Related papers: DiffTalker: Co-driven audio-image diffusion for ta…
The task of audio-driven portrait animation involves generating a talking head video using an identity image and an audio track of speech. While many existing approaches focus on lip synchronization and video quality, few tackle the…
Text-driven image generation using diffusion models has recently gained significant attention. To enable more flexible image manipulation and editing, recent research has expanded from single image generation to transparent layer generation…
Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…
Creating realistic, natural, and lip-readable talking face videos remains a formidable challenge. Previous research primarily concentrated on generating and aligning single-frame images while overlooking the smoothness of frame-to-frame…
The listener head generation (LHG) task aims to generate natural nonverbal listener responses based on the speaker's multimodal cues. While prior work either rely on limited modalities (e.g. audio and facial information) or employ…
Joint audio-video generation models have shown that unified generation yields stronger cross-modal coherence than cascaded approaches. However, existing models couple modalities throughout denoising via pervasive attention, treating…
We present X-Actor, a novel audio-driven portrait animation framework that generates lifelike, emotionally expressive talking head videos from a single reference image and an input audio clip. Unlike prior methods that emphasize lip…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…
Talking face synthesis has been widely studied in either appearance-based or warping-based methods. Previous works mostly utilize single face image as a source, and generate novel facial animations by merging other person's facial features.…
The audio denoising technique has captured widespread attention in the deep neural network field. Recently, the audio denoising problem has been converted into an image generation task, and deep learning-based approaches have been applied…
In this work, we present DiffVoice, a novel text-to-speech model based on latent diffusion. We propose to first encode speech signals into a phoneme-rate latent representation with a variational autoencoder enhanced by adversarial training,…
We present VoiceDiT, a multi-modal generative model for producing environment-aware speech and audio from text and visual prompts. While aligning speech with text is crucial for intelligible speech, achieving this alignment in noisy…
Talking-head generation requires joint modeling of identity, head pose, facial expression, and mouth dynamics. Existing methods typically address only a subset of these factors, and rely on fixed-weight or heuristic fusion when multiple…
Talking head generation with arbitrary identities and speech audio remains a crucial problem in the realm of the virtual metaverse. Recently, diffusion models have become a popular generative technique in this field with their strong…
We present an audio-driven real-time system for animating photorealistic 3D facial avatars with minimal latency, designed for social interactions in virtual reality for anyone. Central to our approach is an encoder model that transforms…
In recent years, image generation has shown a great leap in performance, where diffusion models play a central role. Although generating high-quality images, such models are mainly conditioned on textual descriptions. This begs the…
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an…
We aim to edit the lip movements in talking video according to the given speech while preserving the personal identity and visual details. The task can be decomposed into two sub-problems: (1) speech-driven lip motion generation and (2)…
Several recent studies have attempted to autoregressively generate continuous speech representations without discrete speech tokens by combining diffusion and autoregressive models, yet they often face challenges with excessive…
We present VQTalker, a Vector Quantization-based framework for multilingual talking head generation that addresses the challenges of lip synchronization and natural motion across diverse languages. Our approach is grounded in the phonetic…