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In this paper, we propose a new progressive pre-training method for image understanding tasks which leverages RGB-D datasets. The method utilizes Multi-Modal Contrastive Masked Autoencoder and Denoising techniques. Our proposed approach…
Recently neural scene representations have provided very impressive results for representing 3D scenes visually, however, their study and progress have mainly been limited to visualization of virtual models in computer graphics or scene…
Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…
Knowledge of 3D properties of objects is a necessity in order to build effective computer vision systems. However, lack of large scale 3D datasets can be a major constraint for data-driven approaches in learning such properties. We consider…
Mask-guided matting networks have achieved significant improvements and have shown great potential in practical applications in recent years. However, simply learning matting representation from synthetic and lack-of-real-world-diversity…
Recent methods for dynamic human reconstruction have attained promising reconstruction results. Most of these methods rely only on RGB color supervision without considering explicit geometric constraints. This leads to existing human…
We present SuperNormal, a fast, high-fidelity approach to multi-view 3D reconstruction using surface normal maps. With a few minutes, SuperNormal produces detailed surfaces on par with 3D scanners. We harness volume rendering to optimize a…
Several variants of Neural Radiance Fields (NeRFs) have significantly improved the accuracy of synthesized images and surface reconstruction of 3D scenes/objects. In all of these methods, a key characteristic is that none can train the…
State-of-the-art methods for 3D reconstruction of faces from a single image require 2D-3D pairs of ground-truth data for supervision. Such data is costly to acquire, and most datasets available in the literature are restricted to pairs for…
3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to…
Recovery of an underlying scene geometry from multiview images stands as a long-time challenge in computer vision research. The recent promise leverages neural implicit surface learning and differentiable volume rendering, and achieves both…
Implicit representations have been widely applied in robotics for obstacle avoidance and path planning. In this paper, we explore the problem of constructing an implicit distance representation from a single image. Past methods for implicit…
Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…
Implicit 3D surface reconstruction of an object from its partial and noisy 3D point cloud scan is the classical geometry processing and 3D computer vision problem. In the literature, various 3D shape representations have been developed,…
Learning-based 3D reconstruction using implicit neural representations has shown promising progress not only at the object level but also in more complicated scenes. In this paper, we propose Dynamic Plane Convolutional Occupancy Networks,…
This paper tackles the unsupervised depth estimation task in indoor environments. The task is extremely challenging because of the vast areas of non-texture regions in these scenes. These areas could overwhelm the optimization process in…
3D geometry is a very informative cue when interacting with and navigating an environment. This writing proposes a new approach to 3D reconstruction and scene understanding, which implicitly learns 3D geometry from depth maps pairing a deep…
The recent neural surface reconstruction by volume rendering approaches have made much progress by achieving impressive surface reconstruction quality, but are still limited to dense and highly accurate posed views. To overcome such…
Recently, learning-based approaches for 3D model reconstruction have attracted attention owing to its modern applications such as Extended Reality(XR), robotics and self-driving cars. Several approaches presented good performance on…
We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete…