation scenarios with reactive and feasible agent behaviors can be used for validation and verification of self-driving system performance without relying on expensive and time-consuming real-world testing.…