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Undergraduate students of artificial intelligence often struggle with representing knowledge as logical sentences. This is a skill that seems to require extensive practice to obtain, suggesting a teaching strategy that involves the…
Reinforcement Learning (RL) is an area of machine learning figuring out how agents take actions in an unknown environment to maximize its rewards. Unlike classical Markov Decision Process (MDP) in which agent has full knowledge of its…
We focus on the task of goal-oriented grasping, in which a robot is supposed to grasp a pre-assigned goal object in clutter and needs some pre-grasp actions such as pushes to enable stable grasps. However, in this task, the robot gets…
Solving sparse reward tasks through exploration is one of the major challenges in deep reinforcement learning, especially in three-dimensional, partially-observable environments. Critically, the algorithm proposed in this article uses a…
Model-free Reinforcement Learning (RL) requires the ability to sample trajectories by taking actions in the original problem environment or a simulated version of it. Breakthroughs in the field of RL have been largely facilitated by the…
Many existing obstacle avoidance algorithms overlook the crucial balance between safety and agility, especially in environments of varying complexity. In our study, we introduce an obstacle avoidance pipeline based on reinforcement…
We convert the DeepMind Mathematics Dataset into a reinforcement learning environment by interpreting it as a program synthesis problem. Each action taken in the environment adds an operator or an input into a discrete compute graph. Graphs…
Resource limitations make it hard to provide all students with one of the most effective educational interventions: personalized instruction. Reinforcement learning could be a key tool to reduce the development cost and improve the…
We present tournament results and several powerful strategies for the Iterated Prisoner's Dilemma created using reinforcement learning techniques (evolutionary and particle swarm algorithms). These strategies are trained to perform well…
We introduce a new theorem prover for classical higher-order logic named auto2. The prover is designed to make use of human-specified heuristics when searching for proofs. The core algorithm is a best-first search through the space of…
The purpose of this technical report is two-fold. First of all, it introduces a suite of challenging continuous control tasks (integrated with OpenAI Gym) based on currently existing robotics hardware. The tasks include pushing, sliding and…
The desire to use reinforcement learning in safety-critical settings has inspired a recent interest in formal methods for learning algorithms. Existing formal methods for learning and optimization primarily consider the problem of…
Reinforcement learning has become one of the most trending subjects in the recent decade. It has seen applications in various fields such as robot manipulations, autonomous driving, path planning, computer gaming, etc. We accomplished three…
Digital hardware is verified by comparing its behavior against a reference model on a range of randomly generated input signals. The random generation of the inputs hopes to achieve sufficient coverage of the different parts of the design.…
This paper presents ModelicaGym toolbox that was developed to employ Reinforcement Learning (RL) for solving optimization and control tasks in Modelica models. The developed tool allows connecting models using Functional Mock-up Interface…
We study the problem of sample efficient reinforcement learning, where prior data such as demonstrations are provided for initialization in lieu of a dense reward signal. A natural approach is to incorporate an imitation learning objective,…
Reinforcement learning agents naturally learn from extensive exploration. Exploration is costly and can be unsafe in $\textit{safety-critical}$ domains. This paper proposes a novel framework for incorporating domain knowledge to help guide…
This article introduces an imitation learning method for learning maximum entropy policies that comply with constraints demonstrated by expert trajectories executing a task. The formulation of the method takes advantage of results…
Imitation learning trains control policies by mimicking pre-recorded expert demonstrations. In partially observable settings, imitation policies must rely on observation histories, but many seemingly paradoxical results show better…
We present PDDLGym, a framework that automatically constructs OpenAI Gym environments from PDDL domains and problems. Observations and actions in PDDLGym are relational, making the framework particularly well-suited for research in…