Related papers: Improved Distributed Algorithms for Random Colorin…
The Metropolis-Hastings algorithm is a fundamental Markov chain Monte Carlo (MCMC) method for sampling and inference. With the advent of Big Data, distributed and parallel variants of MCMC methods are attracting increased attention. In this…
Glauber dynamics is a powerful tool to generate randomized, approximate solutions to combinatorially difficult problems. Applications include Markov Chain Monte Carlo (MCMC) simulation and distributed scheduling for wireless networks. In…
We propose a Markov chain Monte Carlo (MCMC) algorithm based on third-order Langevin dynamics for sampling from distributions with log-concave and smooth densities. The higher-order dynamics allow for more flexible discretization schemes,…
In this paper we study the classic problem of computing a maximum cardinality matching in general graphs $G = (V, E)$. The best known algorithm for this problem till date runs in $O(m \sqrt{n})$ time due to Micali and Vazirani \cite{MV80}.…
The hardcore model is one of the most classic and widely studied examples of undirected graphical models. Given a graph $G$, the hardcore model describes a Gibbs distribution of $\lambda$-weighted independent sets of $G$. In the last two…
We present a randomized algorithm which takes as input an undirected graph $G$ on $n$ vertices with maximum degree $\Delta$, and a number of colors $k \geq (8/3 + o_{\Delta}(1))\Delta$, and returns -- in expected time…
In this paper we present a deterministic CONGEST algorithm to compute an $O(k\Delta)$-vertex coloring in $O(\Delta/k)+\log^* n$ rounds, where $\Delta$ is the maximum degree of the network graph and $1\leq k\leq O(\Delta)$ can be freely…
In this paper we consider the problem of learning undirected graphical models from data generated according to the Glauber dynamics. The Glauber dynamics is a Markov chain that sequentially updates individual nodes (variables) in a…
Adaptive and interacting Markov chain Monte Carlo algorithms (MCMC) have been recently introduced in the literature. These novel simulation algorithms are designed to increase the simulation efficiency to sample complex distributions.…
Given a graph $G$, the hard-core model defines a probability distribution over its independent sets, assigning to each set of size $k$ a probability of $\frac{\lambda^k}{Z}$, where $\lambda>0$ is a parameter known as the \emph{fugacity} and…
We consider the performance of Glauber dynamics for the random cluster model with real parameter $q>1$ and temperature $\beta>0$. Recent work by Helmuth, Jenssen and Perkins detailed the ordered/disordered transition of the model on random…
Mahlmann and Schindelhauer (2005) defined a Markov chain which they called $k$-Flipper, and showed that it is irreducible on the set of all connected regular graphs of a given degree (at least 3). We study the 1-Flipper chain, which we call…
Dynamical processes can be transformed into graphs through a family of mappings called visibility algorithms, enabling the possibility of (i) making empirical data analysis and signal processing and (ii) characterising classes of dynamical…
We present a new approach to randomized distributed graph coloring that is simpler and more efficient than previous ones. In particular, it allows us to tackle the $(\operatorname{deg}+1)$-list-coloring (D1LC) problem, where each node $v$…
We present a randomized algorithm that takes as input an undirected $n$-vertex graph $G$ with maximum degree $\Delta$ and an integer $k > 3\Delta$, and returns a random proper $k$-coloring of $G$. The distribution of the coloring is…
We present a randomized distributed algorithm that computes a $\Delta$-coloring in any non-complete graph with maximum degree $\Delta \geq 4$ in $O(\log \Delta) + 2^{O(\sqrt{\log\log n})}$ rounds, as well as a randomized algorithm that…
It is common practice in Markov chain Monte Carlo to update the simulation one variable (or sub-block of variables) at a time, rather than conduct a single full-dimensional update. When it is possible to draw from each full-conditional…
We prove that any Markov chain that performs local, reversible updates on randomly chosen vertices of a bounded-degree graph necessarily has mixing time at least $\Omega(n\log n)$, where $n$ is the number of vertices. Our bound applies to…
The random numbers driving Markov chain Monte Carlo (MCMC) simulation are usually modeled as independent U(0,1) random variables. Tribble [Markov chain Monte Carlo algorithms using completely uniformly distributed driving sequences (2007)…
We prove that the single-site Glauber dynamics for sampling proper $q$-colorings mixes in $O_\Delta(n\log n)$ time on line graphs with $n$ vertices and maximum degree $\Delta$ when $q>(1+o(1))\Delta$. The main tool in our proof is the…