Related papers: Action Segmentation Using 2D Skeleton Heatmaps and…
With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective,…
Spatial-temporal graphs have been widely used by skeleton-based action recognition algorithms to model human action dynamics. To capture robust movement patterns from these graphs, long-range and multi-scale context aggregation and…
In this paper we propose the use of quantum genetic algorithm to optimize the support vector machine (SVM) for human action recognition. The Microsoft Kinect sensor can be used for skeleton tracking, which provides the joints' position…
Pose-based action recognition has drawn considerable attention recently. Existing methods exploit the joint positions to extract the body-part features from the activation map of the convolutional networks to assist human action…
The dominant paradigm for video-based action segmentation is composed of two steps: first, for each frame, compute low-level features using Dense Trajectories or a Convolutional Neural Network that encode spatiotemporal information locally,…
Video action segmentation have been widely applied in many fields. Most previous studies employed video-based vision models for this purpose. However, they often rely on a large receptive field, LSTM or Transformer methods to capture…
Current state-of-the-art methods for skeleton-based temporal action segmentation are predominantly supervised and require annotated data, which is expensive to collect. In contrast, existing unsupervised temporal action segmentation methods…
Recognition of human actions and associated interactions with objects and the environment is an important problem in computer vision due to its potential applications in a variety of domains. The most versatile methods can generalize to…
In this paper we propose a novel approach to multi-action recognition that performs joint segmentation and classification. This approach models each action using a Gaussian mixture using robust low-dimensional action features. Segmentation…
Graph Convolutional Networks (GCNs) have been widely used to model the high-order dynamic dependencies for skeleton-based action recognition. Most existing approaches do not explicitly embed the high-order spatio-temporal importance to…
Sliding window is one direct way to extend a successful recognition system to handle the more challenging detection problem. While action recognition decides only whether or not an action is present in a pre-segmented video sequence, action…
While human action recognition has witnessed notable achievements, multimodal methods fusing RGB and skeleton modalities still suffer from their inherent heterogeneity and fail to fully exploit the complementary potential between them. In…
Automated real-time prediction of the ergonomic risks of manipulating objects is a key unsolved challenge in developing effective human-robot collaboration systems for logistics and manufacturing applications. We present a foundational…
Multimodal fusion frameworks for Human Action Recognition (HAR) using depth and inertial sensor data have been proposed over the years. In most of the existing works, fusion is performed at a single level (feature level or decision level),…
This paper proposes a simple yet effective method for human action recognition in video. The proposed method separately extracts local appearance and motion features using state-of-the-art three-dimensional convolutional neural networks…
The skeleton based gesture recognition is gaining more popularity due to its wide possible applications. The key issues are how to extract discriminative features and how to design the classification model. In this paper, we first leverage…
Most action recognition methods base on a) a late aggregation of frame level CNN features using average pooling, max pooling, or RNN, among others, or b) spatio-temporal aggregation via 3D convolutions. The first assume independence among…
Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce…
This paper attempts at improving the accuracy of Human Action Recognition (HAR) by fusion of depth and inertial sensor data. Firstly, we transform the depth data into Sequential Front view Images(SFI) and fine-tune the pre-trained AlexNet…
Online continuous motion recognition is a hot topic of research since it is more practical in real life application cases. Recently, Skeleton-based approaches have become increasingly popular, demonstrating the power of using such 3D…