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Related papers: Large-Scale Automatic Audiobook Creation

200 papers

Existing text-to-speech systems predominantly focus on single-sentence synthesis and lack adequate contextual modeling as well as fine-grained performance control capabilities for generating coherent multicast audiobooks. To address these…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-23 Min Liu , JingJing Yin , Xiang Zhang , Siyu Hao , Yanni Hu , Bin Lin , Yuan Feng , Hongbin Zhou , Jianhao Ye

Audiobook interpretations are attracting increasing attention, as they provide accessible and in-depth analyses of books that offer readers practical insights and intellectual inspiration. However, their manual creation process remains…

Computation and Language · Computer Science 2025-12-30 Minjiang Huang , Jipeng Qiang , Yi Zhu , Chaowei Zhang , Xiangyu Zhao , Kui Yu

The aim of this study is to introduce an application that enables information sharing and communication between visually-impaired individuals and able-bodied. For the purposes of the study, web-based audio library automation was designed…

Computers and Society · Computer Science 2017-04-18 Aslihan Tufekci , Yahya Balaman , Utku Kose

Audiobook generation aims to create rich, immersive listening experiences from multimodal inputs, but current approaches face three critical challenges: (1) the lack of synergistic generation of diverse audio types (e.g., speech, sound…

Sound · Computer Science 2025-08-13 Yan Rong , Shan Yang , Chenxing Li , Dong Yu , Li Liu

We introduce MultiActor-Audiobook, a zero-shot approach for generating audiobooks that automatically produces consistent, expressive, and speaker-appropriate prosody, including intonation and emotion. Previous audiobook systems have several…

Sound · Computer Science 2025-05-20 Kyeongman Park , Seongho Joo , Kyomin Jung

Storytelling plays a central role in human socializing and entertainment. However, much of the research on automatic storytelling generation assumes that stories will be generated by an agent without any human interaction. In this paper, we…

Computation and Language · Computer Science 2020-11-23 Eric Nichols , Leo Gao , Randy Gomez

Audio is an essential part of our life, but creating it often requires expertise and is time-consuming. Research communities have made great progress over the past year advancing the performance of large scale audio generative models for a…

This research introduces an innovative AI-driven multi-agent framework specifically designed for creating immersive audiobooks. Leveraging neural text-to-speech synthesis with FastSpeech 2 and VALL-E for expressive narration and…

Sound · Computer Science 2025-05-09 Shaja Arul Selvamani , Nia D'Souza Ganapathy

The AR 3D book has shown significant potential in enhancing students' learning outcomes. However, the creation process of 3D books requires a significant investment of time, effort, and specialized skills. Thus, in this paper, we first…

Human-Computer Interaction · Computer Science 2025-08-12 Yibo Wang , Yuanyuan Mao , Lik-Hang Lee , Shi-ting Ni , Zeyu Wang , Xiaole Gu , Pan Hui

How does textual representation of audio relate to the Large Language Model's (LLMs) learning about the audio world? This research investigates the extent to which LLMs can be prompted to generate audio, despite their primary training in…

Recent advances in text-to-speech (TTS) have been driven by large, multi-domain speech corpora, yet the expressive potential of audiobook data remains underexamined. We argue that human-narrated audiobooks, particularly fictional works,…

Audio and Speech Processing · Electrical Eng. & Systems 2026-04-22 Gaspard Michel , Elena V. Epure , Christophe Cerisara

The pipeline for multi-participant audiobook production primarily consists of three stages: script analysis, character voice timbre selection, and speech synthesis. Among these, script analysis can be automated with high accuracy using NLP…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-22 Ziqi Dai , Yiting Chen , Jiacheng Xu , Liufei Xie , Yuchen Wang , Zhenchuan Yang , Bingsong Bai , Yangsheng Gao , Wenjiang Zhou , Weifeng Zhao , Ruohua Zhou

In video game design, audio (both environmental background music and object sound effects) play a critical role. Sounds are typically pre-created assets designed for specific locations or objects in a game. However, user-generated content…

Human-Computer Interaction · Computer Science 2024-04-29 Thomas Marrinan , Pakeeza Akram , Oli Gurmessa , Anthony Shishkin

Recent advances in text-to-speech have made it possible to generate natural-sounding audio from text. However, audiobook narrations involve dramatic vocalizations and intonations by the reader, with greater reliance on emotions, dialogues,…

Sound · Computer Science 2025-06-27 Charuta Pethe , Bach Pham , Felix D Childress , Yunting Yin , Steven Skiena

We tackle the problem of generating audio samples conditioned on descriptive text captions. In this work, we propose AaudioGen, an auto-regressive generative model that generates audio samples conditioned on text inputs. AudioGen operates…

Spotify has recently introduced audiobooks as part of its catalog, complementing its music and podcast offering. Search is often the first entry point for users to access new items, and an important goal for Spotify is to support users in…

Large-scale multimodal generative modeling has created milestones in text-to-image and text-to-video generation. Its application to audio still lags behind for two main reasons: the lack of large-scale datasets with high-quality text-audio…

This paper presents an end-to-end pipeline for generating character-specific, emotion-aware speech from comics. The proposed system takes full comic volumes as input and produces speech aligned with each character's dialogue and emotional…

Sound · Computer Science 2025-09-22 Zhiwen Qian , Jinhua Liang , Huan Zhang

Generative AI has been transforming the way we interact with technology and consume content. In the next decade, AI technology will reshape how we create audio content in various media, including music, theater, films, games, podcasts, and…

Sound · Computer Science 2024-11-25 Hao-Wen Dong

Voice design from natural language aims to generate speaker timbres directly from free-form textual descriptions, allowing users to create voices tailored to specific roles, personalities, and emotions. Such controllable voice creation…

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