Related papers: Diffusion-Based Co-Speech Gesture Generation Using…
Diffusion-based generative models (DGMs) have recently attracted attention in speech enhancement research (SE) as previous works showed a remarkable generalization capability. However, DGMs are also computationally intensive, as they…
We have recently seen tremendous progress in diffusion advances for generating realistic human motions. Yet, they largely disregard the multi-human interactions. In this paper, we present InterGen, an effective diffusion-based approach that…
Speech-driven gesture generation is an emerging domain within virtual human creation, where current methods predominantly utilize Transformer-based architectures that necessitate extensive memory and are characterized by slow inference…
This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…
A primary challenge when deploying speaker recognition systems in real-world applications is performance degradation caused by environmental mismatch. We propose a diffusion-based method that takes speaker embeddings extracted from a…
In this study we develop dimension-reduction techniques to accelerate diffusion model inference in the context of synthetic data generation. The idea is to integrate compressed sensing into diffusion models (hence, CSDM): First, compress…
Speech-driven gesture generation is an emerging field within virtual human creation. However, a significant challenge lies in accurately determining and processing the multitude of input features (such as acoustic, semantic, emotional,…
Recently, large-scale diffusion models, e.g., Stable diffusion and DallE2, have shown remarkable results on image synthesis. On the other hand, large-scale cross-modal pre-trained models (e.g., CLIP, ALIGN, and FILIP) are competent for…
Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film production. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompanied by issues…
Co-speech gesture video synthesis is a challenging task that requires both probabilistic modeling of human gestures and the synthesis of realistic images that align with the rhythmic nuances of speech. To address these challenges, we…
Bilingual text-to-motion generation, which synthesizes 3D human motions from bilingual text inputs, holds immense potential for cross-linguistic applications in gaming, film, and robotics. However, this task faces critical challenges: the…
Co-speech gesture is crucial for human-machine interaction and digital entertainment. While previous works mostly map speech audio to human skeletons (e.g., 2D keypoints), directly generating speakers' gestures in the image domain remains…
When virtual agents interact with humans, gestures are crucial to delivering their intentions with speech. Previous multimodal co-speech gesture generation models required encoded features of all modalities to generate gestures. If some…
Speech super-resolution (SR) is the task that restores high-resolution speech from low-resolution input. Existing models employ simulated data and constrained experimental settings, which limit generalization to real-world SR. Predictive…
Directly sending audio signals from a transmitter to a receiver across a noisy channel may absorb consistent bandwidth and be prone to errors when trying to recover the transmitted bits. On the contrary, the recent semantic communication…
Sign language understanding has made significant strides; however, there is still no viable solution for generating sign sequences directly from entire spoken content, e.g., text or speech. In this paper, we propose a unified framework for…
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we output multiple possibilities of gestural motion for an…
Diffusion-based generative models have recently achieved remarkable results in speech and vocal enhancement due to their ability to model complex speech data distributions. While these models generalize well to unseen acoustic environments,…
It is promising to design a single model that can suppress various distortions and improve speech quality, i.e., universal speech enhancement (USE). Compared to supervised learning-based predictive methods, diffusion-based generative models…
Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed…