Related papers: Simulating room transfer functions between transdu…
The objective of this paper is to perform audio-visual sound source separation, i.e.~to separate component audios from a mixture based on the videos of sound sources. Moreover, we aim to pinpoint the source location in the input video…
Purpose: Surgical scene understanding is key to advancing computer-aided and intelligent surgical systems. Current approaches predominantly rely on visual data or end-to-end learning, which limits fine-grained contextual modeling. This work…
We present a novel, reflection-aware method for 3D sound localization in indoor environments. Unlike prior approaches, which are mainly based on continuous sound signals from a stationary source, our formulation is designed to localize the…
We propose an efficient method to estimate source power spectral densities (PSDs) in a multi-source reverberant environment using a spherical microphone array. The proposed method utilizes the spatial correlation between the spherical…
Recently, intelligent reflecting surface (IRS) has emerged as an appealing technique that enables wireless communications with low hardware cost and low power consumption. In this letter, we consider an IRS-assisted point-to-point…
This paper addresses the problem of under-determinded speech source separation from multichannel microphone singals, i.e. the convolutive mixtures of multiple sources. The time-domain signals are first transformed to the short-time Fourier…
The capture and reproduction of spatial audio is becoming increasingly popular, with the mushrooming of applications in teleconferencing, entertainment and virtual reality. Many binaural reproduction methods have been developed and studied…
The interaction of ultrasonic waves with fluid-embedded viscoelastic plates, pipes, and shells, have been subject to extensive theoretical and experimental studies over several decades. In normal-incidence through-transmission measurements…
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR…
This paper investigates the performance of Binaural Signal Matching (BSM) methods for near-field sound reproduction using a wearable glasses-mounted microphone array. BSM is a flexible, signal-independent approach for binaural rendering…
Spherical Harmonics ROOM), an open-source Python library for room acoustics simulation using Ambisonics, available at https://github.com/Yhonatangayer/shroom and installable via \texttt{pip install pyshroom}. \textbf{shroom} projects…
This paper concerns the numerical approximation of the Euler equations for multicomponent flows. A numerical method is proposed to reduce spurious oscillations that classically occur around material interfaces. It is based on the "Explicit…
Due to the lack of a definitive ground truth for the image fusion problem, the loss functions are structured based on evaluation metrics, such as the structural similarity index measure (SSIM). However, in doing so, a bias is introduced…
We propose an enhanced spatial modulation (SM)-based scheme for indoor visible light communication systems. This scheme enhances the achievable throughput of conventional SM schemes by transmitting higher order complex modulation symbol,…
Existing methods utilizing spatial information for sound source separation require prior knowledge of the direction of arrival (DOA) of the source or utilize estimated but imprecise localization results, which impairs the separation…
The mismatch of acoustic impedance at water-air interface can lead a low transmitted sound energy. In this paper, we propose a discrete metasurface for extreme sound transmission based on the impedance matching theory. By employing topology…
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes.…
In recent years, image-scanning microscopy (ISM, also termed pixel-reassignment microscopy) has emerged as a technique that improves the resolution and signal-to-noise compared to confocal and widefield microscopy by employing a detector…
Room impulse response (RIR) functions capture how the surrounding physical environment transforms the sounds heard by a listener, with implications for various applications in AR, VR, and robotics. Whereas traditional methods to estimate…