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In volume visualization, users can interactively explore the three-dimensional data by specifying color and opacity mappings in the transfer function (TF) or adjusting lighting parameters, facilitating meaningful interpretation of the…

Graphics · Computer Science 2025-04-28 Kaiyuan Tang , Siyuan Yao , Chaoli Wang

3D visualization is an important data analysis and knowledge discovery tool, however, interactive visualization of large 3D astronomical datasets poses a challenge for many existing data visualization packages. We present a solution to…

Instrumentation and Methods for Astrophysics · Physics 2010-09-21 A. H. Hassan , C. J. Fluke , D. G. Barnes

Rendering diffuse global illumination in real-time is often approximated by pre-computing and storing irradiance in a 3D grid of probes. As long as most of the scene remains static, probes approximate irradiance for all surfaces immersed in…

A concise and highly performant branchless formulation of a Joseph-type interpolating ray-casting algorithm for the computation of X-ray projections is presented. It efficiently utilizes the hardware resources of modern graphics processing…

Medical Physics · Physics 2020-09-01 Jonas Graetz

Mobile robots operating indoors must be prepared to navigate challenging scenes that contain transparent surfaces. This paper proposes a novel method for the fusion of acoustic and visual sensing modalities through implicit neural…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Advaith V. Sethuraman , Onur Bagoren , Harikrishnan Seetharaman , Dalton Richardson , Joseph Taylor , Katherine A. Skinner

Large-scale numerical simulations of planetary interiors require dedicated visualization algorithms that are able to efficiently extract a large amount of information in an interactive and user-friendly way. Here we present a software…

We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a…

Graphics · Computer Science 2023-08-04 Alexander Sommer , Ulrich Schwanecke , Elmar Schömer

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous work struggles to yield physically plausible results,…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Junfeng Ni , Yixin Chen , Bohan Jing , Nan Jiang , Bin Wang , Bo Dai , Puhao Li , Yixin Zhu , Song-Chun Zhu , Siyuan Huang

Generalizable neural surface reconstruction has become a compelling technique to reconstruct from few images without per-scene optimization, where dense 3D feature volume has proven effective as a global representation of scenes. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aoxiang Fan , Corentin Dumery , Nicolas Talabot , Hieu Le , Pascal Fua

Implicit neural representations (INRs) have emerged as a powerful tool for compressing large-scale volume data. This opens up new possibilities for in situ visualization. However, the efficient application of INRs to distributed data…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-07-23 Qi Wu , Joseph A. Insley , Victor A. Mateevitsi , Silvio Rizzi , Michael E. Papka , Kwan-Liu Ma

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

Machine learning has enabled the use of implicit neural representations (INRs) to efficiently compress and reconstruct massive scientific datasets. However, despite advances in fast INR rendering algorithms, INR-based rendering remains…

Graphics · Computer Science 2025-05-22 Daniel Zavorotny , Qi Wu , David Bauer , Kwan-Liu Ma

Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenarios remains however a challenging problem. A particular case…

Graphics · Computer Science 2025-12-08 Mae Younes , Adnane Boukhayma

We present a framework to interactively volume-render three-dimensional data cubes using distributed ray-casting and volume bricking over a cluster of workstations powered by one or more graphics processing units (GPUs) and a multi-core…

Instrumentation and Methods for Astrophysics · Physics 2015-06-05 A. H. Hassan , C. J. Fluke , D. G. Barnes

Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high…

Graphics · Computer Science 2026-01-23 Yinghan Xu , Théo Morales , John Dingliana

Implicit curve and surface reconstruction attracts the attention of many researchers and gains a wide range of applications, due to its ability to describe objects with complicated geometry and topology. However, extra zero-level sets or…

Numerical Analysis · Mathematics 2019-09-04 Yusuf Fatihu Hamza , Hongwei Lin , Zihao Li

The recent trend of using Graphics Processing Units (GPU's) for high performance computations is driven by the high ratio of price performance for these units, complemented by their cost effectiveness. At first glance, computational fluid…

Computational Engineering, Finance, and Science · Computer Science 2018-02-13 Kiril S. Shterev

We present an efficient raycasting algorithm for rendering Volumetric Depth Images (VDIs), and we show how it can be used in a remote visualization setting with VDIs generated and streamed from a remote server. VDIs are compact…

Ray tracing is a widely used technique for modeling optical systems, involving sequential surface-by-surface computations, which can be computationally intensive. We propose Ray2Ray, a novel method that leverages implicit neural…

Machine Learning · Computer Science 2025-07-29 Shiva Sinaei , Chuanjun Zheng , Kaan Akşit , Daisuke Iwai

We present an effective method for visualizing flat surfaces using ray marching. Our approach provides an intuitive way to explore translation surfaces, mirror rooms, unfolded polyhedra, and translation prisms while maintaining…

Graphics · Computer Science 2025-06-10 Fabian Lander , Diaaeldin Taha